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Old 05-26-2009, 08:54 PM   #25
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Re: Cheesing

Quote:
Originally Posted by rhombic21
The quarters alignment that I'm talking about is effective against the run also, due to several problems with the AI's blocking assignments, which this formation can manipulate. There are ways to run the ball against it, but it's still pretty difficult, and a lot of stuff that should work, doesn't.

http://files.filefront.com/quartersc.../fileinfo.html

the funny thing is i've never had a problem with quarters.but there was 1 game where a guy played nickel 1-5-5 and i couldnt get more than 2 yards a carry
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Old 05-27-2009, 01:01 AM   #26
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Re: Cheesing

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Originally Posted by steelers1
The going for it on 4th and 8 is cheesing and really annoying because that's not real football. No coach in his right mind would ever go for it on a 4th down from deep in their own territory early in the game.
You ever seen Texas Tech play? Or the Hal Mumme era at Kentucky?
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Old 05-27-2009, 08:16 AM   #27
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Re: Cheesing

^actually most people would say leach isnt in his right mind, so technically he's correct.
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Old 05-27-2009, 02:09 PM   #28
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Re: Cheesing

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Originally Posted by BRice16
You ever seen Texas Tech play? Or the Hal Mumme era at Kentucky?
I'm not saying it never happens. It is rare though, and pretty dumb. In real life a 4th down is a lot harder to convert than on the video game. And even Mike Leach doesn't go for it on every 4th down.
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Old 05-27-2009, 04:21 PM   #29
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Re: Cheesing

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Originally Posted by steelers1
Luckily, Season Showdown will completely eliminate all the cheesing.
damn, now what am i gonna do with my time.
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Old 05-27-2009, 06:39 PM   #30
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Re: Cheesing

The so called cheesing that people are referring to with the playcalling (no huddles, defensive formations, etc) never bothered me, as there are always counters to these, you just have to figure out what they are and have the stick skills to overcome. The cheesing that bothers me are the things that are impossible to overcome. There was one dude that we had to boot out of our OD (for unrelated reasons, but this was also very annoying). What he would do first off was the rocket catch on deep balls (up until the patch), then he switched to primarily do his secondary cheese meneuver. He'd roll out slightly to the right, then use directional passing to hit the WR coming across the field. He'd throw a high bullet pass, which required his WR to jump, turn in the air, and catch. He'd get tackled right away after hitting the ground, but the play was always good for 10-15 yards if he could get it off. You could play as a lineback, safety, whatever, and always guard the WR he was throwing it to with 2 or 3 guys, but no matter what you did, your defender could never jump high enough to knock the ball down. And since the WR would turn in mid-air, a hit stick would not knock the ball loose. Luckily the guy sucked, and due to all of the berating he took over his cheese-like play, he would try to play legit until he got down by 2 or 3 TDs.
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Old 06-26-2009, 01:54 AM   #31
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Re: Cheesing

Look. Cheesing is very simple. It's the act of winning a game by RELYING on plays that exploit a weakness in the game's AI. Basically, you should not be able to play a game using less than 10 plays that aren't directly related to the strategy of the situation. If you are playing a guy that runs 5 wr set then you should run quarters. If you play a guy who blitzes inside heavy, then you should be able to run with the qb. Anytime you are calling a play based on how effective the play is against the AI and not on the actual situation you are cheesing. Hopefully, the speed change in NCAA 10 and adaptive AI will eliminate some of the cheesing problems. Cheesing does not just affect online it also affects Online dynasty stats. If a guy in your dynasty cheeses against the cpu then your stats in the league will be really screwed up.
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Old 06-26-2009, 08:29 PM   #32
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Re: Cheesing

So going deep a lot is not cheesing?
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