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Fight Night Champion Impressions/Questions

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Old 02-26-2011, 01:03 PM   #9
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Re: Fight Night Champion Impressions/Questions

I'm curious about replays for online fights. Can you save replays from online fights and can you view other fights that aren't yours? I know you can see the last 6 rounds but was wondering if that's only your fights.

thanks.
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Old 02-26-2011, 01:53 PM   #10
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Re: Fight Night Champion Impressions/Questions

Is their any framerate problems or stutter in the game or is it pretty smooth? Thanks for the impressions.
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Old 02-26-2011, 02:14 PM   #11
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Re: Fight Night Champion Impressions/Questions

it's very discouraging hearing you guys complain about the too high punch output. Lowering stamina alone will not fix anything UNLESS the cpu fighters tendencies are also fixed. Then you will get cpu fighters be gassed by the 6th round and all fights will start to feel the same like FLIGHTWHITE described.

Hopefully there is a tuner set that can make the cpu punch output slider extra sensitive, if not, there is really no point for me to get the game.

Sports sim offline gaming still exist (Show series, PES 2011) so I expect no less from FNC, they are close, but it seems like there's just that one thing that holds it back ( in this case, the cpu punch output slider)
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Old 02-26-2011, 02:24 PM   #12
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Re: Fight Night Champion Impressions/Questions

no noticeable framerate issues offline. Going online today......
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Old 02-26-2011, 02:30 PM   #13
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Re: Fight Night Champion Impressions/Questions

Quote:
Originally Posted by phillyfan23
it's very discouraging hearing you guys complain about the too high punch output. Lowering stamina alone will not fix anything UNLESS the cpu fighters tendencies are also fixed. Then you will get cpu fighters be gassed by the 6th round and all fights will start to feel the same like FLIGHTWHITE described.

Hopefully there is a tuner set that can make the cpu punch output slider extra sensitive, if not, there is really no point for me to get the game.

Sports sim offline gaming still exist (Show series, PES 2011) so I expect no less from FNC, they are close, but it seems like there's just that one thing that holds it back ( in this case, the cpu punch output slider)
I've lowered stamina and punch output. It certainly helps. the pace at which you fight definitely helps as well. If you are offline mostly, you'll probably be ok with the game. I've edited some ratings and really had some great fights. any patching/tuning can put this over the top imo.

I've had many fights get into the 9/10th and there is 25-30% stamina for both fighters remain. I've also seen both lower and really low on stamina. However, the current punch stamina rate recoups fast enough that they still throw punches in short burst. makes exiting opportunity at the end.
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Old 02-26-2011, 02:31 PM   #14
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Re: Fight Night Champion Impressions/Questions

Quote:
Originally Posted by phillyfan23
it's very discouraging hearing you guys complain about the too high punch output. Lowering stamina alone will not fix anything UNLESS the cpu fighters tendencies are also fixed. Then you will get cpu fighters be gassed by the 6th round and all fights will start to feel the same like FLIGHTWHITE described.

Hopefully there is a tuner set that can make the cpu punch output slider extra sensitive, if not, there is really no point for me to get the game.

Sports sim offline gaming still exist (Show series, PES 2011) so I expect no less from FNC, they are close, but it seems like there's just that one thing that holds it back ( in this case, the cpu punch output slider)
Yeah this is what I am seeing. Every fighter is gassed between round 4-6. I already know that I can just run around and jab here and there that the cpu fighter is gonna tire. Now online is a blast!!! Was leading going into the 10th rd and got dropped by Holyfield only to lose. I had the fight won but let my guard down a bit Lol!!!

Remember fellows on "Champion or GOAT" the gameplay may be different but what I'm seeing the fights play out the same. CPU 110-130 punches for roughly 5 rds then the PC drops anywhere from 80-100. Hopefully Phobia and some of the slider gurus can figure it out.
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Old 02-26-2011, 02:53 PM   #15
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Re: Fight Night Champion Impressions/Questions

Phobia posted over on the EA boards that he's been trying to get the game to play more realistically but the Punch Output sliders don't seem to do much of anything, which is a bummer.

Each individual boxer has a punch output tendency slider that can be edited, I wonder how much that factors in compared to the global punch output sliders.
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Old 02-26-2011, 02:55 PM   #16
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Re: Fight Night Champion Impressions/Questions

Quote:
Originally Posted by FLIGHTWHITE
Yeah this is what I am seeing. Every fighter is gassed between round 4-6. I already know that I can just run around and jab here and there that the cpu fighter is gonna tire. Now online is a blast!!! Was leading going into the 10th rd and got dropped by Holyfield only to lose. I had the fight won but let my guard down a bit Lol!!!

Remember fellows on "Champion or GOAT" the gameplay may be different but what I'm seeing the fights play out the same. CPU 110-130 punches for roughly 5 rds then the PC drops anywhere from 80-100. Hopefully Phobia and some of the slider gurus can figure it out.
Depends on who you fight. I'm playing through champion mode on GOAT and there is a Mayweather clone in there. He threw maybe 40-60 punches a round and ran the entire fin fight and had beast defense.
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