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Originally Posted by johnnywhiplash |
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I respectfully disagree with you. But my issue isn't the DB AI on MY team; my issue is with the DB AI for CPU controlled teams. I find the CPU too easy to pass on. DBs don't adjust and frequently leave assignments early, leaving an open man. Admittedly, my issue may be more with the CPU defensive playcalling, but I see things like safeties in an obvious cover two not help over the top, corners either staying in their spot too long, or leaving it for whatever reason. I understand that missed assignments happen in real football all the time and that certain routes are suited to pick apart certain coverages and that these are all part of the strategy of playing offense. I just wish the CPU would put up a little bit more of a fight, whether that fight come from the play call or the DB mechanic.
We labbed corner routes the other night just to see what would happen. Hit the same receiver on the same route for an entire half and the CPU never adjusted. How the game adjusted was to have the open receiver just drop the ball from time to time.
But you're right. NCAA has its problems with DB play too, but the opposite. On higher difficulty, DBs and Linebackers all have the verticals of an NBA Forward coupled with the ability to glide from one spot to another. Think that guy's open? Not if there's someone withing ten yards of him.
Please don't misunderstand: I think the game is a lot of fun and has a ton of potential for the future. But for me, this is one of those things I feel could use some refinement. But for those who think it's spot on--that's great. I'm glad for that. I'm a football guy much more than a "brand" guy, so the more football there is to play, the better.
I just wish there was something in between the bionic DB of NCAA and the slappy DB of APF.
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I have run the same play over and over again for 2 quarters on All-Pro lvl. I kept throwing to novacek running a post. First 2 attempts I got completions. From then one the CPU either called cover 3 plays or cover 3 shells and shut it down. I then started throwing to Rob Moore who was running a post-corner route.(Same Play) I was able to complete 3 in a row before the CPU adjusted to shut it down. However as I continued I did notice My WR's were TIRED. Rob Moore even started slipping on his routes.
Conclusions so far. In a human game, a human will make adjustments to you throwing to the same route over and over again. The CPU does it also but I think the difficulty lvl may help in the CPU making adjustments also.(What lvl were you playing on ?) If you do run pass plays over and over again you end up paying for it in the long run because your WR's speed and abilites seem to dimenish because they are getting tired.
I played someone online tonight with my team "Landover Flight", a team with NO legends on defense. He had OJ Simpson as a RB. With 2 min left in the 2nd quarter despite OJ having 165 yards rushing. The score was 14-14 and I had just picked the ball off and ran it down to my opponents 40 yard line. Guess what he did.....he quit. Guess why ? On the drive where I picked him off he was running the hurry up trying to run the same play over and over again. My GENERICS got him, LOL.
This game is not perfect by no means, but its better than anything ever made thus far.