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What NCAA Recruiting Should Be

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Old 02-09-2009, 05:04 PM   #33
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In regards to ATHs, I agree that there should be some kind of list of positions they project at, but I'm surprised nobody has said anything about how you recruit ATHs. There are tons of athletes that turn down schools because they want to play WR instead of CB. I'd love to be able to pick a position to recruit them at.

There are several offseason things that are missing in NCAA, most notably camps and spring games. Camps would be a great way to get recruits in and actually run them through drills and how they do in drills will let you see what their potential or strengths are. You could also use it to gauge what position an ATH projects at.

Spring ball, while not really a recruiting addition, would basically be similar to training camp but teams always invite recruits to it.

There should also be unofficial visits. Even though recruits aren't on officials they are routinely issued sideline passes to games and are chatted with by the coaches.

Speaking of coaches, it's been mentioned before about hiring a staff. Expand on that. Assistant coaches should have stats on how well they recruit but also what region they recruit. Normally assistants are assigned a geographic region where they try to hit hard like Texas, California, Ohio Valley, etc. Say I'm head coach at BYU I could hire an assistant from TCU as a coordinator and he would get a bonus for recruiting Texas because he has ties to that region.

It was mentioned about early enrollees. Definitely should be added since it's becoming a more and more popular option. Also JUCO players should be on a seperate list.
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Old 02-09-2009, 06:16 PM   #34
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Re: What NCAA Recruiting Should Be

I agree with the op that will make recruiting much more fun. But I dont think we will ever see half of that stuff
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Old 02-09-2009, 06:20 PM   #35
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Re: What NCAA Recruiting Should Be

I have a huge beef with recruiting piplines in the game, schools in actuallity rarely have a whole state as a pipeline and when they do it's often the home state. Universities' pipelines are more oriented to single HS's or cities.

Ex. OSU --- Glennville HS in Cleveland, OH
Ex. Miami --- Northwestern HS in Miami, FL
Ex. Michigan --- Massilon, OH

Now it's unrealistic to have all these HS in the game too but, I'm willing to settle for city/town pipelines. That could easily be done since the game already lists many for players hometowns. Possibly even get regional state pipelines if they could hold enough city pipelines in an area.

I would like to see assistant coaches be a part of dynasty's and recruiting. Coaches could be randomly generated for all I care and should have aspects like QB, RB, WR/TE, OL coaching abilities as well as have a hometown. The hometown obviously could sway kids from the area and coaching abilities could sway position kids.

As for the head coach I've always portrayed that as myself and there needs to be a create a coach option and a random generator for the rest of the schools.

Bring back the "Discipline and Potential" ratings of players. I would also like to see some kind of a gpa or test score to tie in academic eligability. I want to see a few 4* & 5* guys with low grades or poor discipline that will make some schools stray from and a morale rating how clutch a player is. It would bring in great realism.

Addressing the family ties idea, I think it would be great but, how could they program that it sounds awefully complicated to keep track of that if it just wasn't randomly generated.

Junior recruiting, I love the idea of it and I think it would tie in perfectly with my new pipeline idea's. As well as give some smaller schools a better shot at landing a bigtime recruit.

More diverse pitches are needed. I'm going to list some new ones with some type of explanation and which ones we need to keep.

Academics - tie to recruits gpa
Campus Life Style - ties to maybe discipline
Coach Prestige - tie into career record, bowl record, conference and national championships
Coach Experience - record vs top25, rivals, time spent as a coach
Conference Prestige - this goes with your conf bowl record and number of national championships
Conference Competition - less competition more likely hood of winning record/BCS game (Big East) or more competition better bowl game/NC... something along those lines help me tweak out that idea if you want
Top Program/Program On the Rise -some kids want to be part of a championship team now or help build a championship team
Playing Time - depth at certain position
Player Development - ties to coaches position coaching abilities the new pro factority
Coaching System - do you go 5 wide and go big or play for 3yds and a cloud of dust, do play a bend and not break d or do you rattle the qb and play bump n' run. Depends on player's ability
Staff/Program Stability - what's the likely hood that you're gonna be there in 4 years when the kid graduate's, are a contender this year and lowly bottom dweller the next season
Training Facilities - what's practice field and weight room like ties to potential
Fan Base - I'm fuzzy on an atribute this ties to maybe morale

I want the to be able to retire numbers or reserve numbers for special position players in like a promise. Some teams have numbers on reserve and if not you can create a tradition.

Ex. Syracuse --- #44 is reserved for special RB's because of Jim Brown etc.

Ex. Michigan --- #1 is being reserved on offense for WR i.e. Braylon Edwards. #2 is reserved for impact defensive stars/leaders Charles Woodson

I'm sure this isn't everything but, its a good dent of the ideas I have.
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Old 02-09-2009, 09:20 PM   #36
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Recruiting needs to be faster. The load times and repetitive nature of the new system makes multiplayer dynasties a long boring process.

I wish there was a way to upgrade and maintain school values such as facilities and stadiums. Incorporate BCS money or something.

The process needs to be faster though.
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Old 02-09-2009, 09:43 PM   #37
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Re: What NCAA Recruiting Should Be

Quote:
Originally Posted by USF11
Recruiting needs to be faster. The load times and repetitive nature of the new system makes multiplayer dynasties a long boring process.

I wish there was a way to upgrade and maintain school values such as facilities and stadiums. Incorporate BCS money or something.

The process needs to be faster though.
I'd argue that the process should take even more time. Recruiting is the single most important aspect of a college football program. For those like yourself who don't enjoy recruiting, the game already has built-in CPU control.
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Old 02-09-2009, 10:49 PM   #38
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Re: What NCAA Recruiting Should Be

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Originally Posted by youALREADYknow
I'd argue that the process should take even more time. Recruiting is the single most important aspect of a college football program. For those like yourself who don't enjoy recruiting, the game already has built-in CPU control.
Agreed.

I'm going to stop reading your posts. You make way too much and all I keep doing is saying "I agree with youALREADYknow" or "that's exactly how I feel"...lol!
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Old 02-10-2009, 12:39 PM   #39
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1) I think hiring a staff should be a must. College Hoops 2k8 was great for this. Your hired assistants that would fit specific needs. Usually one to scout, one to recruit. The more success you had, the more quality assistants you would get.
2) I also hate the current "athlete" prospect. I also agree that you should have some flexibility in where you can play them. I would also like to have the flexibility to change their position later without a huge drop. I understand that the current awareness drop in a position change covers some of that, but it's dumb that if you change a player from a halfback to a fullback their speed drops from 88 to 65 and their acceleration or agility will drop too. Strength and blocking ability dropping relative to the position is one thing, but why would their speed drop that much?
3) The end of season signing, and the soft commits that you have to pay attention to would be great. Verbal agreements are only are not binding, and players switch all the time. I would like to see the "hat's on the table" thing too, if only for the highest level prospects or maybe the top 25 prospects. You don't want to over do it.
4) I also would like to see better AI by the computer in signing players. At least in past gen games, when you would switch teams you would see like 12 WR's and 3 rb's, and two of those RB's were horrible, probably walk-on's.
5) Last thing, I also would like to see an emphasis on systems, offensive and defensive. I like the idea of there being a plus or bonus for a "rising program", even if the first few years are lean. I do think to reach realism, the elite programs will take most the elite prospects and when starting out at a less than stellar program it should be hard to even sniff 4 or 5 stars. BUT, I think the aforementioned "recruiting staff" element should be able to offset that somewhat. A dynamite recruiter can work wonders.
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Old 02-10-2009, 03:55 PM   #40
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Re: What NCAA Recruiting Should Be

I like the idea of trying to recruit more or put more emphasis on recruiting if you wish but no coach in their right mind cashes in his chips and doesn't prepare his team as much as possible during the season. They may write off some of the SR's that aren't producing and play more young guys but you never practice less or coach less throughout the season. Not an option. However, if there was a way we could devote more time to recruiting like how there was a % on the old gen. If I only needed a class of 12 like I do this season, I would make my % less than normal but when I need a bigger class I would use more.
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