06-10-2008, 08:40 PM
|
#11
|
Rookie
OVR: 4
Join Date: Dec 2007
Location: Michigan
|
Re: Why Twelve is the Magic Number
I agree, twelve is a very nice "sweet spot". If you're league is over-saturated with humans and the vast majority aren't hardcore, then what you end up with is an increased likelihood of people dropping out as they lost interest with the game, and more (frequently) challenging match-up time constraints when you're scheduled to play someone.
On the other hand, if you have too few, its almost like, "what the point?!?".
The article makes a very good point that 12 is the magic number because it is the number that allows a league to fill up any major conference if the league so chooses so it is always possible to play a 100% human conference schedule.
I personally absolutely love the idea of humans scattered across conferences. I think its necessary to have a good balance of human and CPU opponents so you don't always have to schedule an appointment to play your scheduled opponent. And man, personally, its so exciting thinking about the idea of post-season human bowl matchups as you represent your conference against the SEC, Pac-10, etc, or scheduling home-and-home OOC games with somebody from another conference.
And while on this issue, the only real gripe that comes to mind about this (and EA, I hope you consider this for next year) is the fact that you cannot watch two other humans face off. I would love to watch two other people face off in a big game, especially during Bowl season when i'd cheer on any Big Ten team...including the only time the Wolverine in me could ever allow me to root for ODogg's Bucks.
I understand bandwidth concerns come into play with spectators, but if can work, I hope you guys (EA) look into this for 2010.
|
|
|