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Old 06-16-2016, 03:43 PM   #1
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Wink League Info & Rules

After Work Football League: Rules & Regulations
Ver: M22 - Dec 2021


I. Resources


II. General Rules
  1. Leadership
    Spoiler

  2. Expectations & Goals
    Spoiler

  3. Scheduling & Activity
    Spoiler

III. Gameplay
  1. The Big Rules
    • Play like you see it on Sundays.
    • Mix up your play calling—specifically with offensive passing plays.
    • Players must always rush at least 3 defenders. Zero exceptions.
    • No intentionally exploiting the AI.
      • Anything that is determined to intentionally cause AI players to glitch out or miss an assignment or break in any way falls under this rule.

  2. Play Calling
    Spoiler

  3. Player Control
    Spoiler

  4. Statistics
    Spoiler

  5. Miscellaneous
    Spoiler


IV. Team Building
  1. Roster
    Spoiler

  2. Trades
    Spoiler

  3. Re-Signing
    Spoiler

  4. Free Agency
    Spoiler

  5. Scouting / Draft
    Spoiler



V. FAQ: What does 'realistic gameplay' mean to AWFL?
Spoiler
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Last edited by Aestis; 01-08-2022 at 06:42 PM.
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Old 06-16-2016, 06:20 PM   #2
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Re: League Info & Rules

Rules read and agreed
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Old 09-04-2017, 03:40 PM   #3
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Re: League Info & Rules

M18 Rule Changes

• Streamlined & simplified trade rules
• Removed Ball Hawk restriction
• Removed contract length restriction for re-signing players
• Reviewed entire rules doc top-to-bottom, simplified & clarified wording in a few places
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Old 12-01-2017, 06:50 PM   #4
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Re: League Info & Rules

I'm commish-ing a league and am adopting / stealing your ruleset for the most part. A question: can you tell me your thinking behind your O playbook rules? What have you seen in general w.r.t. allowing or not allowing custom playbooks?
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Old 12-02-2017, 04:19 PM   #5
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Re: League Info & Rules

Quote:
Originally Posted by haunted_jh
I'm commish-ing a league and am adopting / stealing your ruleset for the most part. A question: can you tell me your thinking behind your O playbook rules? What have you seen in general w.r.t. allowing or not allowing custom playbooks?

We started allowing defensive custom PBs in M17 and it went well. Not everyone even runs a custom PB.

We still disallow offensive PBs. At some point we'll probably get rid of this rule but I don't feel Madden's ready yet. Feel we'd see too much of the same stuff if we allowed custom. But I get the argument for it and feel it's a much tougher debate than it was 2-3 cycles ago.
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Old 04-26-2018, 09:00 PM   #6
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Re: League Info & Rules

Read & Understood
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Old 11-08-2018, 10:26 AM   #7
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Re: League Info & Rules

Quote:
Originally Posted by haunted_jh
I'm commish-ing a league and am adopting / stealing your ruleset for the most part. A question: can you tell me your thinking behind your O playbook rules? What have you seen in general w.r.t. allowing or not allowing custom playbooks?
Allow custom books. I'm the head of my team I should be allowed to configure my own plays right? Plus frankly every stock playbook is loaded with garbage you have to scroll through at game time.
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Old 11-09-2018, 08:05 PM   #8
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Re: League Info & Rules

Quote:
Originally Posted by outlaw49
Allow custom books. I'm the head of my team I should be allowed to configure my own plays right? Plus frankly every stock playbook is loaded with garbage you have to scroll through at game time.
It definitely sounds nice in theory!
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