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Another close game - another final drive stop

Posted 10-21-2009 at 10:41 PM by KBLover
Well, at least these are making close games

Had to face the Vikings, so good test of the new run blocking sliders for the CPU. Peterson makes it look like it can work. When the defense could contain him, he got a few yards, even a few losses. When he broke contain - look out. I won 20-14, and Peterson had both TDs, a 51 yd run and a 14 yd run. He finished with 19 carries for 123 yards and the 2 TDs.

Favre was actually the weak link. Well, he wasn't BAD but only 53% completion...
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Another close one with the sliders.

Posted 10-21-2009 at 06:44 PM by KBLover
Updated 10-21-2009 at 10:48 PM by KBLover
Just played a game with the adjustments I made and had another close game.

The defense saved me, creating four turnovers - but the offense was hit-and-miss all day. Threw an INT with Flacco (who had a bad day all around) that went for a TD.

It was ugly for the offenses but the Ravens won 25-17. Ravens kicked SIX field goals.

Just like in the real game, the Bengals had the ball with the last chance to win it and, just like the real game, needed a TD. No cardiac...
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A break from HC 09 to return to M10 sliders

Posted 10-21-2009 at 03:26 AM by KBLover
Well, after finally tearing myself away from NFL Head Coach 09, I got back into these sliders.

I'm torn about lowering QB accuracy after seeing Flacco play this week. Also, he's completing 64% of his passes so far. I lowered it some as I do think 73% is too high (though maybe not much for a good game, or even a not so good one. He had 71% comp. in the loss vs Bengals)

Also increased breaking tackles some as I'm not happy with the yardage on the ground outside of long runs....
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Quest for MY perfect sliders (M10)

Posted 10-15-2009 at 10:28 PM by KBLover
Updated 10-21-2009 at 03:27 AM by KBLover
Keyword: MY.

In other words, looking for realism as much as possible while having great games and realistic stat output.

So far, though, I've decided that:

-There's going to have to be some suction in the current engine - it just seems the player AI counts on it.

-Somehow, defenses for the AI just rise up to stop the run in the 4th quarter.

-Psychic coverage is a bit easier to get away from, but still - it can be questionable and...
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