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FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

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View Poll Results: THESE SLIDERS ARE:
GOOD 79 58.96%
OK 45 33.58%
BAD 10 7.46%
Voters: 134. You may not vote on this poll

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Old 02-11-2008, 09:31 PM   #1
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FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

MOP
Quarter Length: 20 MINS
Free Throw Difficulty – 100
Real FT%: OFF
CLUTCH FACTOR - ON
6TH MAN METER- ON
GAME SPEED- 100
PLAYER SPEED- 0

RULES
Charging – 100
Blocking – 100
Reaching - 50
Shooting - 50
Loose - 100

BOTH HUM/CPU FOR ALL:

ATTRIBUTES
Stealing – 100
Blocking – 100
Ball Handling – 0
Dunking Ability – 100
Off. Awareness – 0
Def. Awareness – 100
Off. Rebounding – 100
Def. Rebounding – 0
Speed - 0

SHOOTING
Close Shot Success – 45
Mid Range Success – 45
3pt Success – 45
Dunk Success - 45
Layup Success – 45

TENDENCIES

Shoots Inside – 100
Shoots Mid-Range – 100
Shoots 3pt – 25
Drive – 100

TEAM UNITY- 100
DUNK IN TRAFFIC- 100
SCREEN SUCCESS -100
SCREEN STRENGTH - 100
STEAL SUCCESS -100
HELP DEF -100
HELP REC-0

FATIGUE BOTH -50
INJURY- BOTH -100
**************************************************
************************************************** **************

My Personal CH2K8 House Rules

-Tip-

High Crash Board tendency + High Fastbreak tendency = more steals, blocks and of course Off rebs and fastbreaks; minimum setting for this set should be 50. Lower the tempo for teams to balance out the high fast break slider; VMI should be the only team over a 50 for tempo with most of the NCAA's ranging from 0-25. Teams like Tenn, Missouri and etc shall be between 25-50.

Max defensive pressure is 50 most of the teams I have in my roster set/legacy are ranging from 0-25; spacing/less fouls

-----------------------------------------------------------------

- HSAA's
- Conf's Top Pro Prospect
- Mr Basketball

***All get a 99 in POT & AWR (off/def) and 20+ Tendencies***

-Elite G's MIN height is 6'0

-Power Conf team's Forwards & Centers get a 2inch increase in height (6'7 up 6'8; 6'6 up 6'8 etc; do not edit players that are 6'8 and taller)

-Small/Mid/Major school team's Forwards & Centers get a -2inch decrease in height (6'9 down to 6'7; 6'8 down 6'7 etc; Do not edit players that are 6'7 are shorter)

-All Teams; 7'0 & taller players are reduced 2inches in height (7'0 down to 6'10, 7'1 down to 6'11, 6'11 down to 6'10 etc) (if a 7'0 becomes 6'10, his 6'11 teammate becomes 6'10 etc)

- G's MAX height is 6'6 (6'8 G reduced to 6'6 etc)

-G/SF's (I.E. PF who can play 2 and the 3 position) MAX weight is 229 (15LB weight lost if player hits 230+) MAX height is 6'8

- 7 Forwards/Centers & 6 Guards are the standard roster (7 guards are accepted sometimes)

-All players set to 99 Foul Tendency, 99 blks, 99 stls attr (realistic stats and better collision detection)

-Players with C or better in the Dunk rating becomes 99 in both Dunk ratings (Standing Dunk also)

-All players 35 in the Durability rating (more injuries)

-NEVER use Coach Pep Talk

-Only offer Schollies to players the first week of signing day (November)

-Only offer Schollies to players who have your school listed as #1 on their list

Choops average Power conf lineup

6'2
6'4
6'6
6'8
6'10

Non Powers

6'0
6'2
6'4
6'6
6'8

College Hoops 2K Prospect to NBA 2K Rookie Formula:


-10 off all attributes (except shooting)

-10 Hus + -10 On Ball D + -25 DEF AWR divided by 3 = Stls

-10 Hus + -10 Vert + -25 DEF AWR divided by 3 = Blk

-25 AWR

*99 awr go to randomize numbers from 25-75, higher number go to players strength** random.org



Shot inside = choop's shot close

Shot close = NBA inside + NBA mid divided by 2

Shot low post = NBA low post rating

Dunk = NBA dunk + NBA vert divided by 2

Standing dunk = 25 for 5'0-6'5; 50 for 6'6- 6'9; 75 for 6'10-6'11; 99 for 7'0+

Off hand dribbling = -5 ball handle

Ball security = -10 ball handle

Hands = ball security

Off clutch = Choop's clutch -10

Def clutch = Choop's clutch -10

Potential & Emotion will be randomized by random.org

Tendencies-

Shot tendency = choop's drive + choop's mid + choop's + choop's close + choop's 3pt divided by 4

Inside shot = -20 choop's inside shot

Close shot = -20 choop's close + choop's mid divided by 2

Mid shot = -20 choop's mid shot

3pt shot = -20 choop's 3pt shot

Putbacks = 1/2 of NBA inside shot + NBA Off Reb + NBA Hustle + NBA Vert dived by 4

Putback Dunks = 1/2 of NBA Putbacks

Drive = -20 choop's drive


All other tendencies, hot spots and sigs, etc are averaged out by the players he's compared too…

Here's a chart to help set these college basketball player's PRIMARY NBA

positions:

PG-

260--->

PG= PG

PG/SG= PG, SG,

SG= SG, PG, SG, SF

SG/SF= SG, SF, PF

SF= SG, SF, PF,

SF/PF= SF, PF, C

PF= SF, PF, C

PF/C= PF, C

C= C

CHoops max height for starters

PG- 6'4
SG- 6'6
SF- 6'8
PF- 6'10
C- 7'0

NBA max height positions ( rotation mins; doesnt have to be a starter)

PG- 6'6
SG- 6'8
SF 6'10
PF- 7'0
C- 7'2

Last edited by Jukeman; 03-06-2012 at 03:44 PM.
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Old 02-11-2008, 09:41 PM   #2
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Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

TEST Season with IUPUI Final Stats
20-11 record finish season on a 10 game win streak before losing by 35 to clemson in the 1st round of the NCAA tourny as a 13th seed

FG% 42%
3PT% 35%
APG 16
SPG 6
BPG 2.8
TPG 12.8(really 7.8)
FPG 17

Opp
FG% 40%
3PT% 30
APG 12
SPG 8
BPG 3
TPG 11(really 6)
FPG 15

Season highlights
played 4 OT games in conf play
lost to marq by 8 (70-78)
beat 2 A10 teams

more stats to come as I start my real legacy with duke or the orange

any feed back is welcome!

Last edited by Jukeman; 02-15-2008 at 01:49 PM.
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Old 02-11-2008, 09:42 PM   #3
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Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

Those look pretty extreme. Interested to hear how they play out.
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Old 02-15-2008, 01:49 PM   #4
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Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

Quote:
Originally Posted by AngusH
Those look pretty extreme. Interested to hear how they play out.

they mite look extreme but dont judge a book by its cover.....Any Feedback?

***CRASH BOARDS AT 100 IS OPTIONAL TOO***

Last edited by Jukeman; 02-19-2008 at 03:23 PM.
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Old 02-24-2008, 04:36 PM   #5
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Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

GOOD BASE FOR PLAYER LOCK AND COACH MODE!

X-BOX 360/PS3
GAMEPLAY
PLEASE DELETE ANY OLD SLIDERS AND INPUT THESE IN FROM DEFAULT

MOP
Quarter Length: 20 MINS
Free Throw Difficulty – 100
Real FT%: ON
CLUTCH FACTOR - OFF

*GAME SPEED- 100(ABILITY TO RUN A REALISTIC 20 MIN GAME)
*PLAYER SPEED-0 (^^^)


RULES
Charging – 100
Blocking – 100
Reaching - 100
Shooting - 65
Loose - 100

BOTH HUM/CPU FOR ALL:

ATTRIBUTES
Stealing – 100
Blocking – 100
Ball Handling – 0
Dunking Ability – 100
Off. Awareness – 0
Def. Awareness – 100
Off. Rebounding – 100
Def. Rebounding – 0
Speed - 100(HELP PLAYER SPEED)

SHOOTING-
Close Shot Success – 45 or 46
Mid Range Success – 45 0r 46
3pt Success – 47 or 48
Dunk Success - 45
Layup Success – 45


TENDENCIES
Shoots Inside – 50
Shoots Mid-Range – 50
Shoots 3pt – 50
Drive – 100

TEAM UNITY- 100
DUNK IN TRAFFIC- 100
SCREEN SUCCESS -100
SCREEN STRENGTH - 100
STEAL SUCCESS -100
HELP DEF -100
HELP REC-100

FATIGUE -100
FATIGUE 100
INJURY- BOTH 100

Last edited by Jukeman; 11-06-2008 at 01:38 PM.
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Old 03-11-2008, 10:50 PM   #6
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Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

I'm gonna give these a try right now. The first game is Michigan (me) @ Illinois. Also, could you pm me the sliders that you came up with for 2K7? I'd like to plug those into my 2010-2011 season with W. Michigan and continue that as well.

Thanks,

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Old 03-11-2008, 11:28 PM   #7
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Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

Are these good?
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Old 03-12-2008, 12:16 AM   #8
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Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

First game...

I only played 16-minute halves...

Michigan (me) @ Illinois

Code:
               1ST   2ND   OT   TOTAL  
Michigan        28    42    0      70
Illinois        14    42    0      56

Player of the Game
D. Sims (Michigan)
14 PTS (4-5 FG, 6-8 FT),  5 REB,  3 AST,  3 STL

                      Michigan    Illinois
Field Goals           18/37       17/41
Field Goal %          0.486       0.415
3 Pointers            4/11        2/10
3 Pointer %           0.364       0.200
Free Throws           30/41       20/25
Free Throw %          0.732       0.800
Assists               13          11
Turnovers             8           10
Total Rebounds        22          23
Points in the Paint   24          24

Michigan Leaders
PTS REB AST STL BLK TO FG 3PT FT PF MIN M. Harris 15 0 2 1 1 1 4-8 3-5 4-7 2 23 E. Udoh 12 5 1 0 0 1 4-6 0-0 4-6 5 18 J. Smith 7 0 4 1 0 4 2-2 0-0 3-3 0 24
Illinois Leaders
PTS REB AST STL BLK TO FG 3PT FT PF MIN B. Randle 14 2 2 3 0 0 3-8 1-3 7-8 1 24 M. Tisdale 10 6 0 3 0 0 4-8 0-0 2-2 4 21 C. Brock 6 2 4 1 1 1 3-5 0-2 0-2 2 26

You really have to stay on your grind and keep those guys rotated in and out because they tire pretty quickly...and I like it.

If you could hook me up with the 2K7 version I'd be in hog heaven!!!
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Last edited by NoleFan; 03-12-2008 at 12:40 AM.
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