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NCAA Football 10 Video: Oklahoma @ Florida (Adjusted Sliders)

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Old 06-18-2009, 01:41 AM   #113
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Re: NCAA Football 10 Video: Oklahoma @ Florida (Adjusted Sliders)

Damn, 11-12 pages of unanimous negative opinion

At this point I'm just glad everybody is in agreement that ncaa10 isn't looking so hot.

I've already decided not to buy ncaa10, first time since 2003. I NEVER thought i'd pass on an ncaa game, but now i'll just rent it for draft classes.
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Old 06-18-2009, 01:42 AM   #114
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Re: NCAA Football 10 Video: Oklahoma @ Florida (Adjusted Sliders)

It's unfortunate that the pass-rush is not as aggressive as it should be. It is equally dis-heartening that the slider-adjustments appear to have very little impact on the gameplay.

I see that some have suggested that this may just be an "A.I. vs. A.I." issue. Well I only play sports-games in coach-mode plus I often like to sit back enjoy watching a good CPUvsCPU game during my offline-dynasty. So even if this is "only" an A.I. vs. A.I. issue, it still makes the game completely unenjoyable for me.

If the developement team is reading this, please look into releasing a patch for the pass-rush and please find a way to give the sliders a bit more potency.

Thanks.
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Old 06-18-2009, 01:51 AM   #115
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My hope was for this game to hold me off for at least half a year. Now it maybe just a month until Madden comes out lol
It almost looks like gameplay went backwards. Developers trying to cut corners is what turned Madden backwards (and they are finally fixing that now).
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Old 06-18-2009, 02:03 AM   #116
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Re: NCAA Football 10 Video: Oklahoma @ Florida (Adjusted Sliders)

I'll be honest, I think that sometimes we have people on here who just cry negative and that does not make sense to me. No matter what they do, you will always hate it because you are obsessed with that 2k game(which is overrated)

There is the other end of the spectrum who will always justify what EA does not matter what.

I think that this is what most rational people agree with.

1- last year game was not good mainly because of pass rush and QB accuracy. Those are the 2 majors necessities for this game to have any hope.

2-Rosters issue is disappointing, buy not the end of the world because they are trying to fix it.

3-Some of the added features (SS, TB) does little to satisfy the sim fan.

4- I think some of the comments is uncalled for, (wanting people to get fired, and calling people names). But I will say this. When you have the exclusive license, you open yourself up to harsh critisism because you have given college football fans no alternative.

I do not think that there has EVER been a true sim game. You will never get it because there is no clear cut definition. What is sim to you, might not be some to someone else. So what you try to do is try so satisfy both, but at the end of the day you satisify none.
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Old 06-18-2009, 02:14 AM   #117
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Re: NCAA Football 10 Video: Oklahoma @ Florida (Adjusted Sliders)

What infuriates people, whether they are sim gamers or not, are seeing the same problems pop up year after year without being addressed. Proper pass rush, realistic passes, line play, etc. should be much more of a priority than season showdown. This game should at the very least contain everything the last gen had (stadiums, classic teams, alternate uniforms, refs on the field, proper control of passes, etc.) That should have been included four years ago.

Having broken sliders again is ridiculous. I'm curious to see if a developer has any kind of a defense for the negligence shown with that. Roster issues...new rosters are half the reason why EA is able to sell this game at full price every year. No other genre of game could get away with something like that, yet even this simple "feature" is being shipped flawed.

I just wish more people would refrain from purchasing a game that is shipped in this sort of state. The only way to get any real change is to simply stop buying the game. It worked for the Triple Play and NHL series, no reason it can't work here.
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Old 06-18-2009, 02:25 AM   #118
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Re: NCAA Football 10 Video: Oklahoma @ Florida (Adjusted Sliders)

Quote:
Originally Posted by rhombic21
The thing that's so frustrating about this is that, as Auburn Alumni has pointed out, they actually fixed a lot of the other major issues. Coverage looks better (a lot better), the run block steering looks really cool, playbooks look slightly improved, the computer actually takes some deep shots (although I still think the AI QB logic is wonky and too sack averse -- they dump it short to covered WRs way too much), the tipped passes are a huge addition as are the new "throw out of sack" animations, the annual addition of catch/tackle animations appear to be better. The zig zag run stuff looks horrible, but I could get over it probably, since the CPU at least looks capable of putting together an effective running game.

There's just this one glaring hole. I'm hoping against hope that somehow it turns out to not be as bad as it looks right now, because if it weren't for this incredibly lame pass rush issue, the game would be looking like one of the best NCAA's ever, from a gameplay standpoint. This is literally the only major gameplay flaw that appears evident. Unfortunately, as Auburn Alumni has pointed out, it's a flaw in an area that's absolutely fundamental to defensive balance, and as a result has the potential to be a gamekiller (particularly when combined with the useless sliders).
I agreed with everything you said until that bold part Rhombic...the man-to-man defense is still utter crap on crossing routes too and I have seen video evidence that the coverage logic on I-Form Twins (specifically how the LBs and Safeties determine assignments when you come out in a Twins look) is as screwed up as it was last year.

In single player games on Heisman level (or even in Online Dynasty games against the CPU with sliders), I could quite literally march up and down the field using 2 plays all day and just varying the receiver I threw to...I have seen that this is going to work almost identically in 2010.

I hate the fact that online games have become so boring and predictable - it devolves into offensive score fests because playing defense is really about picking your poison and hoping like hell the other guy screws up because that's about the only way they won't score....what I used to LOVE about online play (hell even cheesy online play) was that you could at least get the illusion of variable gameplay, something that was marginally better than beating the bejesus out of the CPU in year 5 of a Dynasty (or ripping off a 10-year unbeaten streak)...not any more.

I find that total lack of pass rush disturbing, but not nearly as disturbing as the fact that the developer is on record as stating it is NOT an issue. That indicates to me that they either are ignorant of what constitutes a true problem to gameplay or they are duplicitous and liars. Neither option is particularly comforting for this or future versions of NCAA if this same group is in place for them...
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Old 06-18-2009, 02:44 AM   #119
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Re: NCAA Football 10 Video: Oklahoma @ Florida (Adjusted Sliders)

quick question and forgive me if it has been answered before .is there a game speed slider or something? because this game looks hella fast
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Old 06-18-2009, 02:48 AM   #120
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Re: NCAA Football 10 Video: Oklahoma @ Florida (Adjusted Sliders)

Quote:
Originally Posted by stmark
quick question and forgive me if it has been answered before .is there a game speed slider or something? because this game looks hella fast
I don't think so.
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