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"TRUE GAMEPLAY ROSTERS" 2012-13

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Old 11-13-2012, 07:37 PM   #121
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Re: "TRUE GAMEPLAY ROSTERS" 2012-13

Love these rosters, looked at my Zona team and only saw a few minor tweaks( tats and accessories ) ratings were good, and thank you for giving me a college bball game to.enjoy every year
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Old 11-13-2012, 08:42 PM   #122
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"TRUE GAMEPLAY ROSTERS" 2012-13

Quote:
Originally Posted by beamer1127
they loaded perfectly just got a few things to pass on for the Washington state cougs. Que Johnson didnt qualify and I think you have brock motum too low. He is a top 5 player in the pac 12 and you have him only as a 5th best player on a mediocre team
No. I was hoping Que would qualify. Thanks for that info and on the wrong hand. I should've had Brock rated higher after i just watched the highlight film but I didn't have time. It was one of my goals. But i assure you that even though I have Motum as rated 71 and the highest player on the team rated at 72, that he will take the most shots when you play against them and he will be the leading scorer during your season in simulation by a large margin.

I personally made is offense awareness 90, upped his speed to 75 and his verticalto 80 after watching that clip. Now rated at 73 in game. When i simmed a season, Washington st. went 14-16 (10-8) and Motum avg. 17.6ppg 6 reb and 1 blk. Pretty close to his numbers of last season's stats.
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Old 11-13-2012, 08:44 PM   #123
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Re: "TRUE GAMEPLAY ROSTERS" 2012-13

Quote:
Originally Posted by droc81yo_is_back
Love these rosters, looked at my Zona team and only saw a few minor tweaks( tats and accessories ) ratings were good, and thank you for giving me a college bball game to.enjoy every year
No doubt. Let me know about those accessories. I think Arizona is gonna be good this year, that's why their players ratings are so high. They have a lot of bench depth
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Old 11-13-2012, 09:25 PM   #124
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"TRUE GAMEPLAY ROSTERS" 2012-13

BENCH DEPTH,IN GAME SUBSTITUTIONS and other Deepball secrets

For the final 48 hours, I worked on this goal. How do i make the bench depth numbers match both the simulation stats and the in game subs made by the computer?

The question is still unanswered and I will tell you why.
The simulation stats (or season simulation) are the easiest to satisfy. If a guy averages 20ppg with 90 stamina and you turn down his stamina to let's say 50, he will avg about 13 ppg.
Thus stamina directly effects ppg in simulation

Now in game subs. If you notice if a player has 90 stamina and you put his rotation minutes to 25 (which is 63% of the game) He will stay in the game the whole time. Based on a 12 minute half,he should play 7.5 minutes. He will play all 12.
So stamina directly overrides your rotational minutes.

So what i was doing the final 24 hours was doing a controlled experiment. I chose to use Arizona. What i did was turn all the starters to 80 stamina and have the 4 men on the bench at 85 stamina. I played one half on 12minute basketball, making sure i wasn't losing by 20 or more pts or else experiment was thrown out.

This is what i found and this is why im deep into TRUE GAMEPLAY. (remember Arizona, 9 bench deepin rotational minutes)

If you change playbook to "All Plays" or "stack": bench only goes 2 deep.
If you change playbook to UCLA, 4-out,Flex,or your own created playbook: bench goes 3 deep.
if you change to motion, Princeton or Box: bench goes either 3 deep or 4 deep.


Thus the playbook chosen directly effects the rotational minutes in game.

SO one would say, "Why don't you just set all teams to motion, Princeton or Box offense to fix rotation?" Well something else gets sacrificed. #1 If you run the same playbook, you will beat the computer by intercepting passes. Plays become too recognizable. Also the playbook chosen effects the TRUE GAMEPLAY roster. Example: If you want dunks in game, you want UCLA, hence many elite teams will run this. Also for free I'll give you another one: If you have a scoring PG and you want him to take the most shots, you need 4-out and UCLA should work. That's why it's essential to have that CPU "Drive Tendency" at 87 if you didn't download my settings because the best players are designed to drive to the hoop more, which increases shots per game "in game"

So I'm still working on this controlled experiment and hopefullly I will have this fixed for next year's roster.

The bottom line is everytime you try to satisfy one thing, it effects another. There are 3 things to satisfy

In game play
In game stats
Season simulation stats

When i get the algorithm for all 3 i will let you know.
How do you know when you have the algorithm?
When you have a 9 and 10 man rotation, you play the game and all 9/10 men play in the first half (given 12 min halves) and the season stats reflect someone on the team who can average 20 ppg on that team and the team avg at least 87 ppg.

It's a lot to ask for but I am of high excellece and will continue each year until i find it.

Here's another thing I worked on. I wanted Wisconsin and South Dakota state (Summit) to do nothing but shoot a bunch of 3's and drive to the hole with 1 post guy occasionally. Play against those teams and see if what i did worked. That's another thing i tried to master, that noone really talks about, but i want TRUE GAMEPLAY , so i won't stop till i find algorithm.



One thing that i found out is how to make team's like Duke end up one of the best team's in the country during simulation. remember: when this game came out, Duke had a poor record that year, thus game engine gives Duke no respect. I worked on this a few months after I released last year's roster.

Another bonus since I'm at it, look at the SWAC conference after simulation: I learned how to make every team in the conferce bad and i mean under 500. I would've done that for the MEAC but they gained my respect when they beat Missouri in theNCAA tourny last season. I have the secret to make a team bad and it's not theoverall player rating that does it. Investigate for yourself what i did and you will see. Again i did this shortly after i released last years roster. This is a 10 month project. This game is constantly in my xbox from June to end of March. I have 2 copies of the game and will probably get a 3rd next year.

I'm not about changing names and keeping it moving. If that was the case, i could finish rosters in half the time.
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Old 11-13-2012, 11:46 PM   #125
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Re: "TRUE GAMEPLAY ROSTERS" 2012-13

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Originally Posted by diehardgamecock
i'm having the same issue with it freezing when trying to load the rosters...did it twice last night...it was late, so i gave up.

i will try it again today. hopefully we'll both have better luck.


Any luck with it today?
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Old 11-14-2012, 12:09 AM   #126
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Re: "TRUE GAMEPLAY ROSTERS" 2012-13

I wasn't able to use the chrome tool on my os. However, it seems like the horizon program was sufficient. I simply dragged the roster file to the window, rehashed and resigned it then saved it to the device. Once back on the dashboard, I made a copy of the roster for the Harddrive. I'm going through the rosters now though I won't be able to really play any games until maybe saturday morning at the earliest.

Deepball, I will attempt to keep tabs on LIU Brooklyn and St John's for any feedback that maybe necessary for your roster. For any additions that we gamers/fans find, maybe we can start any accompanying thread just for those suggestions? It would make it easier to just sift through the suggestions/fix thread for any tweaks we come across(if we wanted to add them manually as they pop up) or just come to this thread to re-download any updated Official True Gameplay roster files that Deepball may post.

St John's:
Branch should be eligible for the second semester so in lieu of labeling him a transfer maybe we can have him occupy a reserve roster spot.
I was at work and missed the season opener for SJU so I don't have any ratings suggestions or anything at the moment.


btw, I am amazed by the effort put into these game rosters. I applaud and thank you for the countless days and hours and months of research and video analysis used to get the teams to play as close to their real life counterparts as possible. I mean you went through the game and tweaked home floors and coaches in what had to be a painstaking process. Thank you!
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Old 11-14-2012, 01:24 AM   #127
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Re: "TRUE GAMEPLAY ROSTERS" 2012-13

Quote:
Originally Posted by Deepball757
Thanks for the feedback. I love die-hard fans of a team.

I'm going to explain my entire process of how i did the power conf rosters. I went to the team's website to get the info. I use scout.com to get furthur info on new players/rookies. I used you-tube and watch the video on those players. I'm gonna explain all the players you mentioned above:

Trent Lockett -Marquette's website doesn't list him as a grad student(who i know becomes elligible right away) And according to an article, he was trying to get a waiver not for grad school, but to be close to his ailing mother who unfortunatly has cancer. Many of these waiver requests arn't granted till the last minute or so (example Dezmond Wells Maryland due to threats).

Davante Gardner -on Marquette's website right now, he's listed as a PF. He also is not listed as a "C" on the espn boxscore, he's listed at PF playing game 1 vs Colgate.


Todd Mayo - he may be suspended but to the team's knowledge, he's still on the team. Whether he's academically inelligible, etc I normally give players the benefit of the doubt as far as elligibility on the rosters. Now i know you said "in your opinion", and "right now", but my rosters arn't designed for "right now". As far as the best player, I'm looking at the evidence. Last year's returning players : Gardner 9.5 ppg in 19 min, next is VBlue 8.4ppg in 25 min, then you have Mayo 7.9ppg in 21.1 min. That should tell you right there that's it anyone's guess who the best player will be this year. I think it's Mayo, I've seen him in action and I'm sure you've seen more than I have about Marquette. He was coming off the bench doing that stuff behing NBA professional Odom (Lakers).

Jamil Wilson - Is he underrated? He could be. But the team isn't expected to be that good, thus his numbers won't be as high. If he were playing for Duke, his overall rating would be better. Team comes first as far as player ratings. Now there's actually no official position like "SF" in college basketball, but if i was actually copying the starting lineup from the 1st game boxscore ,which i didn't do, i would've changed him to that because they started 3 guards (even though you believe Locket is a SF, he was listed as "G" on the espn boxscore). I didn't see anypreseason boxscore on their website to go by (to decide who they're gonna start) and also, when you're playing a cupcake game 1, coaches may start Seniors and have a lot of bench depth that they normally wouldn't have because they expect to win. note: He was the 4th leading returning scorer 7.1 ppg in 24 min. i stoped at 3rd above.

Steve Taylor- again i get the info from scout.com, which lists him at a PF. With this video i watched, he is one of the fastest and most talented PF in the counrty. I saw post moves, up and unders with the footwork. Explosive dunks and long jump shots, so he can do it all. Again i didin't go by the boxscore from game 1 Colgate, which was on Sunday, so it was up to my discretion who started and got what minutes. I don't know what i wrote about STaylor , but it must have been something good.

I didn't view Marquette as a dominant team this year after losing their top 2 scorers to the NBA. They play 2 non-conference road games this year. At FLA and at Greenbay, so that RPI ain't gonna be that good unless they get 11 wins or better in the Big East.

Now if you don't think this is fair, tell me why, it may change the way i do things next year.
At Simeon Taylor played PF while Jabari Parker was at SF so your correct.
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Old 11-14-2012, 08:46 AM   #128
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Re: "TRUE GAMEPLAY ROSTERS" 2012-13

The rosters look good and pretty on point. I am a huge Iona fan and you left two players off the roster, Shawn Jackson and Tre Bowman. And Trevon Sledge is set as a Transfer which is correct but he is eligible right away he was cleared a week before opening day. Anyway you can get me the ratings and setup for Bowman and Jackson so i can just create them and add them to the roster?
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