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Originally Posted by DorianDonP |
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You are TOTALLY off base because you 1. skimmed the post or 2. Just want to make a point that I never made.
Comparing the rate at which you grow/get faster when you are 12 to a 18 year old is laughable, at best. Players are clocked every year, and freshman DO NOT drastically improve their speed. As my post said, sure it can improve some (40 times, cones, shuttles, etc can improve each year a little) but that should only be expressed by 3-4 points maximum in a video game.
Mark Ingram is a 4.5 guy as a freshman and senior.
Ted Ginn is a 4.3 guy as a freshman and senior.
College and high school 40 times are pretty unreliable, since they differ so drastically when players test for the combine (they tend to get slower, if those times are taken literally). But you wont find 4.6 guys turning into 4.3 guys in college, or should it happen in a video game.
When you recruit a player, you know who is a speed demon/track star, who has decent speed, and who won't ever be a fast guy. No amount of training, makes someone drastically faster on the football field (training to run track or shave time by learning how to sprint is another topic).
In a video game, speed and acceleration of freshman should stay relatively close to their starting attributes throughout their career. If someone goes from 86 speed to 90 speed, that it should mean that they had a great potential rating. Acceleration should have the highest rate of progression, maybe even as high as 6 points over a career for a potential guy of 99. But for most players? 1-3 points at best. Especially since most college players get bigger during their career, most of their speed training is so they keep their speed while adding on muscle.
That is how it is in college.
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Athletes
do get faster during their time in college; and in some cases the increase in speed is very significant. What's laughable is the thought that speed doesn't increase. I understand that track and field is a different sport, but in it speed is what is being measured. The NCAA record for the 100m is around 9.95 and I think the American Record is 9.69, set by a late twenties Tyson Gay. That is pretty significant.
Also, the underlined statement is one of the most mis-understood myths about athleticism and speed. Muscles make you move! The bigger the muscle (as a generality, not 100%), the greater the force produced (thus the faster then individual). Muscle (the right type) does not slow you down, it makes you faster!
Lastly, if you believe that measurables (10 and 20 yard starts along with the 40) are not tracked, and if you believe that players and strength coaches are not held accountable for improvements, then you are sadly mistaken.
I am not sure how much of an improvement should be seen in video game speed ratings, I'm not really sure how the ratings are configured, but I do know that most players should improve if you want it to mirror reality. In actuality, the biggest improvents in speed are by the slower players. Its common for a kid to come in running 5.6 or 5.7 and leave running 4.9 or 5.0; kids that come in running high 4.4's, might leave running low 4.4's or high 4.3's; but the point is that they do get faster, and there are 4.6 kids that leave as 4.3's, I've seen it.
One more thing and I'll shut up, combine times are pretty much a joke, because it still is relying on human error, the watch is started by a guy, not by a machine. Every scout is timing those guys themselves, because they trust their watch the most. If the NFL wanted to really get accurate times on these players, then they would go to using a touch pad at the start.