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Old 02-22-2017, 05:27 PM   #41
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Re: Oculus Rift

Game is out now. Need someone to give a review (mestevo?) This looks like good warfare.


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Old 02-28-2017, 12:13 AM   #42
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Re: Oculus Rift

Vanishing Realms (Vive) has been a blast. Wanted to try it out for a few minutes before bed and ended up being an hour.

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Old 03-01-2017, 01:32 PM   #43
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Re: Oculus Rift

$200 price cut for Rift and touch controllers, bringing the bundle to $598.

https://techcrunch.com/2017/03/01/oc...ollers-to-598/
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Old 03-01-2017, 02:38 PM   #44
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Re: Oculus Rift

Quote:
Originally Posted by mestevo
$200 price cut for Rift and touch controllers, bringing the bundle to $598.

https://techcrunch.com/2017/03/01/oc...ollers-to-598/
All I'm hoping now is Scorpio is priced reasonably.
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Old 03-01-2017, 02:51 PM   #45
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Re: Oculus Rift

Quote:
Originally Posted by Picci
All I'm hoping now is Scorpio is priced reasonably.
I'll be interested to see if Oculus works fully on Scorpio or something....

Completely honest, no way I'll ever build a huge gaming rig, but could see myself eventually getting VR if it works better with consoles...and more power than PSVR, which isn't bad, but seems limiting in how it can grow.
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Old 03-01-2017, 03:00 PM   #46
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Re: Oculus Rift

LG showing off a SteamVR prototype at GDC, slightly better resolution than Vive. Happy to see more HMDs coming and the incrementing displays.

I'm probably waiting on Vive 2 or 4k/eye to upgrade from Vive.

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Old 03-01-2017, 03:13 PM   #47
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Re: Oculus Rift

Quote:
Originally Posted by mestevo
LG showing off a SteamVR prototype at GDC, slightly better resolution than Vive. Happy to see more HMDs coming and the incrementing displays.

I'm probably waiting on Vive 2 or 4k/eye to upgrade from Vive.

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It's a prototype but, a tester revealed he didn't see much difference. Here is his article and its listed specs.


Quote:
The tracking base stations used for the headset appeared to be no different than those used with the HTC Vive. I got to spend about six minutes inside the headset, two minutes each in three experiences including Longbow from Valve and Firebird. While the fit on my head could probably have been tightened a bit and LG made sure to be clear this is an early version of the device, to my eyes the visuals inside the headset already felt roughly comparable to the Vive. From my six minutes in there I don’t feel like I can say whether FOV or resolution felt higher or lower than the Vive. I can say, however, that it felt at least on par and that’s pretty significant. In other words, there’s another player in the SteamVR ecosystem and the quality of it feels a lot like what we’ve come to expect from room-scale VR powered by Valve’s tracking technology.

Two panels (one for each eye) with a resolution of 1440 by 1280 each
OLED display from LG
3.64 inches diagonal
90 Hz refresh rate
110 degree FOV

https://uploadvr.com/gdc-2017-hands-...eamvr-headset/
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Old 03-01-2017, 03:28 PM   #48
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Re: Oculus Rift

Quote:
Originally Posted by mgoblue
I'll be interested to see if Oculus works fully on Scorpio or something....

Completely honest, no way I'll ever build a huge gaming rig, but could see myself eventually getting VR if it works better with consoles...and more power than PSVR, which isn't bad, but seems limiting in how it can grow.
Not sure but it sounds reasonable since they already partnered together with MS controller.

As for Scorpio, Microsoft just confirmed at the GDC it will support VR with an interesting twist? Does this mean that the vanilla Xbox1 will have something also? MS has something up their sleeve.

Quote:
“Our plan is to bring mixed reality content to the Xbox One family of devices, including Project Scorpio, in 2018.”

https://uploadvr.com/gdc-2017-micros...-scorpio-2018/
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