Re: NASCAR Heat Evolution Available, Post Your Impressions Here
Impressions from last night:
Let's start with the good. On-track, the game actually feels pretty good for a console racer. The cars handle well and feel "weighty" like a stock car should. I stuck to the novice settings because I'm a controller warrior and anything but a great driver, but I did experience some fun racing against the A.I. A bit easy, but there's plenty of room for me to bump up the difficulty. Also, the drivers and tracks themselves are well represented. Daytona looks and feels like Daytona, and it's a blast. There are no classic drivers or tracks to choose from, but I wasn't expecting that anyway.
The bad? Unfortunately, just about everything else. I'm glad to see you guys mentioning the frame rate, because it is a big deal. To see this game crawling along at 30fps, you could easily be forgiven for thinking this is a previous-gen title. There are glimmers of hope here and there, race a practice lap and Kansas and you'll see the game seemingly break the fps barrier. But throw a full pack on the track or even turn on the rearview mirror and the illusion is immediately dispelled. For a game this far along in the PS4 cycle, this simply does not cut it.
There are other visual nags as well. For example, drive directly onto the infield grass at any raceway and start doing donuts (not a good real-life strategy but hey) and you will see absolutely zero turf wear. Audio is no better, the engines sound dated and the spotter audio is annoying repetitive and poorly stitched.
I just returned from a three-state vacation where I visited Las Vegas Motor Speedway, Phoenix Int'l Raceway and Autoclub Speedway in Fontana. My plan was to race these tracks when I bought this game just to revisit my memories. So how many of these tracks can I race on when I pop the disc in? Exactly none. After two hours I did manage to unlock Fontana, so there's that. For those who were wondering, the tracks are not locked in Career Mode, they appear just as they would in a regular season.
Speaking of Career Mode: My favorite NASCAR game of all-time is NASCAR 06: Total Team Control, which features what is arguably the best Career Mode ever seen in a racing game. In a nutshell, you start out in the Whelen Modified Series and work your way up through the leagues, eventually owning and managing your own team if you choose to do so. Along the way you will be negotiating contracts, responding to driver challenges, directing your teammates' racing strategy, becoming a hero or villain on the track, managing fan requests, and even playing Fantasy NASCAR against CPU opponents. It's the NASCAR version of Dragon Quest and it's freakin' awesome.
In NASCAR Heat Evolution, you get none of this. You do get to create your driver's likeness, which feels kinda like the Elder Scrolls without the kooky lizard and cat races. You can create female drivers but no fat guys (sorry Kyle Busch fans). But unless I'm missing something, you can't even edit your driver's name. I hope you enjoy your console profile name. If not, welcome to the bigs bubblezdachimp_69.
After that they throw you directly into the Sprint Cup Series and tell you to get out there and earn some sponsors. That's right, you're racing against Dale Jr. and Jimmie Johnson on the biggest circuit of them all... in a plain white stock car. This is every bit as immersion-breaking as it sounds. Fortunately it's only two races before you get a sponsor, so after that you're set.
There are some things I really like about NASCAR Heat Evolution. When I'm on the track it's mostly all good, and that's where it counts, right? It's a decent enough start, but at the same time it feels woefully underdeveloped for a game that has been in development for this long. There's so much basic stuff that is either poorly designed or outright missing. Why can't I look right or left? Why can't I save my camera preferences? Why is there an "advanced settings" submenu tucked away in an options menu that takes up less than 1/3 of the screen?
As it stands, my hope for this game is that it is not an annual release but more of a WIP release along of the lines of Rory McIlroy or UFC. If that's the case, there is some serious potential here. If not, it's impossible to justify the price tag this game currently commands.
tl;dr = 5/10
Last edited by Turbojugend; 09-14-2016 at 03:55 PM.
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