That was the cruel irony in NCAA 09. A few design and implementation flaws completely ruined the concept of "Wide Open Gameplay" and made the game the complete opposite.
That's why I find this thread funny because for all of the arguments and discussion about WOGP, it's just a theory. The game of NCAA 09 is NOT wide open in any way.
If the NCAA team wants to keep the game wide open for NCAA 10, then the best places to start are expanding the playbooks (more variety of reverses/option/flex/wishbone/screens) and killing the speed curve. Adaptive AI and the changes to pursuit angles will actually make this game MORE wide open IMO because users will be forced to stretch the field vertically to get big plays instead of using the typical drag(zone)/slant(man) and run around the incompetent defenders.