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Progression Explanation?

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Old 08-26-2009, 04:16 PM   #33
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Re: Progression Explanation?

does anyone at EA actually PLAY the dynasty or do you guys just SIM everything, make sure nothing crashes, then push on to Madden or some other game?
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Old 08-26-2009, 04:23 PM   #34
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Re: Progression Explanation?

Then I guess it's mostly the rosters. But still, seeing guys jump higher than 6 overall points continually every offseason is unsettling. We do need some expertise in roster making, and have that guy work in conjunction with progression tuning. This whole issue could have been avoided.

And you're sure that these issues don't effect the simmed games in a dynasty mode, as per our discussion yesterday?
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Old 08-26-2009, 04:31 PM   #35
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Re: Progression Explanation?

I doubt it's the rosters. I had a freshman CB that I red-shirted who was a 69 overall and he jumped 8 points during the season he sat out. I am using dkrause's rosters and he doesn't inflate ratings of freshman.

It's the progression logic itself. Too many player jump too many points.
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Old 08-26-2009, 04:35 PM   #36
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Re: Progression Explanation?

Quote:
Originally Posted by VikingFan4Ever
I doubt it's the rosters. I had a freshman CB that I red-shirted who was a 69 overall and he jumped 8 points during the season he sat out. I am using dkrause's rosters and he doesn't inflate ratings of freshman.

It's the progression logic itself. Too many player jump too many points.
I think everyone's hidden potential ratings should be bumped down. That might be more of an accessible fix than trying to re tune the progression completely. It seems as though each and every player has all of the potential in the world.
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Old 08-26-2009, 05:48 PM   #37
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Re: Progression Explanation?

Quote:
Originally Posted by Adam_Thompson_EA
Yeah, I don't know why that wasn't patched. I remember working with the testers personally to track down why players don't fatigue enough. I agree it isn't working very well, but I don't know the specifics of why this was not addressed as it was handled by the central gameplay team. I'm on the NCAA team which is in charge of things like progression, so I was out of the loop on reasons a lot of things didn't get addressed. I'll try to get an answer on this.
I think this is even more important than the progression issue.. any kind of explanation or how we can make it work would be appreciated!!!

Oh, and if I could trouble you with 2 questions:

1. did the patch fix the problem in connection with simulated stats.. the cpu does not run the ball that much and we end up having only QBs and WRs as heisman candidates!

2. Is it me or does the wind have 0 effect this year.. its not as before when the ball trajectory would change depending on the wind speed.. I mean if this dosent work then the whole "windsocks" inclusion in the game was for nothing heh!
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Old 08-26-2009, 06:10 PM   #38
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Re: Progression Explanation?

Well my gut instinct was confirmed. As a matter of fact I posted on this board that progression was probably "working as intended" from EA's point of view. And I also stated there was no way this was going to be patched. I feel like a fool for buying this game at release. I'm going to return to renting this first next year. Major props to Adam though for replying to this thread. At least we got an honest response.
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Old 08-26-2009, 06:28 PM   #39
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Re: Progression Explanation?

Quote:
Originally Posted by Adam_Thompson_EA
It has nothing to do with Madden and there is no big consipracy. We didn't look to address it in the patch because we are limited in what we can fix. For instance, we cannot patch generated recruits. There are so many interdepenent systems that would be affected by any changes to progression that really put it out of the scope of a patch.

However, from our tests progression is working as tuned. With the default rosters, there will be too many highly rated players as we tune it for generated players (the default rosters come in long after we tuned progression). This stinks, I know. I think we've all been through the discussions about our default rosters and it doesn't need to be brought up again.

We are seeing around 25 99s and around 500 90+ players across a league of around 8000 players in future years of dynasty on average (results can and will vary... I've had 18 99s in one dynasty for instance). From what I'm told, this is how it was intended to work. You can disagree with the realism of these numbers, and that is fine. But from what we see there is nothing broken here.
Hey thanks for your time for posting and updating us all on what has happened. However I have to outright whole-heartedly disagree with your assessment that " there is nothing broken here" with dynasty progression. If this is how the NCAA team views a correct dynasty progression then I am at a loss for words.
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Old 08-26-2009, 06:47 PM   #40
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Re: Progression Explanation?

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Originally Posted by woodjer
I'd be interested to hear Adam's response here but you have to remember that they have to be careful with the accuracy of their ratings. If it's too obvious that ratings are designed to represent a specific player, there could be some legal issues. I'm not exceptionally well-versed on the roster issue (saw that it was being fixed at launch and moved on) but I do agree that, based on what I did see, there should be some serious consequences related to them. Just my thoughts...
This has nothing to do with it at all, legality or post lawsuit player accuracy adjustments after the fact has 0 relevance in court. It makes no difference what so ever what EA does with this years rosters. The rosters are poorly made as a result of flat out ineptness.
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