07-11-2010, 04:19 PM
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#33
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Live Action, please?
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
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Re: Michigan/Nebraska game footage
I'm sure there will be some slider adjustments needed as usual, but the CPU's run difficulties in this game were not a failure of the game play mechanics per se, it was partly personnel, User scheme, and lack of top level adaptable A.I.
The Michigan DL has a decent advantage over the NU OL(Not sure if that's how it will be in real life, but I digress)
91 Ovr RE, 87 Ovr DT, 90 Ovr. DT, 86 OvR LE
vs
85 Ovr LT, 86 Ovr LG, 84 Ovr, C, 81 Ovr RG, 83 Ovr RT
The User kept bringing LB's on blitzes and crashing the Line with a safety as well(Ignoring the designed responsibilities of those players quite often)
The flaw is in the CPU's inability to recognize the Users tendency to freelance, and not audibling to pass plays to take advantage of the one on one coverage, the gaps in the zones due to the Users undisciplined play and habit of keeping 8 and 9 players in the box.
If the CPU will force the Users play assignment football, then there won't be 8 in the box every play.
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