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Im sorry but Fight Night 4 Looks Terrible

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Old 06-18-2009, 08:38 AM   #33
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Re: Im sorry but Fight Night 4 Looks Terrible

I think it looks good... but to be honest the game could look like Firepro wrestling and I'd still be happy because of the depth and replayability of Legacy mode. I also get to import my CABS into Legacy mode.
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Old 06-18-2009, 10:56 AM   #34
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Re: Im sorry but Fight Night 4 Looks Terrible

Quote:
Originally Posted by juk34man
lol I know right...

He does have a point tho...they have the Tyson but where is the Ali?? Its like they just mo capped the upper body only, there is no leg movement at all, not even on the punches....How can "Sweat Pea" be himself in the game without him ducking, dodging and juking punches???
"Congratulations, you've just won $500,000!"

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Old 06-18-2009, 09:18 PM   #35
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Re: Im sorry but Fight Night 4 Looks Terrible

Quote:
Originally Posted by dorismary
To OP ,
I have no clue what your saying ? I can only comment what I actually witnessed and played from the demo and I was blown away , Blown , wasnt even planning on buying this game .
Smoth movements realistic action pretty lifelike IMO .
Will mostly only be playing exhibition of all the greats .
Ea really did a good job and the sticks work really well.
I was an online FN3 gamer with about 140 ranked matches played and hundreds more unranked, but I don't know what direction I will be going in with FN4. I was never a legacy, career or franchise type of guy, but that might change with this game. If the promising AI is incorporated in Fight Now (Exhibition Mode) I could really get into these bouts, especially if there is some type of user stat tacking. I'm almost positive that the ESPN Classic Fights list includes Fight Now bouts.
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Old 06-18-2009, 09:54 PM   #36
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Re: Im sorry but Fight Night 4 Looks Terrible

Quote:
Originally Posted by wepeeler
The full game is going to be exceptional and the demo was exactly what a demo should be: a rough guestimate of the final version. There will always be bugs, glitches and changes ain gameplay from the demo to the final build. I honestly think the full version wll not disappoint. Sports Game of the Year fellas

LOL

I like this, i like how people play a average at best demo and then suddenly somehow, they think that the "final build" will be a drastically differnet experince




Im warning u guys now


u will be severly dissapointed with this game, the akwardness of the boxers, the robotic punch movement, the UNSIM Boxing gameplay, lol , I GURANTEE total noobs will be able to throw a million punches and there will be nothing u can do about, why??? becase this game wants battles, its not boxing to just throw all those damn punches with no stamina drain?????

Avg game review score 7-7.5
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Old 06-18-2009, 10:09 PM   #37
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Re: Im sorry but Fight Night 4 Looks Terrible

JUNE 23 !!!!!!
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Old 06-18-2009, 10:10 PM   #38
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Re: Im sorry but Fight Night 4 Looks Terrible

YIPPEE KAY YAY!!!
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Old 06-18-2009, 10:48 PM   #39
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Re: Im sorry but Fight Night 4 Looks Terrible

Quote:
Originally Posted by M.I.M.L.
LOL

I like this, i like how people play a average at best demo and then suddenly somehow, they think that the "final build" will be a drastically differnet experince




Im warning u guys now


u will be severly dissapointed with this game, the akwardness of the boxers, the robotic punch movement, the UNSIM Boxing gameplay, lol , I GURANTEE total noobs will be able to throw a million punches and there will be nothing u can do about, why??? becase this game wants battles, its not boxing to just throw all those damn punches with no stamina drain?????

Avg game review score 7-7.5
Fam, you done lost every last one of ya marbles for real, lol. First things first, you know if the cat likes the demo, he'll be in love with the final version flat out. I mean come on now, it definitely aint gonna get worse. Dogteam, you already know demos aint final. You know that.

In regards to stamina, I dont know which demo you've been playing, but I can definitely see that the stamina and block punch meters are going to deplete at a fairly good rate.

Let me tell you how I know this. (1)The devs already stated that the **** aint gonna regenerate at a high rate, (2) Take how much it depletes in the 3 rounds of the demo and eyeball that **** for 3...4....5...6...etc more rounds. **** is gonna be depleted in the later rounds.

Just for a quick example.(I'm not saying this is how much the meter is depleted, just example) Say the meter was depleted 1/4 of the way in those 3 rounds. I would wager that its safe to say that every 3 rounds, 1/4 of your **** is going away, flat out. So by the 12th round, you runnin on fumes baby boy.

If not a drastic depletion, gauranteed it'll be enough for a tactician like myself to take advantage of vs someone trying to throw a ton of punches. Trust that. Stick flingin cats/button mashers are getting THE business flat out.

UNSIM. That right there is all in the hands of the player mayne. You know that ****. My **** is SIM all day, and this is just the demo.

I'm at 35 to 45 punches per round, 50 to 60% connections, sticking and moving, keeping hattons bullish *** up off me easy. Hell I even had the A.I at 45 punches per round a couple of times. I was trippin, because usually they're at 80 to 90 punches per round.

Anyway, you're about to miss out on a good one mayne. Please dont tell me you play prizefighter either, cause if you do, I cant listen to nothing else you say about a boxing game, lol. I'm just trippin with you though.
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Old 06-18-2009, 10:53 PM   #40
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Re: Im sorry but Fight Night 4 Looks Terrible

Quote:
Originally Posted by TheCreep
Fam, you done lost every last one of ya marbles for real, lol. First things first, you know if the cat likes the demo, he'll be in love with the final version flat out. I mean come on now, it definitely aint gonna get worse. Dogteam, you already know demos aint final. You know that.

In regards to stamina, I dont know which demo you've been playing, but I can definitely see that the stamina and block punch meters are going to deplete at a fairly good rate.

Let me tell you how I know this. (1)The devs already stated that the **** aint gonna regenerate at a high rate, (2) Take how much it depletes in the 3 rounds of the demo and eyeball that **** for 3...4....5...6...etc more rounds. **** is gonna be depleted in the later rounds.

Just for a quick example.(I'm not saying this is how much the meter is depleted, just example) Say the meter was depleted 1/4 of the way in those 3 rounds. I would wager that its safe to say that every 3 rounds, 1/4 of your **** is going away, flat out. So by the 12th round, you runnin on fumes baby boy.

If not a drastic depletion, gauranteed it'll be enough for a tactician like myself to take advantage of vs someone trying to throw a ton of punches. Trust that. Stick flingin cats/button mashers are getting THE business flat out.

UNSIM. That right there is all in the hands of the player mayne. You know that ****. My **** is SIM all day, and this is just the demo.

I'm at 35 to 45 punches per round, 50 to 60% connections, sticking and moving, keeping hattons bullish *** up off me easy. Hell I even had the A.I at 45 punches per round a couple of times. I was trippin, because usually they're at 80 to 90 punches per round.

Anyway, you're about to miss out on a good one mayne. Please dont tell me you play prizefighter either, cause if you do, I cant listen to nothing else you say about a boxing game, lol. I'm just trippin with you though.
QFT.

Is it perfect? No, either way its gonna be a good game....
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