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EA Sports UFC 2 News Post


For those of you lucky enough to download the EA Sports UFC 2 beta, get in a few fights and post your impressions!

FYI, for those that are asking, registration is closed for the beta.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
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Member Comments
# 401 rafaelpaolo84 @ 02/04/16 11:45 AM
More advanced techniques like the question mark kick should not be mapped to basic strike controls. I'm using Rory, and in his natural stance, his basic head kick with the rear leg (left stick away from opponent + O) is replaced with the question mark kick. I can't even do a simple head kick with the rear leg, how silly is that? The q. mark kick is a move that's not often done irl, but here it's so common to see because it's mapped to the basic strike (which is especially irritating to see when fighting the AI).

And the worst part is, it's also mapped to the modified strike (holding L1)! They should've just kept this only to the modified strike, and used the simple head kick with the basic strike. I don't understand why it's the same move with both.
 
# 402 ClassActFan @ 02/04/16 11:51 AM
Finally getting time to play. Enjoying the heck out of the beta. Just brewed up a fresh pot of coffee and I'm ready to roll. I haven't had this much fun in a while. It's taking some time to get used to the nuanced controls that have been changed since the first one, but I'm loving the amount of fighters in the game.

Ultimate Team should be an absolute blast. When the full version comes out, I'm going to create my girlfriend and make her a jiu jitsu specialist. She's still getting into MMA and it's going to be hilarious to see her reaction to her virtual character.
 
# 403 fballturkey @ 02/04/16 12:09 PM
Haha, my wife got a little freaked out with the game face character I made of her. I stopped using that character when she was around because she kept talking crap to me when I would lose using her.
 
# 404 GameplayDevUFC @ 02/04/16 12:47 PM
Quote:
Originally Posted by Phobia
I had a pretty good night last night, I went somewhere around 20-3 or 4. I was absolutely destroying people standing up.

Now the ground game is still a sheer mystery to me. Two of my losses came from when I took on purpose ground guys to test it out, Gracie & Hughes. I was getting the takedown at will with Gracie, then there is some is some positions I can defend pretty much every time. For example, when I'm DOM and in half guard, the pass they do when they go towards the leg(going back to full guard) I have trapped in an easy defend, yet the opposite direction where they use a major pass to roll to take your back is damn near impossible to defend. I got so frustrated being able to defend it I went re-read GPD article and from the write up it would seem this would be an easier defend with a longer denial window........not the case.

I then attempted two different versions of "denials", one where I hit R2+ RS direction at the same time right after they attempted to pass. the other I'd hold R2, then flick the RS after they would attempt to pass. Neither seemed more effective than the other.

I love the smoothness of the ground game, my issue stands with how easy it is for anyone to pass back and forth. It makes the ground game look as if both guys are the highest level BJJ guys out there. I pass, you pass, I pass, you pass, oh wait one defend, you pass, I pass, you sweep, oh you want to play that, I sweep........over and over. Something is not clicking in the ground game which makes a dominant GnP guy unable to maintain a position without the Un-Dom moving it back to standing. I have yet to face anyone who can keep my on my back and I have yet to keep anyone there.

This is by far my biggest complaint.

Edit: Side note, I was doing things GPD mentioned in his article to try and maintain top control. I would strike to break a transition or I'd strike to give me the "pass advantage". I could pass to full mount or side control pretty much at will with good ground guys just because their meter completes quicker. I'd even get some denials but denials were extremely far from consistent enough to maintain a position. Hell one time I had Matt Hughes on top Stephen Thompson, Thompson had a COMPLETELY empty stamina bar early in the fight, mine was maxed out full. I was thinking, here we go easy control and land some shots.........LOL yeaaa right he passed on through as if I was the one gassed.

I sure wish someone could explain the issue here because it seems I'm not the only one with this issue.
The denial window for the arm drag in half guard is 84 ticks long, and the window for the re-guard is 46. So the arm drag should be considerably easier to deny with full stamina/no grapple advantage.

I hate to sound like a broken record, but go into practice mode with a friend, get into half guard and hold RT.

Have him try a bunch of arm drags, and defend using just the HUD.

Should be super easy.

If you can do that, you just need to translate that experience into reacting to the animation.

Perhaps you are reacting too late, and need to pick up the arm dropping as opposed to the arm coming across?

I don't know what else it could be.

But stripping away the animations and using just the HUD will simplify the experience and give you practice at the timing, making the act of denying against the animation feel more familiar.

I think.
 
# 405 Phobia @ 02/04/16 03:39 PM
Quote:
Originally Posted by GameplayDevUFC
The denial window for the arm drag in half guard is 84 ticks long, and the window for the re-guard is 46. So the arm drag should be considerably easier to deny with full stamina/no grapple advantage.

I hate to sound like a broken record, but go into practice mode with a friend, get into half guard and hold RT.

Have him try a bunch of arm drags, and defend using just the HUD.

Should be super easy.

If you can do that, you just need to translate that experience into reacting to the animation.

Perhaps you are reacting too late, and need to pick up the arm dropping as opposed to the arm coming across?

I don't know what else it could be.

But stripping away the animations and using just the HUD will simplify the experience and give you practice at the timing, making the act of denying against the animation feel more familiar.

I think.
It's funny you said that, I failed to mention that in my first post I spent a good hour in practice mode. Now I didn't have someone here to do the exact process you are suggesting but I did practice with the CPU entirely on the ground and it was the same.

I highly doubt it's a "speed" issue of how fast I'm attempting the denial, my first thought was I must be preemptively attempting the denial, basically being too quick. Once I focused completely on hitting it AFTER the pass is attempted was when I noticed it's not a timing issue. So my next line of thought, I must be pressing the wrong direction with the right stick. This is when I started attempting multiple directions with the RS on certain passes which I just could never deny. I was still met with certain passes that I simply can't deny, ever. No matter the stamina amount, the player used, the timing of the button press, or direction of the right stick....it's simply an automatic pass against me.

Last night I repeatedly had people take my back over and over again when I was in dom-half guard. I would then easily transition back to dom-full guard, then to dom-half guard, and the process would repeat with them taking my back again. It's the transition where they roll from the bottom, out from under and around to being on top.

I could stop the transition pretty much over and over again the one where they push the dom's knee back into full guard. Going the other direction was a complete no go. What made it even more frustrating, I'm pretty sure that is a major pass from the bottom(maybe a sweep).

Now many can account for my skill level here, I'm not the best in the world by any means but I'm pretty damn solid. I understand the systems in place and how they are functioning, but for some reason, certain passes just seem impossible to deny. Hell, I really should say maintaining any position (lay and pray) seems impossible.

If the beta is still open when I get home after work, I'd love to lab with someone!!! (PS4)
 
# 406 GameplayDevUFC @ 02/04/16 03:49 PM
Quote:
Originally Posted by Phobia
It's funny you said that, I failed to mention that in my first post I spent a good hour in practice mode. Now I didn't have someone here to do the exact process you are suggesting but I did practice with the CPU entirely on the ground and it was the same.

I highly doubt it's a "speed" issue of how fast I'm attempting the denial, my first thought was I must be preemptively attempting the denial, basically being too quick. Once I focused completely on hitting it AFTER the pass is attempted was when I noticed it's not a timing issue. So my next line of thought, I must be pressing the wrong direction with the right stick. This is when I started attempting multiple directions with the RS on certain passes which I just could never deny. I was still met with certain passes that I simply can't deny, ever. No matter the stamina amount, the player used, the timing of the button press, or direction of the right stick....it's simply an automatic pass against me.

Last night I repeatedly had people take my back over and over again when I was in dom-half guard. I would then easily transition back to dom-full guard, then to dom-half guard, and the process would repeat with them taking my back again. It's the transition where they roll from the bottom, out from under and around to being on top.

I could stop the transition pretty much over and over again the one where they push the dom's knee back into full guard. Going the other direction was a complete no go. What made it even more frustrating, I'm pretty sure that is a major pass from the bottom(maybe a sweep).

Now many can account for my skill level here, I'm not the best in the world by any means but I'm pretty damn solid. I understand the systems in place and how they are functioning, but for some reason, certain passes just seem impossible to deny. Hell, I really should say maintaining any position (lay and pray) seems impossible.

If the beta is still open when I get home after work, I'd love to lab with someone!!! (PS4)
Stupid question...can you perform the arm drag yourself?

Just wondering if your controller is busted in that direction or something weird like that.

There's really nothing special about that pass. I can't explain what you're experiencing.
 
# 407 aholbert32 @ 02/04/16 03:53 PM
Quote:
Originally Posted by Phobia
It's funny you said that, I failed to mention that in my first post I spent a good hour in practice mode. Now I didn't have someone here to do the exact process you are suggesting but I did practice with the CPU entirely on the ground and it was the same.

I highly doubt it's a "speed" issue of how fast I'm attempting the denial, my first thought was I must be preemptively attempting the denial, basically being too quick. Once I focused completely on hitting it AFTER the pass is attempted was when I noticed it's not a timing issue. So my next line of thought, I must be pressing the wrong direction with the right stick. This is when I started attempting multiple directions with the RS on certain passes which I just could never deny. I was still met with certain passes that I simply can't deny, ever. No matter the stamina amount, the player used, the timing of the button press, or direction of the right stick....it's simply an automatic pass against me.

Last night I repeatedly had people take my back over and over again when I was in dom-half guard. I would then easily transition back to dom-full guard, then to dom-half guard, and the process would repeat with them taking my back again. It's the transition where they roll from the bottom, out from under and around to being on top.

I could stop the transition pretty much over and over again the one where they push the dom's knee back into full guard. Going the other direction was a complete no go. What made it even more frustrating, I'm pretty sure that is a major pass from the bottom(maybe a sweep).

Now many can account for my skill level here, I'm not the best in the world by any means but I'm pretty damn solid. I understand the systems in place and how they are functioning, but for some reason, certain passes just seem impossible to deny. Hell, I really should say maintaining any position (lay and pray) seems impossible.

If the beta is still open when I get home after work, I'd love to lab with someone!!! (PS4)

I'm not seeing it from that position, Phobia. I've found denying the reversal from DOM half guard to be pretty easy. When I give it up, Its because I'm trying to transition and not focusing on denying.

I was using Rick Story the other night and spent practially two rounds in side control and half guard just by mixing in posters up, denies and transitions. I wish I got the chance to play you before they turned the beta off online so that we could lab.

Are you feeling a vibration when you attempt to deny? GPD, correct me if I'm wrong but doesnt the controller vibrate if you transition the wrong way?

FYI, I'm having trouble stopping the escape from DOM mount when my opponent would spam the escape but I believe thats a fixable bug.
 
# 408 GameplayDevUFC @ 02/04/16 04:11 PM
Quote:
Originally Posted by aholbert32
Are you feeling a vibration when you attempt to deny? GPD, correct me if I'm wrong but doesnt the controller vibrate if you transition the wrong way?
That's correct.
 
# 409 Phobia @ 02/04/16 04:11 PM
Quote:
Originally Posted by GameplayDevUFC
Stupid question...can you perform the arm drag yourself?

Just wondering if your controller is busted in that direction or something weird like that.

There's really nothing special about that pass. I can't explain what you're experiencing.
No, the controller is in good shape.

Quote:
Originally Posted by aholbert32
I'm not seeing it from that position, Phobia. I've found denying the reversal from DOM half guard to be pretty easy. When I give it up, Its because I'm trying to transition and not focusing on denying.

I was using Rick Story the other night and spent practially two rounds in side control and half guard just by mixing in posters up, denies and transitions. I wish I got the chance to play you before they turned the beta off online so that we could lab.

Are you feeling a vibration when you attempt to deny? GPD, correct me if I'm wrong but doesnt the controller vibrate if you transition the wrong way?

FYI, I'm having trouble stopping the escape from DOM mount when my opponent would spam the escape but I believe thats a fixable bug.
I don't believe I did Aholbert, but isn't the vibration for when you are attempting to "sweep" the right stick? Another words a means of knowing when to attempt the perfect transition if you have the hud off and trying to utilize the old sweep style.

So the beta is off already?
 
# 410 Phobia @ 02/04/16 04:12 PM
Quote:
Originally Posted by GameplayDevUFC
That's correct.
This is good to know, wish I could have one more day to test this after work! I got in the beta to damn late
 
# 411 GameplayDevUFC @ 02/04/16 04:29 PM
Quote:
Originally Posted by Phobia
No, the controller is in good shape.


I don't believe I did Aholbert, but isn't the vibration for when you are attempting to "sweep" the right stick? Another words a means of knowing when to attempt the perfect transition if you have the hud off and trying to utilize the old sweep style.

So the beta is off already?
It vibrates in both cases but the feel is different.

The wrong denial vibration should feel like a violent "NO!"

The perfect swoop vibration should feel like a gentle "Now..."
 
# 412 derekwade111 @ 02/04/16 06:10 PM
Is it over now?

Sent from my HTC Desire 510 using Tapatalk
 
# 413 Factzzz @ 02/04/16 06:18 PM
Quote:
Originally Posted by derekwade111
Is it over now?

Sent from my HTC Desire 510 using Tapatalk
I think the online portion is done.

I'm still playing practice mode against the computer.
 
# 414 derekwade111 @ 02/04/16 06:26 PM
Hmm anytime I try to open it it just says sorry we are unable to launch this at the moment. Thank you for your patience.

Sent from my HTC Desire 510 using Tapatalk
 
# 415 Factzzz @ 02/04/16 07:36 PM
Quote:
Originally Posted by derekwade111
Hmm anytime I try to open it it just says sorry we are unable to launch this at the moment. Thank you for your patience.

Sent from my HTC Desire 510 using Tapatalk
I've been playing since about 4 est, still playing now, probably when i close the application, i won't be able to open it again i guess.
 
# 416 Phobia @ 02/04/16 08:08 PM
I just turned my system on and I can play against the CPU
 
# 417 Factzzz @ 02/04/16 08:25 PM
I was just going to ask if they made submissions harder this year, but then i was able to sub Demina Maia with Gunnar Nelson during practice on skilled free sparring, so i don't know anymore.

My ground game is starting to come along really well, since all i've been able to do is practice against the CPU. Side control might be overpowered, i use side control a lot and throw elbows from there. I think it might be the easiest position to deny a transition. I've finished the computer about 6 times from side control today already, mostly using Johny Hendricks vs CPU Robbie Lawler.

I still think some of the denial windows are a little too quick, and near impossible to stop, but i think i'll be fine regardless with my ground game, just like in UFC 1.

But my stand up, like UFC 1, is still pretty sub par. I couldn't hang with CPU Lawler in stand up at all with Johnny Hendricks, parried just about everything i threw. It's a lot easier against CPU Maia, using Gunnar Nelson. And when i play online, i can't handle those who spam jabs and mix up body and head shots. Even leg kicks, i got TKO'd once online by leg kicks in the first round, after the guy threw like 135 strikes in the first 4 minutes of the fight, probably at least 85 of them being leg kicks.

Anyone have any tips on stand up? Especially against people spamming jabs/straights?
 
# 418 Phobia @ 02/04/16 09:12 PM
I've noticed a couple things against the CPU.

1) They can go on runs where they parry 6 to 8 strikes in a row no matter if u mix it up or not.

2) How do you tell which side to defend when they have your back in the sitting position? I can deny it staring at the icon but can't figure out from the hand fighting which direction they are going without the icons off. They are simply fighting with your hands so the "tell" I can't figure out.
 
# 419 kingsofthevalley @ 02/04/16 09:40 PM
Just came home from work and about to check to see if it still works offline.
 
# 420 rhvabeach88 @ 02/04/16 10:17 PM
I really enjoy the game. The presentation is great, the graphics are solid, and the gameplay is fun. I really enjoy the new ground game controls. It took some time to get used to but I think it's a step in the right direction.

My only complaint is the lack of options in CAF, especially the hair options. The male options are limited, but fair, but the female fighter options are terrible. It's almost like they just took hairstyles from female fighters in the game and used those for CAF. It was weird going into any fights with my female fighter and at least 50% of my opponents had that same Miesha Tate hairstyle. The facial hair options for male fighters is severely limited to. I have a beard similar to Chuck Norris, maybe an inch thick. The closest thing they have to that is that big huge grizzly beard. I'm glad they finally implemented face morphing tools, but it kinda sucks there's no body morphing tools. Maybe I'm just spoiled from the CAW system in WWE games, but the CAF tool seems to be severely lacking for what I was hoping. Maybe it's limited because this is just a beta? I guess we'll see, but ultimately, I really enjoy the game from what I saw and can't wait for it to release. Hopefully they spend more time on CAF in future versions.
 


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