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NCAA Dynasty Editor V1

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Old 06-05-2013, 03:41 AM   #89
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Re: NCAA Dynasty Editor V1

I wanna get into this. Is somebody gonna upload a file so we can use them?
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Old 06-05-2013, 04:24 PM   #90
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Re: NCAA Dynasty Editor V1

Quote:
Originally Posted by CHIEFxxROCKEM
I wanna get into this. Is somebody gonna upload a file so we can use them?
We're just working off of our Profile saves.

I'm using M13 since NCAA 14 will be using Infinity, so I don't expect too much to be different.

More than identifying tab/field names, we're trying to get to the point of identifying those fields that actually have a affect on the game when edited.

Testing is the time consuming part because you have to edit on field then go and test it.
So the more, the merry as we are just a couple of weeks away from release.
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Old 06-05-2013, 04:35 PM   #91
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Re: NCAA Dynasty Editor V1

I've been following these threads about the editor and just want to say thanks to you all who are working on this project. There is so much potential. I wish that I could help, but I'm running on near 8 year-old Macbook. I would like to be able to help in the future though as I should get a new PC for work in a couple of months.
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Old 06-05-2013, 08:45 PM   #92
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Re: NCAA Dynasty Editor V1

Here is an Created Profile xml focused on GOPT fields (some SOPT fields done)

The field names came from raw data output in notepad.
If there is a field name error, just post so all can correct.

For the most part, we must start testing to see what values (0 or 1, 0-99) each field utilizes.
Some fields need to be turned on before we can see an affect (why we need to test)

I'm going to find out how to turn on UCam if it's the last thing I do!!!

.txt version of xml file will still load in editor.
Attached Files
File Type: txt Profile M13.XML.txt (90.4 KB, 70 views)

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Old 06-05-2013, 08:55 PM   #93
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Re: NCAA Dynasty Editor V1

LOL Khalib you been working on camera angles for 7 months now. I'm starting to think it is hidden or something.
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Old 06-06-2013, 12:07 AM   #94
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Re: NCAA Dynasty Editor V1

xml had a field issue, update above.

Now time to test some things out.
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Old 06-06-2013, 02:59 PM   #95
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Re: NCAA Dynasty Editor V1

So from testing all day and all night, in terms of Madden 13, I don't see a difference in things, but tests will go on. In terms of NCAA 13, I see slight differences. More spins, jukes and decleating smaller tacklers. More DBs deflecting passes and simply more interceptions on deep routes. Pass rush slightly improved, they don't get stuck on blockers as long as before. Blitzing DBs and LBs get through the hole a hell of a lot more cleaner. So far, HB screens seem to work a hell of a lot better, it is as though they drop back quicker and further back. Option game is about 50/50. WR screen plays is about 40/60. Deep routes as a whole get picked off or swatted away more often. There are still some times where a guy is left wide open though.
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Old 06-06-2013, 05:59 PM   #96
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Re: NCAA Dynasty Editor V1

I think your scheduling only references the actual schedule itself (SCHD). The team-by-team schedule display (TSCH) is hidden, meaning there will be conflicts if we use the tool to change schedules as it is. Not to mention, actually organizing schedules if you're removing FCS schools, for instance, is easier with TSCH, since you can see bye weeks with it.
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