Hopefully this can be patched cause if not its going to be like watch slow little leaguers play.
The Biggest Flaw with Recruiting
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The Biggest Flaw with Recruiting
Is players speeds when coming into the game. Its like importing NCAA into Madden when plyers speeds drop. Out of the Top 10 RB Recruits not one had over 85 Speed or over 90 in Acceleration.
Hopefully this can be patched cause if not its going to be like watch slow little leaguers play.Tags: None -
Re: The Biggest Flaw with Recruiting
For example, Mark Ingram wont be getting any faster from Soph to Senior season. He shouldn't on the game either.Last edited by DorianDonP; 07-18-2010, 03:58 AM.Comment
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Re: The Biggest Flaw with Recruiting
Honestly, freshman should not improve their speed and acceleration by much once they get to college. Sure, their speed or acceleration can improve some (3-4 points maybe) but what you get initially is likely what they will be once they are seniors. Other things like awareness, carrying, catching, strength, juking, and so on is really what should progress and cause ratings to go higher....the other skill ratings get higher...not speed and acceleration.
For example, Mark Ingram wont be getting any faster from Soph to Senior season. He shouldn't on the game either.Comment
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Re: The Biggest Flaw with Recruiting
The first year in my dynasty there were three running backs with 94 or 95 speed, no problem here. Like people have said you just got unlucky with a slow classOklahoma City Thunder
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Re: The Biggest Flaw with Recruiting
I think acceleration is the biggest issue.
In years past I've always monitored how the recruits acceleration and where it's at through all 4-5 years in the game. Acceleration has always been my favorite stat for RB's, because I like the ones that got to top speed the best.
Last year there was something like 75-85 RB's o the default roster that had 90+ accceleration, regardless of how high/low their speed was. 5 years later and a complete turnaround of players, there was only something like 35-45 RB's with 90+ acceleration. It was a significant dropoff and really made me frustrated.
I wish the ratings were contingent on the default roster so it would at least be consistent, and you'd have a ballpark figure of the same amount of players that have roughly the same range of the important attributes.Comment
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Re: The Biggest Flaw with Recruiting
Why is that though? Don't you think there have been periods on college football where there were no elite players at a certain position? Look at this year, I don't think there are any QBs that are draft eligible this year that have all the tools to play in the NFL. Sure Mallett has a cannon, but I don't think he has much else. I think having stuff like that in a dynasty is acceptable. It forces you to adapt to the changing landscape of available players.Comment
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Re: The Biggest Flaw with Recruiting
I think this is why Madden has Draft Classes now...Dear EA, I enjoyed NFL Streetz 2
2K IS A HELLUVA DRUGComment
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Re: The Biggest Flaw with Recruiting
I don't think this a problem. I recruited a 3 star (defensive DE/LB) athlete who had 96 acceleration and 90 speed.
Plus not every top RB is a speed burner anyway.Comment
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Re: The Biggest Flaw with Recruiting
If players do not get faster during their time in college, the strength coach needs fired. Tracking player progression in the "measurables" is something that every college team does, and speaking from experience, if players do not improve those measurables, the S and C coach is going to not only get the blame, but he's also going to get a pink slip. Were you faster when you were 18 or when you were 12? Men continue to grow and mature into their twenties, hell, if they just stay in shape, their bound to get faster just do to normal maturation. College players do get faster during their time in college, I've seen it on a player to player basis, and while I am not a Strength coach, I know its because of the work they do in the off-season.
Comparing the rate at which you grow/get faster when you are 12 to a 18 year old is laughable, at best. Players are clocked every year, and freshman DO NOT drastically improve their speed. As my post said, sure it can improve some (40 times, cones, shuttles, etc can improve each year a little) but that should only be expressed by 3-4 points maximum in a video game.
Mark Ingram is a 4.5 guy as a freshman and senior.
Ted Ginn is a 4.3 guy as a freshman and senior.
College and high school 40 times are pretty unreliable, since they differ so drastically when players test for the combine (they tend to get slower, if those times are taken literally). But you wont find 4.6 guys turning into 4.3 guys in college, or should it happen in a video game.
When you recruit a player, you know who is a speed demon/track star, who has decent speed, and who won't ever be a fast guy. No amount of training, makes someone drastically faster on the football field (training to run track or shave time by learning how to sprint is another topic).
In a video game, speed and acceleration of freshman should stay relatively close to their starting attributes throughout their career. If someone goes from 86 speed to 90 speed, that it should mean that they had a great potential rating. Acceleration should have the highest rate of progression, maybe even as high as 6 points over a career for a potential guy of 99. But for most players? 1-3 points at best. Especially since most college players get bigger during their career, most of their speed training is so they keep their speed while adding on muscle.
That is how it is in college.Last edited by DorianDonP; 07-18-2010, 12:08 PM.Comment
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Re: The Biggest Flaw with Recruiting
My beef isn't with just the speed, it's with the "big 3" so to speak. Speed, Agility, and Acceleration. My rule of thumb for recruiting skill players (at least in the past) is that they needed to be at least B+ in all 3 categories or they aren't being recruited. I've searched the entire recruiting class in both my OD and regular dynasty, and haven't seen a single player who fits that bill. There are guys with A SPD and B+ AGI, but their ACC will be C+. Nobody wants a RB with C+ ACC, no matter how fast his top speed is. The guys look like the old Madden generated draft classes.Comment
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Re: The Biggest Flaw with Recruiting
Here you are looking for a guy who is near elite in 3 different categories. That should not be something you find all the time. That said, I have found a 3* back in my Idaho Dynasty with B+ ACC and AGI and B speed so nearly what you are looking for. If I can find that in a 3* there are probably going to be some better 4* and 5* players somewhere around.Comment
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Re: The Biggest Flaw with Recruiting
Here you are looking for a guy who is near elite in 3 different categories. That should not be something you find all the time. That said, I have found a 3* back in my Idaho Dynasty with B+ ACC and AGI and B speed so nearly what you are looking for. If I can find that in a 3* there are probably going to be some better 4* and 5* players somewhere around.Comment
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