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NBA 2K14: Attribute Changes Needed

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Old 06-26-2013, 04:00 PM   #25
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Quote:
Originally Posted by Halfrikan
I want an option for a serious association mode... 10 day contracts, D-League for actual devolpment, Vets taking pay cuts for money, Technical fouls. Better free agency, I want to know why he is/isnt considering my team compared to others (market/money/championship contender). I would love to have a very realistic association mode. Maybe have 2 modes arcade association (like the current one) and Hard core that includes everything like the real league.

Get rid of all these players getting upset about play time. I understand some players do but not most of them. I signed a free agent midway through the season due to injury and he gets upset due to low playing time, just a week ago he was unemployed. If a player is signed midway through the season he should know he is filling a hole not being a starter. Also if i sign you as a bench warmer dont get mad when you are a bench warmer. Even more so if you are laid back and very loyal.

Maybe make different draft classes that some are weak, some strong, love to have a little backstory on players. scouting should only be about potential, since todays age everyone knows everything else about a players physical attributes and percentages from the field in college
Man, they should hire you cause this is exactly what I want in an association mode. 10 day contracts are a must!
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Old 06-26-2013, 04:14 PM   #26
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Re: NBA 2K14: Attribute Changes Needed

^ Ten day contracts are in the game.
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Old 06-26-2013, 05:57 PM   #27
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Re: NBA 2K14: Attribute Changes Needed

I love it! Great article OP! I know people hate adding attributes and different ratings but I'm for anything that will improve the game. Where 2K13 took a huge step forward is in the area of differentiating players and their specific skills. Expanding on that would be great in 2K14. The little things that make players like Reggie Evans worth having on your team. Why not have an attribute that allows him to fight around box outs and grab offensive rebounds due to hustle. Same with guys like Tony Allen. Why not have an attribute that determines how much he hustles through screens to stay with shooters like he does in real life? I think it's a great idea.
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Old 06-26-2013, 06:04 PM   #28
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Would this be to late to implement for 2k14 on the ps4?
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Old 06-26-2013, 07:07 PM   #29
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I have been wanting wingspans for years. It would make finding gems in the draft so much better, like finding a PF small for his position, but he has Dhalsim arms to make up for it.
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Old 06-26-2013, 07:45 PM   #30
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Re: NBA 2K14: Attribute Changes Needed

I agree with the Association post. Also wing span is a much needed aspect of the game that I hope we see in the next gen. That whole article plus the Association post could be what takes this series over the top. And actually it plays right into a real life Association.

Teams getting people for specific reasons and hiding their weaknesses on the court. The game would become a chess match and even more so in the playoffs. It would make the draft drastically more interesting. Do I need a scoring rookie? Or a athletic rookie with a wingspan that can become a great wing defender and a scorer in the mid range due to that wingspan. All of those things go hand in hand.
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Old 06-26-2013, 09:47 PM   #31
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Great ideas. Totally agree with them. Awareness should be more than just being able to pick up defenders and getting your hands up when the ball is passed. It should also be the smarts. Knowing the player can't shoot so the AI doesn't chase him out their or knowing the other teams play so you jump the passes.
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Old 06-26-2013, 11:06 PM   #32
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also need much more roster updates
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