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There needs to be more incentive to take a new coaching job

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Old 03-28-2025, 10:43 PM   #1
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There needs to be more incentive to take a new coaching job

Every dynasty I start I assume I will take a job somewhere, yet I want to play with the players I recruited. I never leave. Those lil digital guys are my team.
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Old 03-28-2025, 10:48 PM   #2
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Re: There needs to be more incentive to take a new coaching job

The game needs schools trying to recruit my coach. how many hours i can get, grades, pipeline perks
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Old 03-29-2025, 08:42 AM   #3
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Re: There needs to be more incentive to take a new coaching job

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Originally Posted by iliveaboveasubway
The game needs schools trying to recruit my coach. how many hours i can get, grades, pipeline perks

I kind of like this idea. I'd consider this more of a negotiation than recruitment since you are competing with other coaches for the job. You could ask too much and get passed over. This might be difficult to implement correctly, but I agree it would make looking for other opportunities more interesting if they do.


In the game:
  1. How many recruiting hours is based on the school Star grade. a 5-star school gets 1,000 hours per week and a 1-star gets 360.
  2. Pipeline perks, like the Program Builder's Relationship Builder section where you can upgrade your 1st two pipelines 1 tier, top 5 by 1 tier, and bottom 5 by 1 tier.
  3. Grades, and I'm assuming this is like Athletic Facilities that you use to attract recruits.
EA chose to make all these based on performance. You can increase your recruiting hours and grades (excluding Academic Prestige and Campus Lifestyle) by winning. The perks can get purchased, but I agree this is something a school could offer as incentive for you to take the job. I would also have it that you lose them if you leave that job because the school invested in them, so they stay with the school. This would also be true about things like Athletic Facilities. There have been several coaches in the past 20 or so years that demanded indoor practice facilities, new weight rooms, team social / meeting centers, etc. as a condition of them accepting the job.
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Old 03-29-2025, 05:09 PM   #4
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Re: There needs to be more incentive to take a new coaching job

I agree and see multiple ways EA could go about it.

1. School facilities and resources could play a much larger role in the game. And it could be a serious grind to improve these for smaller schools meaning you can't realistically take Kennesaw State and have them running with the same budget and resources that Alabama has by year 5 of your dynasty.

Resources would be spent on a variety of things to improve the program. Certain areas of the program that could have varying levels of quality could be the training facilities, the injury rehab facilities, the food table, etc. just to name a few.

On top of that, a budget that limited the quality of staff one could build. You'd obviously have your coordinators you hired, but if position coaches ever became a reality in the game, they'd play a role, if you had to negotiate and make offers to a strength and condition staff, a medical staff, and nutrition staff, then you'd have to prioritize certain positions and sacrifice other areas of your program.

This, of course, only matters if can make it so each of these areas of the program have a tangible effect on gameplay. If I go with the cheapest possible medical staff and see no increased injury frequencies or longer recovery times then it is largely a waste of space within the game. To make the resources, facilities, and staff decisions all feel like they play an actual role in the game EA would need to ensure that different quality levels had visible impacts on how programs operated.

This would really help make it so when you're at a Kennesaw State it does feel limited. And, once you make it to a bigger P5 job with lots of resources it would actually feel rewarding and you could really feel the wealth within the program.

On top of facilities and staff playing a role, your resource budget could also influence your recruiting ability even more than it does now. Instead of being simply limited by hours like we are now, EA could make the recruiting process a bit more in-depth by adding in regional and national camps during the off-season. They could also make it so a player's distance from your school would change how much it cost to do certain actions with said recruit. Obviously going to watch a local prospect down the road is going to be easy and cheap. You'll simply pay for the gas on the short drive. However, if you're playing as Kennesaw State and want to live scout a player from California, getting you and other coaches out to California is going to be more expensive and this could be represented in the game.

And, if schools could host their own camps during the summer, it's another way to make each program feel different. An Alabama or Texas will have all the money over the summer to visit every camp they want to and to invite any number of players they want to their own camp they host on campus. However, Kennesaw State won't have the funds to really visit many camps, especially any across the country, and they won't have the funds on hand to host a camp over the summer that invites many top players from around the nation. Instead, they'd be better off trying to most efficiently spend what little money they have watching film and trying to find the under the radar kids within their region.

2. Another way that could complement the above system or be done independently is have your coaching skill points be how you are paid within dynasty. Instead of having the XP system we have in place now, schools would offer you contracts that paid you skill points over time and performance bonuses could give you more points.

Having contracts with monetary value would likely mean nothing for 99.99% of players, but if you were literally paid in skill points instead, then it would make contract negotiations and school choice a much bigger decision.

If you started your dynasty out at Kennesaw State and were getting paid 1 skill point per season with no performance bonuses, your coach progression would be slow. If the resources from the above point were also in the game, Kennesaw State would clearly feel like a small-time program with very limited resources.

After 2 seasons, if you started receiving offers from other schools, your choice would feel more impactful if you not only had to take into account each school's resources but also your own coach's progression. An example being Tulane offering you 2 skill points per season base pay with a chance to earn 1 point per conference championship and 1 point if you win a bowl game. That's potentially 4 points per year you could earn your coach.

James Madison is also offering you a job, they have noticeably better facilities and a larger staff budget, however they are offering 1 skill point per season, 1 per conference championship, and 1 more if you win a bowl game. That's a max of 3 points you can earn per year.

Do you go with Tulane and live with the more limited resources because you want to improve your coach more? Or, do you go with James Madison to have more resources at your disposal at the cost of slightly slower coach progression?

These are not the only 2 ways to make school choice more impactful, but they are 2 methods I do think could really change how the game plays for the better.
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Last edited by canes21; 03-29-2025 at 05:13 PM.
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Old 03-30-2025, 01:00 AM   #5
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Re: There needs to be more incentive to take a new coaching job

Quote:
Originally Posted by canes21
I agree and see multiple ways EA could go about it.

1. School facilities and resources could play a much larger role in the game. And it could be a serious grind to improve these for smaller schools meaning you can't realistically take Kennesaw State and have them running with the same budget and resources that Alabama has by year 5 of your dynasty.

Resources would be spent on a variety of things to improve the program. Certain areas of the program that could have varying levels of quality could be the training facilities, the injury rehab facilities, the food table, etc. just to name a few.

On top of that, a budget that limited the quality of staff one could build. You'd obviously have your coordinators you hired, but if position coaches ever became a reality in the game, they'd play a role, if you had to negotiate and make offers to a strength and condition staff, a medical staff, and nutrition staff, then you'd have to prioritize certain positions and sacrifice other areas of your program.

This, of course, only matters if can make it so each of these areas of the program have a tangible effect on gameplay. If I go with the cheapest possible medical staff and see no increased injury frequencies or longer recovery times then it is largely a waste of space within the game. To make the resources, facilities, and staff decisions all feel like they play an actual role in the game EA would need to ensure that different quality levels had visible impacts on how programs operated.

This would really help make it so when you're at a Kennesaw State it does feel limited. And, once you make it to a bigger P5 job with lots of resources it would actually feel rewarding and you could really feel the wealth within the program.

On top of facilities and staff playing a role, your resource budget could also influence your recruiting ability even more than it does now. Instead of being simply limited by hours like we are now, EA could make the recruiting process a bit more in-depth by adding in regional and national camps during the off-season. They could also make it so a player's distance from your school would change how much it cost to do certain actions with said recruit. Obviously going to watch a local prospect down the road is going to be easy and cheap. You'll simply pay for the gas on the short drive. However, if you're playing as Kennesaw State and want to live scout a player from California, getting you and other coaches out to California is going to be more expensive and this could be represented in the game.

And, if schools could host their own camps during the summer, it's another way to make each program feel different. An Alabama or Texas will have all the money over the summer to visit every camp they want to and to invite any number of players they want to their own camp they host on campus. However, Kennesaw State won't have the funds to really visit many camps, especially any across the country, and they won't have the funds on hand to host a camp over the summer that invites many top players from around the nation. Instead, they'd be better off trying to most efficiently spend what little money they have watching film and trying to find the under the radar kids within their region.

2. Another way that could complement the above system or be done independently is have your coaching skill points be how you are paid within dynasty. Instead of having the XP system we have in place now, schools would offer you contracts that paid you skill points over time and performance bonuses could give you more points.

Having contracts with monetary value would likely mean nothing for 99.99% of players, but if you were literally paid in skill points instead, then it would make contract negotiations and school choice a much bigger decision.

If you started your dynasty out at Kennesaw State and were getting paid 1 skill point per season with no performance bonuses, your coach progression would be slow. If the resources from the above point were also in the game, Kennesaw State would clearly feel like a small-time program with very limited resources.

After 2 seasons, if you started receiving offers from other schools, your choice would feel more impactful if you not only had to take into account each school's resources but also your own coach's progression. An example being Tulane offering you 2 skill points per season base pay with a chance to earn 1 point per conference championship and 1 point if you win a bowl game. That's potentially 4 points per year you could earn your coach.

James Madison is also offering you a job, they have noticeably better facilities and a larger staff budget, however they are offering 1 skill point per season, 1 per conference championship, and 1 more if you win a bowl game. That's a max of 3 points you can earn per year.

Do you go with Tulane and live with the more limited resources because you want to improve your coach more? Or, do you go with James Madison to have more resources at your disposal at the cost of slightly slower coach progression?

These are not the only 2 ways to make school choice more impactful, but they are 2 methods I do think could really change how the game plays for the better.
This is an awesome write-up and should be exactly how they implement it. It makes perfect sense and would absolutely differentiate the cellar-dwellers from the title contenders.
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Old 03-30-2025, 11:08 AM   #6
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Re: There needs to be more incentive to take a new coaching job

Quote:
Originally Posted by canes21
I agree and see multiple ways EA could go about it.

1. School facilities and resources could play a much larger role in the game. And it could be a serious grind to improve these for smaller schools meaning you can't realistically take Kennesaw State and have them running with the same budget and resources that Alabama has by year 5 of your dynasty.

Resources would be spent on a variety of things to improve the program. Certain areas of the program that could have varying levels of quality could be the training facilities, the injury rehab facilities, the food table, etc. just to name a few.

On top of that, a budget that limited the quality of staff one could build. You'd obviously have your coordinators you hired, but if position coaches ever became a reality in the game, they'd play a role, if you had to negotiate and make offers to a strength and condition staff, a medical staff, and nutrition staff, then you'd have to prioritize certain positions and sacrifice other areas of your program.

This, of course, only matters if can make it so each of these areas of the program have a tangible effect on gameplay. If I go with the cheapest possible medical staff and see no increased injury frequencies or longer recovery times then it is largely a waste of space within the game. To make the resources, facilities, and staff decisions all feel like they play an actual role in the game EA would need to ensure that different quality levels had visible impacts on how programs operated.

This would really help make it so when you're at a Kennesaw State it does feel limited. And, once you make it to a bigger P5 job with lots of resources it would actually feel rewarding and you could really feel the wealth within the program.

On top of facilities and staff playing a role, your resource budget could also influence your recruiting ability even more than it does now. Instead of being simply limited by hours like we are now, EA could make the recruiting process a bit more in-depth by adding in regional and national camps during the off-season. They could also make it so a player's distance from your school would change how much it cost to do certain actions with said recruit. Obviously going to watch a local prospect down the road is going to be easy and cheap. You'll simply pay for the gas on the short drive. However, if you're playing as Kennesaw State and want to live scout a player from California, getting you and other coaches out to California is going to be more expensive and this could be represented in the game.

And, if schools could host their own camps during the summer, it's another way to make each program feel different. An Alabama or Texas will have all the money over the summer to visit every camp they want to and to invite any number of players they want to their own camp they host on campus. However, Kennesaw State won't have the funds to really visit many camps, especially any across the country, and they won't have the funds on hand to host a camp over the summer that invites many top players from around the nation. Instead, they'd be better off trying to most efficiently spend what little money they have watching film and trying to find the under the radar kids within their region.

2. Another way that could complement the above system or be done independently is have your coaching skill points be how you are paid within dynasty. Instead of having the XP system we have in place now, schools would offer you contracts that paid you skill points over time and performance bonuses could give you more points.

Having contracts with monetary value would likely mean nothing for 99.99% of players, but if you were literally paid in skill points instead, then it would make contract negotiations and school choice a much bigger decision.

If you started your dynasty out at Kennesaw State and were getting paid 1 skill point per season with no performance bonuses, your coach progression would be slow. If the resources from the above point were also in the game, Kennesaw State would clearly feel like a small-time program with very limited resources.

After 2 seasons, if you started receiving offers from other schools, your choice would feel more impactful if you not only had to take into account each school's resources but also your own coach's progression. An example being Tulane offering you 2 skill points per season base pay with a chance to earn 1 point per conference championship and 1 point if you win a bowl game. That's potentially 4 points per year you could earn your coach.

James Madison is also offering you a job, they have noticeably better facilities and a larger staff budget, however they are offering 1 skill point per season, 1 per conference championship, and 1 more if you win a bowl game. That's a max of 3 points you can earn per year.

Do you go with Tulane and live with the more limited resources because you want to improve your coach more? Or, do you go with James Madison to have more resources at your disposal at the cost of slightly slower coach progression?

These are not the only 2 ways to make school choice more impactful, but they are 2 methods I do think could really change how the game plays for the better.
EA really needs to hire you as a consultant
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