10-23-2007, 03:37 PM
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#1
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Books Nelson Simnation
OVR: 43
Join Date: Jul 2007
Location: Queens, NY
Posts: 10,922
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Why I didn't buy APF(but might at 20$)
This isn't just for the forum members, but for any 2k devs looking for reactions to their game as well. I didn't buy All Pro Football, but my favorite sports title to date is NFL 2k5, I'm an avid NBA 2k8 gamer and I think Madden has lacked in quality since 2004's solid effort.
When APF was announced, I was very excited. Admittedly, some of the repls comments in GameInformer were off putting and arrogant, but I don't have to listen to him when I play the game so I just put that in a box and threw it in the sea. The features all sound good, and then the demo comes out. Hm. A little bare bones. Also, the artwork isn't as good as NFL 2k5. The 360 is a much more powerful system than last gen, so the graphics are technically better, but relative to the current quality of graphics of this generation, the demo was underwhelming.
I played the demo, and the jury was still out. It didn't wow me, but with enough features, I could see giving APF a shot. After all, these are the guys who made NFL2k5, so they have a longer leash with me.
Then the reviews come in. There are no features. There is no dynasty mode, and they don't have a comparable amount of options for their fictional universe as we do for the real NFL. I'm a big NFL fan, but for the sake of a great football game, I could make the sacrifice of marquee. After all, that's what the NCAA is for me, especially after one or two years of Dynasty or Campus Legend. It's all make believe a few seasons in, so if they had enough of it, I could just pass on that first year or two of real life rosters.
But this is where they disappointed me, as an offline gamer. There is no HoF mode where you can build your own legend. There is no fictional world of football that my team can grow in. There is one season of play, with some legends and generic players who can never be legends. From an impartial gaming standpint, that is much much less game than any sports title, let alone Madden.
With all of the great games for the 360, this automatically disqualified the game from my list. It didn't supplement the lack of an NFL license with an abundance of non NFL, but football related features. It is what it is: a blueprint. 2k put out a template for what could be a great franchise. This is the iPod that's too big and has no video.
A dedication to making their fictional footbal world as big and impressive as the real world based Madden-verse would have made a compelling case for the offline football fan. As it is, 60 bucks is too high of a price for a game that is roughly 2/3s less than another football franchise that I won't even buy. Even if the passing is much better.
At 20 bucks, it is worth it to check out, even though most of me just wants to wait and see what they do with 2k9. But at the end of the day, for some gamers, all of the reasons not to buy APF had only to do with APF. I don't have Madden because I don't need a new football game every year, and I still don't feel like I'm playing a relatively better game than NFL 2k5 when I pick it up. It feels too basic and the passing still feels three years behind the times. For both companies, football needs to step it up. Madden needs more football, and APF needs more game.
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