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Fight Night Round 4: What's Hot and What's Not

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Old 05-31-2009, 01:15 AM   #41
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Re: Fight Night Round 4: What's Hot and What's Not

I might be alone on this, but while I like seeing legends like Ali etc. I wish the game had a mode which included current boxers only. Even one that did a fictional thing like how good old Evander Holyfield did on the Genesis (best boxing game sorry).
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Old 05-31-2009, 01:35 AM   #42
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Re: Fight Night Round 4: What's Hot and What's Not

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Originally Posted by Mike Lowe
I might be alone on this, but while I like seeing legends like Ali etc. I wish the game had a mode which included current boxers only. Even one that did a fictional thing like how good old Evander Holyfield did on the Genesis (best boxing game sorry).
Yea I always hated that, and I wish the career mode have made up boxers like that holyfeild game, hated seeing ALI in my career....Heard it wont be like that this year and you can add your CABs
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Old 05-31-2009, 09:37 AM   #43
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I thought the demo was great after I realized how to use the R stick properly. I couldn't through hooks or upper cuts but you need to do the motion quickly. I was not doing that and kept throwing body shots. I really like this but I wish moving around the ring was easier. It seems like danicing around the ring is really difficult imo.
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Old 05-31-2009, 01:43 PM   #44
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Re: Fight Night Round 4: What's Hot and What's Not

I definitely see where this article is coming from in regards to this games' lackluster roster. I've said it a few times in this forum that the roster is nothing short of disappointing; all the while a great majority of people in here were trying to come up with excuses or probable causes as to why *insert name* isn't in the game, or my favorite one, "atleast they finally got Iron Mike in the game" (hilarious). Now that's its clear who's in the game and who isn't, I'll now focus my attention on the names of the fighter, and how the announcers will go about saying a created players' name. There's only so many times that I can hear a name like Evil Ways for a boxer before I get annoyed. I hope this game adapted a name calling system ala the NBA 2K series.

About the UFC undisputed and Fight night comparison, this is very much like the comparison, and contrast in combat in real life. UFC does feature both the ground game, and hand to hand combat, but I don't think any sane person would argue that the hand to hand combat in MMA is anywhere near close to that of professional boxing. And that correlates perfectly with my point, when it comes to stand up, FNR4 is superior to UFC Undisputed, which it should be because that's what boxing largely based upon. Just like when it comes to something like clinching, UFC undisputed will be superior in that area. It's all about how well each of these games can showcase their respective sports strengths. Yes when you break it down in layman's terms, Fight Night (and boxing in general) is about punching, but when you look at it closer, its much more than that. And who's to say that the casual fan would feel limited when playing FNR4? Maybe that same casual fan wants to throw punches without the fear of being taken down. Maybe the casual fan doesn't want to take the time to learn all of the things that UFC Undisputed throws at them (and its alot you must learn if you want to be any good). It really works both ways when talking about casual fans. Me? I like both sports/games, so I can appreciate the differences and contrast in each. If you're even a casual fan of both MMA and boxing, I don't see why you would abandoned one game for the other, unless you decide one looks clearly to be the better game.
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Old 05-31-2009, 02:12 PM   #45
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Re: Fight Night Round 4: What's Hot and What's Not

While I would love see a ton of fighters in this game, who wouldn't. But in this lifetime, I do not see all the known of fighters of history in one game. This is the best roster in a boxing game to date.

The best option for the series is the WWE Smackdown vs Raw approach. Put all the styles, moves, motions etc of fighters in the game and give us the option to create said fighters on our own.
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Old 05-31-2009, 02:32 PM   #46
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Re: Fight Night Round 4: What's Hot and What's Not

I could care less about the roster actually. For me, good gameplay, presentation, and a great career mode will get me on board.

Kinda like victorious road, bunch of made up boxers, but it was cool for me because the career mode and create a fighter in that game were great.
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Old 05-31-2009, 04:38 PM   #47
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Re: Fight Night Round 4: What's Hot and What's Not

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Its like I'm playing a different game or something, because I can calm hattons *** down and make him start backing up off me, and the A.I. for PacMan absolutely does not pressure you all the time.
Yes if Hatton is hurt he will move backwards or fall in and hold. Thats not enough and Pac Man doesn't do much more than that. I heard that the final cut has better footwork but I doubt that they will address the real issue which is the fact that the fighters are locked in so they constantly face each other. They are either perfectly squared up at all times or partially squared. This is an area where Victorious Boxers still has a major edge. The fighters are not automatically squared with each other. There are times when you can actually face an opponents back.

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I regards to stamina, I have to state again, ITS ADJUSTABLE. There is a slider for it. You want your boxers to get tired after throwing 2 punches? Go ahead. The game is fully customizable folks. I'm trying to figure out what part of that people are not understanding.
Ahhh good news. It might be buyable game then. I hope you can increase the power for straight punches and decrees the accuracy along with the stamina.

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In reference to UFC, I just bought that the other day and it is a great game, but footwork? Its aiight, but UFCs physics engine is way stiff. FNs physic engine is way beyond that, no opinion, thats a fact. You can feel it.
UFC has one edge in the footwork. You can back out quickly by holding the left stick down. Other than that they both seem to have the same footwork. FN has a better physics engine. Thats obvious. The problem is the inability to move your head and feet at the same time and the fact that the boxers are always at least partially squared with each other reduces the amount of glancing shots which is what the physics engine is there to calculate. That stuff would really make the physics engine shine.

Maybe I'm being nitpicky. Honestly though the individual punch ratings, the lack of simultaneous head and foot movement, the fact that the fighters are always squared with each other and stuff thats possible fixed with sliders are my only major issues.
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Old 05-31-2009, 05:34 PM   #48
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Re: Fight Night Round 4: What's Hot and What's Not

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Originally Posted by TheCreep
I could care less about the roster actually. For me, good gameplay, presentation, and a great career mode will get me on board.

Kinda like victorious road, bunch of made up boxers, but it was cool for me because the career mode and create a fighter in that game were great.
I want a good roster and we have one. I prefer the older fighters. I'll take Carlos Monzon over Floyd Mayweather any day of the week.
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