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Heisman difficulty level.

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Old 06-26-2010, 03:20 PM   #33
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Re: Heisman difficulty level.

I swear Playmaker, Your roster and slider work has me even MORE excited for the game this year and I didn't think that was possible
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Old 06-26-2010, 03:22 PM   #34
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Re: Heisman difficulty level.

Quote:
Originally Posted by ConVick
Don't see what could be realistic when the backup fresman QB puts 400 yds on your defense. Sometimes it doesn't matter what you call, they'll hit 10 passes in a row. Heisman to me just completely takes the fun out of it.
That doesn't happen to everyone that plays on Heisman. Never understood why people seem to have to need to brush everyone with the same broad stroke.

There are no perfect set of sliders or a perfect difficulty level...each of us has our own set of flaws and things we are strong at. For some, Heisman gives them the best football sim possible.

Last edited by Deegeezy; 06-26-2010 at 03:28 PM.
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Old 06-26-2010, 08:47 PM   #35
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Re: Heisman difficulty level.

Quote:
Originally Posted by Deegeezy
That doesn't happen to everyone that plays on Heisman. Never understood why people seem to have to need to brush everyone with the same broad stroke.

There are no perfect set of sliders or a perfect difficulty level...each of us has our own set of flaws and things we are strong at. For some, Heisman gives them the best football sim possible.
So the CPU has never lit you up? It's not going to happen all the time...I know this, but it still bothers me.
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Old 06-26-2010, 08:58 PM   #36
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Re: Heisman difficulty level.

Quote:
Originally Posted by Playmakers
Define what you mean by the best the CPU has to offer?

The reason I ask is because the AI doesn't become smarter on heisman level nor do they call plays any different than any other level.

Yes they will break more tackles, complete more passes consistently and run down your ball carriers much better but that's not because it's the most realistic level.

The problem i have is a MLB on Eastern Michigan can have 80 speed and he'll run down a WR with 92 speed on heisman level. A pass will look like it's 5 yards away from the WR and all of sudden you see this warping effect place the WR closer to the ball to make the catch.

Those types of things occur consistently on heisman level and YES I do utilize the sliders every year but they don't solve the problem on heisman because it's hard-coded into the game to be that way.

I enjoy great competition myself no doubt.....but if i can take sliders and make the game play some what realistic and competitive on the lower level then I have no shame at all playing on Varsity.

In fact last year if you check the slider threads you'll see tons of guys walked away very impressed by the production you can get from Varsity level if you spend quality time balancing out the gameplay.

I agree with you it is a personal preference like you stated......I just don't agree anymore that the lower levels can't be just as productive. I used to think that way myself only because I never really worked on changing sliders on Varsity level until the past 2 years. Now I'm more open to playing on any level if it provides a FAIR and REALISTIC gameplay for me.
Here's the thing though...Yes the CPU players become a little more juiced however I don't think it is to the point where I just get absolutely lit up. I still blowout the inferior teams, I still play close games against teams similar to me, and I still will get blown out by the elite teams if I don't bring my A game.

Heisman just personally gives me the best challenge.
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Old 06-26-2010, 09:00 PM   #37
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Re: Heisman difficulty level.

Quote:
Originally Posted by ConVick
So the CPU has never lit you up? It's not going to happen all the time...I know this, but it still bothers me.
And what's exactly wrong with the CPU lighting you up? Sometimes even bad teams bring their A game.

I feel like people just have to train themselves to play on Heisman. On the other levels, I feel like I can call any play at any time; On Heisman, I feel like I am involved in more of a strategic chess match. Every play matters and I take care with every play call I make, both offensively and defensively.
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Old 06-26-2010, 09:23 PM   #38
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Re: Heisman difficulty level.

Playmakers, what is your preference with sliders? Very interesting stuff and I will be following you. I'm not a huge slider guy but sounds like I've been missing out.

So Varsity with sliders could provide the best gameplay possibly? In your opinion playmakers what do think is best? I have always played AA as Heisman IMHO is just too weird, like running and somehow you hit a force field and get tackled when you are clearly breaking away. It's like you get grabbed by something but it's not the player chasing you.

I find it hard to believe that varsity can be great with sliders but I'm for the best gameplay. I don't care if it's freshman difficulty LOL.

Anyway, varsity or AA with sliders? Thanks.
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Old 06-26-2010, 09:35 PM   #39
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Re: Heisman difficulty level.

Quote:
Originally Posted by Deegeezy
And what's exactly wrong with the CPU lighting you up? Sometimes even bad teams bring their A game.

I feel like people just have to train themselves to play on Heisman. On the other levels, I feel like I can call any play at any time; On Heisman, I feel like I am involved in more of a strategic chess match. Every play matters and I take care with every play call I make, both offensively and defensively.
If you like playing on Heisman thats all well and dandy. I'm just saying I prefer a more realistic approach. I want it to feel like a football game, not a football video game. Heisman is easily the furthest from Saturday football then any other level.
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Old 06-26-2010, 11:22 PM   #40
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Re: Heisman difficulty level.

Quote:
Originally Posted by jclentzthadon
Playmakers, what is your preference with sliders? Very interesting stuff and I will be following you. I'm not a huge slider guy but sounds like I've been missing out.

So Varsity with sliders could provide the best gameplay possibly? In your opinion playmakers what do think is best? I have always played AA as Heisman IMHO is just too weird, like running and somehow you hit a force field and get tackled when you are clearly breaking away. It's like you get grabbed by something but it's not the player chasing you.

I find it hard to believe that varsity can be great with sliders but I'm for the best gameplay. I don't care if it's freshman difficulty LOL.

Anyway, varsity or AA with sliders? Thanks.
Well I think it all depends on your preference.....

For example Deegeezy can't play on Varsity level because to him it will feel like he's cheating the CPU. I can't say that he's right or wrong because that's his preference and to him the way heisman level provides the ultimate competition is realistic and sim style....

My beliefe is different.....I believe that with tweaked sliders varsity level can be modified to play just as equal but with a sense of fairness in regards to player "A" being better than player "B" and you can see it and feel it on the field.

I want to feel seperation amongst the teams and players and that is what Varsity level did last year.......

Now Deegeezy also said he has to really focus on play calling on heisman level...well I agree with that but I disagree a team with a C or D rated defense should be able to put the clamps down on Texas even if the Longhorns aren't having their best play calling day.

Just because it's heisman level you shouldn't have to be so tensed when calling plays because the defense is going to always know what play your running.....regardless if their players have poor PLAY RECOGNITION RATINGS or high ratings.

That is the KEY for me.....on Varsity level I was able to run trick plays and utilize my entire playbook not 6-8 plays just to get by from game to game. I don't get a sense on Varsity level even with CPU PASS COVERAGE at 100 last year that they knew every play i was running ahead of time. I could throw deep and complete passes if my WR was in Man coverage and got a step on the DB without safety help over the top.

On Heisman level based on my experience that deep route is open very rarely takes the big plays out of the game because the DB's on Heisman don't bite on anything and the Safety is always going to be where he is suppose to be 99% of the time on Heisman

Now again yes it's challenging but I don't want that type of challenge in all my games using Texas. I want to blow people out and I want to run my entire playbook....it doesn't mean every play is going to work but on Varsity level last year there were opportunities from week to week depending on the defense you faced and how they were rated you could get away with plays that most people abandon on Heisman level.

It's kinda hard to explain if you didn't play on Varsity level last year.....but I have a huge slider thread and most of the post you read will tell you the type of game play expierence that witnessed last year. Now there were few a posters who HATED the sliders but the majority I think mostly because they went in with open mind to the level started to really enjoy the flexibility in the game from matchup to matchup.....

If i want intense matchups every week where i have to play my best ball than I'll play Madden 11 this year because I expect that from Pro teams....not from every college matchup week to week

Now having said all that keep in mind this year we are being intruduced to the new Game Speed level.....now that addition along with the New Game Tuners could actually be ground breaking and make Heisman level more manageable than it was in years past. Those two additions alone could actually once and for all take away the speed cheats we've seen over the years on Heisman level.
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