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College Football 25 Patch Adds Mass Subs, Roster Update Includes Tons of New Players

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Old 08-29-2024, 02:52 PM   #113
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Re: EA Sports College Football 25 Patch Available - Patch Notes

Can confirm recruit generated faces need some work. Taking a look at just the top 10 at each skill positions here are the breakdowns:

HB 7/10 white
WR 5/10 white
FS 7/10 white
SS 7/10 white
K 5/10 black
5/10 black

That’s just comically bad and doesn’t reflect any recruiting cycle over the past 20 years at all.


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Old 08-29-2024, 02:54 PM   #114
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Re: Patch

They finally fixed the Hawaii proximity to home glitch.
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Old 08-29-2024, 02:58 PM   #115
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Re: EA Sports College Football 25 Patch Available - Patch Notes

Quote:
Originally Posted by Hooe
EA Sports did add fans to the hill at Scott Stadium (Virginia Cavaliers), but designated that area as away team seating.

Fantastic. lol

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Old 08-29-2024, 03:05 PM   #116
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Re: EA Sports College Football 25 Patch Available - Patch Notes

Pass blocking, I think might have gotten screwed up. I need to run more games to check but I have been tracking all my games since game release. And the worst I have seen is a team was sacked 8 times in a game. Right now im running a cpu vs cpu game with the same sliders and there has been 10 sacks in the first quarter and a half between UGA and Tennessee. I am not seeing that hurry up is not working like others have said, game is on slow sim and neither team is in hurry up and the accelerated clock is working.
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Old 08-29-2024, 03:09 PM   #117
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Re: EA Sports College Football 25 Patch Available - Patch Notes

Has anyone simmed ahead to see if LEs are still winning the Heisman?
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Old 08-29-2024, 03:13 PM   #118
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Re: EA Sports College Football 25 Patch Available - Patch Notes

Quote:
Originally Posted by Hooe
EA Sports did add fans to the hill at Scott Stadium (Virginia Cavaliers), but designated that area as away team seating.

Fantastic. lol

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Old 08-29-2024, 03:14 PM   #119
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Re: EA Sports College Football 25 Patch Available - Patch Notes

Quote:
Originally Posted by deadly_titanfart22
Pass blocking, I think might have gotten screwed up. I need to run more games to check but I have been tracking all my games since game release. And the worst I have seen is a team was sacked 8 times in a game. Right now im running a cpu vs cpu game with the same sliders and there has been 10 sacks in the first quarter and a half between UGA and Tennessee.
I just played three offense-only games in my Dynasty, and was never sacked more than 3 or 4 times. If anything, I felt I was getting pressured less in the games I played today than I normally did before the patch.

Since they did say that pass block slider effectiveness was tweaked in today's patch, it may require an adjustment to whatever sliders we're using. But I didn't notice anything that was so far different that what I'd seen before to label anything as broken or messed up.
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Old 08-29-2024, 03:23 PM   #120
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Re: Patch

Quote:
Originally Posted by jello1717
Thats what sliders are for. They work well and I’ve gotten both mine and my opponents’ completion percentages to be realistic.
Whats your current set?
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