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How "sim" can this game truly be?

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Old 04-11-2007, 10:54 AM   #1
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How "sim" can this game truly be?

I throw out this question because with lack of any license, how can you really determine if this game is a sim?

Hear me out: When us video gamers have decreed a game sim or sim-like, it is all a reflection as to how closely our stats and abilities on the video-game field closely mimic their real life counterparts. For example: If Peyton Manning is rushing for over 1000 yds/season, people can obviously call the game on that statistical farce.

Being that this game is going to be generic... how the heck can you call this game NOT a sim at any point in time? Obviously, if your players start flying around or ripping each other's heads off you may have a point. However, if the gameplay on the field represents a believable replication of the NFL and player's stats are not COMPLETELY out of control then this should never be an issue.

The way I see it, this game how now become a fantasy football fan's wet dream come true.
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Old 04-11-2007, 11:15 AM   #2
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Re: How "sim" can this game truly be?

I think gameplay wise this game has the potential to be the most realistic football game to date. The little things like the AI that were mentioned in the little piece of the article sounded hot. The animations, presentation and graphics can take this game to another level. I haven't been this excited about a game in a long time.
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Old 04-11-2007, 11:37 AM   #3
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Re: How "sim" can this game truly be?

I made a post 2 years back or so how 2k could make a game that replicated a fantasy league. 14 or so teams..an Online draft...trades..things like that would be amazing.

I was saying recently too that 2k could make it so you draft an entire Oline and Dline to speed up the draft and make it take about as long as a game would take.

It looks like maybe my guess was correct..i think it is very exciting. Look at fantasy football and how it has taken over. Imagine building a team up and playing online in a league with it? I think it would be a very unique experience that could be great.
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Old 04-11-2007, 11:54 AM   #4
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Re: How "sim" can this game truly be?

I agree. They don't have to adhere to someone's arbitrary feeling that so-and-so should only rush for x-number of yards, throw for x-number of yards, only have x-number of tackles, etc. As long as the game is based on realistic concepts, which they seem to be concentrating on, the gameplay should flow from it - which will result in statistics being reasonably "realistic". For me, I'm happy they said they're looking to deliver what other games have failed at doing to date. Concentrating on AI and animations may not make for flashy back of the box advertising, but if done well it can make for amazing gameplay. Really looking forward to seeing more on the game/seeing it in motion
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Old 04-11-2007, 12:15 PM   #5
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Re: How "sim" can this game truly be?

I think the AI and stat tracking will be designed to replicate the NFL but for the most part, its great that they have fictional players cause who's to say that such n such QB shouldn't be throwing for 2500 yards a season. One thing I'm so happy about is that this game will rid of the group of people who normally sim seasons to check out stat accuracy and complain when things are off.
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Old 04-11-2007, 12:40 PM   #6
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Re: How "sim" can this game truly be?

Quote:
Originally Posted by Pared
I throw out this question because with lack of any license, how can you really determine if this game is a sim?

Hear me out: When us video gamers have decreed a game sim or sim-like, it is all a reflection as to how closely our stats and abilities on the video-game field closely mimic their real life counterparts. For example: If Peyton Manning is rushing for over 1000 yds/season, people can obviously call the game on that statistical farce.

Being that this game is going to be generic... how the heck can you call this game NOT a sim at any point in time? Obviously, if your players start flying around or ripping each other's heads off you may have a point. However, if the gameplay on the field represents a believable replication of the NFL and player's stats are not COMPLETELY out of control then this should never be an issue.

The way I see it, this game how now become a fantasy football fan's wet dream come true.
Good thoughts. If anything, I think this will make the game that much enjoyable ON THE FIELD.....not having to worry about stats and such. This game is still a pro football simulation. Cover 0 is Cover 0 in any outdoor pro football league you play in.......iso is still iso, and it's still 1st and 10 and a 100 yard field. There are certain rules that were made exclusively with the CFL, NFL, XFL, USFL, NCAA, etc. but largely the rules are the same across the board. A 7 YPC back in a pro league is exceptional in any pro league you play if he gets enough carries.

Like others have said(most notably spank), a huge factor of this game will be atmosphere, presentation, and the "coolness" factor of teams and players. We don't have the luxury of playing with Randy Moss and having him jump over defenders like he does in real life and aweing at the accuracy of that, but that doesn't mean that the fictional league won't have it's own fictional players who can make awesome plays.
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Old 04-11-2007, 12:46 PM   #7
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Re: How "sim" can this game truly be?

Quote:
Originally Posted by Pared
I throw out this question because with lack of any license, how can you really determine if this game is a sim?

Hear me out: When us video gamers have decreed a game sim or sim-like, it is all a reflection as to how closely our stats and abilities on the video-game field closely mimic their real life counterparts. For example: If Peyton Manning is rushing for over 1000 yds/season, people can obviously call the game on that statistical farce.

Being that this game is going to be generic... how the heck can you call this game NOT a sim at any point in time? Obviously, if your players start flying around or ripping each other's heads off you may have a point. However, if the gameplay on the field represents a believable replication of the NFL and player's stats are not COMPLETELY out of control then this should never be an issue.

The way I see it, this game how now become a fantasy football fan's wet dream come true.
Good points- I think the sim nature of the game will shift away from expectations of player performance to a more nuanced analysis.

Analysis of O-Line/D-Line interaction, RB moves, and defensive stances/maneuvers will be IMHO what will make this game a sim. It simulates what life on the football field is like. As far as stats, we're going to have to learn who's "good" in the league.
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Old 04-12-2007, 10:17 AM   #8
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Re: How "sim" can this game truly be?

Quote:
Originally Posted by Graphik
I think the AI and stat tracking will be designed to replicate the NFL but for the most part, its great that they have fictional players cause who's to say that such n such QB shouldn't be throwing for 2500 yards a season. One thing I'm so happy about is that this game will rid of the group of people who normally sim seasons to check out stat accuracy and complain when things are off.
How so? Do you mean specific team tendencies?
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