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NCAA Football 12 News Post



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Game Informer posted a story today detailing all of the changes to NCAA Football 12's biggest modes. However, it appears the outlet may have jumped the gun when it comes to revealing the Road to Glory details because they were removed shortly after publication -- of course, we will attach those RTG details at the bottom of the story since OS user illwill10 saved the info.

Most of the info about Dynasty mode was revealed by IGN on Friday, so even the video Game Informer posted does not provide much new info on this front, but it's still another chance to listen to the smooth-sounding Kirk Herbstreit -- he's so dreamy. In the video, you can see the implementation of custom conferences, the Coaching Carousel and creating a coach.

Beyond the video, one new aspect that we previously did not know about Dynasty mode is the real-world cost of some of the "premium" features included with the Online Dynasty mode.

Online Dynasty Mode
  • Commish can advance the week from the web – but only if you pay a one-time fee of $2.99 or 240 Microsoft Points
  • You can super-sim your games versus the CPU on the web -- including calling plays, modifying your depth chart, and more. You can also pause the game at any time, sim forward a quarter, etc. Again, however, this will cost you a one-time fee of $2.99 or 240 Microsoft Points.
  • Both of the above browser features can be bought in one Commissioner Pack for $6.99/560 MP, and the pack also includes the ability to be commish to up to five dynasties.

Some people will obviously be upset about these micro-transactions, especially because they are web-only features, but it's really up to consumers to decide whether or not these things are worth their money. Last year, folks had to pay extra if they wanted to run more than one online dynasty, and that cost is still here, but it's being grouped in with a bunch of other "premium" features that can be purchased in the "Commissioner Pack" for $6.99. It is also worth noting that it cost $14.99 to commish five online dynasties in NCAA Football 11, while this year the cost is considerably less.

The other interesting part of this story is how the Road to Glory mode will seemingly be devoid of ways to make your way through it in a quicker fashion via micro-transactions.

Road to Glory Mode
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they’ll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Of course, there could be other micro-transactions we have just not heard about yet for RTG, but for the time being, this type of design decision flies in the face of previous EA Sports efforts where you could buy your way to being the best if you did not want to spend the time to build up your character on your own.

Lastly, as promised, here is the full list of Road to Glory details that were originally in the Game Informer story:

This year's [Road to Glory] mode is designed by former Auburn running back Alex Howell. He says his aim is to "create as much of my high school and college experience that I could through Road to Glory."

High School
  • Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats.
  • After each game you'll pick three local schools of varying prestige that are interested in you
  • Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college
  • You'll play and be recruited on both sides of the ball
  • You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want

College

Coach's Trust
  • You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session
  • Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.
  • Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust
  • Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn
  • The development team is also working on improving the AI play calling

XP and the Upgrade Store
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Misc.
  • Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus
  • The mode's menus, replays, montages, etc. will be centered around your player
  • Practices are now 25 reps per practice
  • Can save all your Road to Glory replays onto your NCAA browser page
  • No more study sessions on your calendar

Source - Deep Inside NCAA Football 12 (Game Informer)

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 201 cts @ 05/24/11 01:18 PM
Quote:
Originally Posted by Solidice
I believe the coach roster is attached to the player roster(they are in the same file).
That's what I've seen. Though, I think they should be separate.
 
# 202 volstopfan14 @ 05/24/11 01:19 PM
Quote:
Originally Posted by Solidice
I believe the coach roster is attached to the player roster(they are in the same file).
You are correct
 
# 203 volstopfan14 @ 05/24/11 01:19 PM
Quote:
Originally Posted by Smith.0
That's what I've seen. Though, I think they should be separate.
I completely agree. I was actually going to do the coaches myself but I don't want to have to do the rosters too.
 
# 204 bus11888 @ 05/24/11 04:43 PM
Quote:
Originally Posted by illwill10
"
ROAD TO GLORY
This year's mode is designed by former Auburn running back Alex Howell. He says his aim is to "create as much of my high school and college experience that I could through Road to Glory."

High School
  • Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats
  • After each game you'll pick three local schools of varying prestige that are interested in you
  • Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college
  • You'll play and be recruited on both sides of the ball
  • You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want
College

Coach's Trust
  • You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session
  • Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.
  • Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust
  • Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn
  • The development team is also working on improving the AI play calling
XP and the Upgrade Store
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions
Misc.
  • Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus
  • The mode's menus, replays, montages, etc. will be centered around your player
  • Practices are now 25 reps per practice
  • Can save all your Road to Glory replays onto your NCAA browser page
  • No more study sessions on your calendar"
Nice...it would be clutch if we could use our own downloaded rosters for RTG. Not a fan of generic names at all
 
# 205 poopoop @ 05/24/11 06:29 PM
Quote:
Originally Posted by ODogg
For people complaining about these micro-transactions, it's either that or simply raise the prices of the games from $59 up to $69.
Do it then, at least that'd be more honest. I'd rather them charge me 69 upfront, then charge me 59 for the "full game" and try to get me for another $10 afterwards. Also I think the idea that micro-transactions save us money is incorrect. Even if the game price was increased to $69 I doubt that'd be the end of DLC. Especially not with companies like EA.

It's besides the point though, false choice. Who said the only two options were increasing the game price or charging for DLC? It's not like they have direct comp we can compare to.

Quote:
Originally Posted by ODogg
I think the reason most of you are probably against this is you fear the industry will go down the route of "what's next, having to pay $5 to play using weather?" or something to that effect. I see that type of comments a lot. Well I can answer it for you, that is unlikely to happen, but if it ever does people simply won't put up with it and it'll be a massive fail.
How do you know any of this though? Only thing we've seen is seemingly every time they introduce DLC you see comments like:

Quote:
Originally Posted by ODogg
As for me, I'll definitely be buying the commissioners pack to utilize all of these features,
It might not ever get to that point but they're going to get as close as possible. Line should be drawn in the sand early. Why not refuse to put up with this dlc and make it a massive fail?
 
# 206 Jjkidd85 @ 05/24/11 06:36 PM
Does anyone know if they will add more info on road to glory I need more hahaha
 
# 207 illwill10 @ 05/24/11 06:39 PM
Quote:
Originally Posted by Jjkidd85
Does anyone know if they will add more info on road to glory I need more hahaha
Around E3.
 
# 208 poopoop @ 05/24/11 06:46 PM
They are absolutely trying to get people to buy it. Why else would they even be selling it.

I'm not even suggesting that it's by force. No idea where you are coming from with that.
 
# 209 poopoop @ 05/24/11 08:08 PM
Quote:
Originally Posted by JaySmooov
Haha, well of [course they're trying to get people to buy it. But, they're not trying to "get" anyone.
Sigh. Are you only interested in semantics or?


Quote:
Originally Posted by JaySmooov
And also, YOU may agree with them just adding it to the game and charging $70, but everyone doesn't want this. If EA did that, then they would just be TRULY overcharging for a feature no one asked for.
Just like other people may agree with them charging for DLC but everyone doesn't want it. What's your point? I know what the definition of an opinion is.

Quote:
Originally Posted by JaySmooov
No offense though, I'm actually neutral about it because I don't HAVE to buy it if I don't feel it's necessary. You shouldn't feel like EA is trying to dupe you either; I'd be more concerned if a press release came out saying NCAA would be 70 dollars because they added the OPTION to sim and recruit online, and manage up to 5 leagues.
That's fine. If you don't care about it at all, or you want to buy it I have no issue with that. My issue is the people who try to rationalize why it's there, justify it, or in some cases explain why it's a good thing.
 
# 210 illwill10 @ 05/25/11 01:44 AM
My main wish for RTG is Editable Quarter lengths. It is a modekiller not to have.
 
# 211 MrJ2006 @ 05/25/11 01:55 AM
Quote:
Originally Posted by illwill10
My main wish for RTG is Editable Quarter lengths. It is a modekiller not to have.
Agreed! I'll still play it, but this needs to be in! I love how people will bitch about ankle braces turning from black to white, but this gets no attention.


I love what they're doing with RTG this year, but I'm really hoping we can change the quarter lengths this time around. I just played a game as a HB where I received 9 touches the entire game. Before I became a starter, the #1 guy got 30 carries. It really feels that in order to get numbers, you have to make a huge play every time. Please EA, let us have the option to adjust quarter lengths this time around!
 
# 212 illwill10 @ 05/25/11 02:09 AM
Quote:
Originally Posted by MrJ2006
Agreed! I'll still play it, but this needs to be in! I love how people will bitch about ankle braces turning from black to white, but this gets no attention.


I love what they're doing with RTG this year, but I'm really hoping we can change the quarter lengths this time around. I just played a game as a HB where I received 9 touches the entire game. Before I became a starter, the #1 guy got 30 carries. It really feels that in order to get numbers, you have to make a huge play every time. Please EA, let us have the option to adjust quarter lengths this time around!
I am a big BAP player. I will still play, but it will affect the time I play.
 
# 213 cparrish @ 05/25/11 02:50 AM
Quote:
Originally Posted by MrJ2006
Agreed! I'll still play it, but this needs to be in! I love how people will bitch about ankle braces turning from black to white, but this gets no attention.


I love what they're doing with RTG this year, but I'm really hoping we can change the quarter lengths this time around. I just played a game as a HB where I received 9 touches the entire game. Before I became a starter, the #1 guy got 30 carries. It really feels that in order to get numbers, you have to make a huge play every time. Please EA, let us have the option to adjust quarter lengths this time around!
I agree 100%. The other issue I have always had with RTG was how easy it was. There is something about carrying the ball 12 times for 175 yards and 4 tds that just doesn't excite me game after game. Maybe I am dumb, and never saw an option to change the difficulty though.
 
# 214 MrJ2006 @ 05/25/11 03:38 AM
Quote:
Originally Posted by cparrish
I agree 100%. The other issue I have always had with RTG was how easy it was. There is something about carrying the ball 12 times for 175 yards and 4 tds that just doesn't excite me game after game. Maybe I am dumb, and never saw an option to change the difficulty though.
You can change it in the settings.
 
# 215 850nole @ 05/25/11 04:32 AM
I'm amped about the changes. I'm not interested in having spring practice or off season training, because when they were in NCAA and Madden I just skipped them anyway. I do wonder though if you are a fan of a program that is winning in the game, like Alabama or Oklahoma, how long will it take for the job to open? Or will your Alma Mater open up more often just to give you a chance to take the job.

As far as being able to recruit the entire class as an OC or DC, that is much more realistic than only recruiting the players you will coach. In real life coaches are assigned regions of the country and will recruit players from that region no matter their position. For example FSU has 2 coaches assigned to recruit South Florida. One is the OC and the other is the RB coach. Our DE coach covers Texas and our OL coach covers NW Fla. Our QB coach covers Alabama and our WR coach covers Central Florida. So restricting the OC and DC to their side of the ball would be unrealistic, and trying to make recruiting the way it is in real life would suck the fun out of it.
 
# 216 NDFan1029 @ 05/25/11 06:03 AM
Quote:
Originally Posted by WatsonTiger
ugh, No neutral site games
LOL, I noticed that, too. The second they showed Oregon playing at LSU's home stadium.
 
# 217 mattbooty @ 05/25/11 09:57 AM
Quote:
Originally Posted by poopoop
Do it then, at least that'd be more honest. I'd rather them charge me 69 upfront, then charge me 59 for the "full game" and try to get me for another $10 afterwards. Also I think the idea that micro-transactions save us money is incorrect. Even if the game price was increased to $69 I doubt that'd be the end of DLC. Especially not with companies like EA.
I think options like this that only a niche group will use should absolutely be optional. I think most people would totally disagree with you on this one. Why charge everyone an extra $7 to include a feature that only 5% of the customer base will use. It makes total sense to keep it an optional feature. And either way its semantics (you complained the other poster was arguing semantics), whether its an option for $7 or included in the game at a $67 price tag, you are paying $67 to get the game AND the option either way. I'm having trouble understanding why it should matter which way you spend the $67 enough that you prefer one way to the other. I can understand arguing that it should be free, that I get, but I don't understand preferring WHICH WAY they charge you for it, especially when the way you prefer would force people who don't use the feature to pay for it anyways.

Quote:
Originally Posted by poopoop
Why not refuse to put up with this dlc and make it a massive fail?
Because I want the feature and its worth $7 to me. If we didn't support it and its a massive fail, how does that help us? Then next year they decide to scrap any development into the web based extensions and we lose these features... great, you get a moral victory but the consumers who enjoy these features lose.
 
# 218 blwall1416 @ 06/06/11 12:48 PM
Does anyone know if you can take your player from RTG & become a coach at the end of your career?
 
# 219 ODogg @ 06/06/11 03:57 PM
Quote:
Originally Posted by poopoop
Do it then, at least that'd be more honest. I'd rather them charge me 69 upfront, then charge me 59 for the "full game" and try to get me for another $10 afterwards. Also I think the idea that micro-transactions save us money is incorrect. Even if the game price was increased to $69 I doubt that'd be the end of DLC. Especially not with companies like EA.

It's besides the point though, false choice. Who said the only two options were increasing the game price or charging for DLC? It's not like they have direct comp we can compare to.



How do you know any of this though? Only thing we've seen is seemingly every time they introduce DLC you see comments like:



It might not ever get to that point but they're going to get as close as possible. Line should be drawn in the sand early. Why not refuse to put up with this dlc and make it a massive fail?
Makes no sense to me that anyone would want LESS choice about what they'd like to pay for..
 
# 220 amazingwilson1 @ 07/06/11 02:32 AM
They do have one neutral site game i think that one is texas vs oklahoma (red river rivaly)
 


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