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What did you like about Fight Night Champion.....

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Old 01-26-2012, 09:12 PM   #9
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Re: What did you like about Fight Night Champion.....

This is tough because there is so many things broken with FNC that its hard to appreciate what they did ok

-Speed of Combat....Compared to other Fight Nights the punches flew nicely
*Blocking System..This kind of goes hand in hand....Was it perfect?? no....but The Devs should continue to focus on keeping the ebb and flow of Offense into Defense(and Vice Versa) smooth, allowing the user to fight his opponent more then the controls


-When it has been working, the facial damage system(Though for the love of God, Relentless stiff(High Rated) jabs should cause some swelling)

-Online Gyms(Though once again, tons of broken features and promises with this) Thats right Brizzo, Im still mad you guys lied to us about Custom Gym Sliders!

-Tendencies/New Meaningful Ratings

-Boxer Creation could be labeled as decent had things worked correctly and weren't broken........However in a new Fight Night its time to go the next level....I could go on forever about this , so the overview would be
*Custom Trunks/Logo editor see UFC/Forza(For me this is my biggest want in player creation)
*Should be able to create a face like Skyrim/Mass Effect with Sliders alone
*Add More Hair Styles
*Fix PhotoGame Faces on a black Player Model
*Need more styles of gear, Roy needs his sleevless robe style
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Old 01-27-2012, 05:06 PM   #10
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Re: What did you like about Fight Night Champion.....

I never got past the demo to be honest, and there were maybe three things I liked!

1 - Boxer and punch speed. I don't know if there were sliders to tweak these two things in the retail version, but I may have turned it up smidgen...

2 - The lighting. The whole arena looked realistic because of this, including fighters...


The one (there are more, trust me there are many more) MAJOR dislike/hate?

The ****in' control scheme they introduced. Nothing about it is innovative and it's very flawed.

Why is it flawed?

I've said it so many times, and i'll say it again! The controllers weren't made for their control scheme. Trying to squeeze in 12 different punches on one stick was never going to work properly for everyone to fully appreciate.

Hookacut? Really, I want to be able to control every movement from the lean to get the angle to throwing - or not throwing - the punch. What about just throwing from different angles as a counter? This is where, in my opinion, FNR4 will always come up trumps.

Every movement to avoid in-coming punches was an opportunity to counter. And i'm not talking about spamming the bob-n-weave! I mean leaning and throwing from that position. Try that on FNC and he'll reset to a standing position...

Anyway, I got a little off track but yeah....
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Old 01-29-2012, 08:22 AM   #11
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Re: What did you like about Fight Night Champion.....

Overall I enjoyed FNC very much, I mean no matter what I say it play in Ps3 on the reg, but that doesn't mean that I had concerns for the game. I think allot players didn't give the game enough cred, but on the same token there are issues. I hated OWC, simply because players have the option of maxN out their fighter with unbelievable reaches and unbelievable height I feel it gave the game a cheesy WWF look. I mean maybe they did that on purpose for the players who are not good at the game, so they made it more video game style jus so they can attract the novice boxing fan. H2H seems to be more of the realistic spectrum of the game and OWC the arcade half of it. I played both throughly. I would get rid of the side step spam completely , only because it a total spam and players abuse it, and by getting rid of it, it would create more of realistic sim like play. But I think they wont because even they know it's a blatant spam, they want novice boxing plaers to have a chance in winning at the game. overall I think game was a 9. a improved roster for h2h would be great and getting rid of some spaming issues would take the game over the top
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Old 02-03-2012, 06:37 AM   #12
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Re: What did you like about Fight Night Champion.....

Shakyr -- who besides yourself is in the FNC Gamechanger program?
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Old 02-03-2012, 07:14 AM   #13
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Re: What did you like about Fight Night Champion.....

I opted not to be in the the Game Changer program. It seems like those guys accept anything EA puts out. I like being outspoken and telling the producers what I don't like without feeling obligated.

I even gave my Senior Moderator job up on the Fight Night forums so I didn't have to be silent and act like the game didn't have mistakes. The Fight Night producers respect me for this and let me still have contact with them.

Quote:
Originally Posted by Brizzo
I said my piece on Poe's facebook page, but I will paraphrase here.

Poe was asked to step down as a moderator because community managers (not just sk88z) felt he was too strongly opinionated to fulfill the role as it is defined. Poetic wasn't banned or asked in any way to stop contributing to this community. People are acting like Poe got fired from a paying job and we're taking food out of his mouth. That isn't the case.

Similar to a policy debate, a forum moderator is supposed to be a relatively neutral 3rd party that keeps things on track and lets all sides have their say. There is nothing wrong with being opinionated, it just means you're better suited for the debate team and not to be the moderator.

He's more than welcome here and I hope to see him back soon. His current absence is totally self-enforced.
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Old 02-03-2012, 10:14 PM   #14
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Re: What did you like about Fight Night Champion.....

Fatigue is completely jacked up. If I'm fighting a guy online who throws 900 power punches through 10 rounds (by power punches, i mean 95% straights, hooks, and uppercuts), misses 70% of them, and I'M the one who's gassed after 5 rounds after using effective boxing, something is very wrong. I don't care if he's Sugar Ray Robinson lol!
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Old 02-03-2012, 10:19 PM   #15
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Re: What did you like about Fight Night Champion.....

I'm with you, Shakyr.

Make angles and footwork matter much more. That way there will be a realistic number of missed punches without forcing us to randomly miss WIDE open punches.

I'm also with you about wanting MUCH more and MUCH BETTER customization options.
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Old 02-04-2012, 04:39 PM   #16
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Re: What did you like about Fight Night Champion.....

Quote:
Originally Posted by NYG_Meth
Fatigue is completely jacked up. If I'm fighting a guy online who throws 900 power punches through 10 rounds (by power punches, i mean 95% straights, hooks, and uppercuts), misses 70% of them, and I'M the one who's gassed after 5 rounds after using effective boxing, something is very wrong. I don't care if he's Sugar Ray Robinson lol!
GREAT point. Spot-on.
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