The Biggest Flaw with Recruiting

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  • MattUMD224
    • Sep 2025

    #1

    The Biggest Flaw with Recruiting

    Is players speeds when coming into the game. Its like importing NCAA into Madden when plyers speeds drop. Out of the Top 10 RB Recruits not one had over 85 Speed or over 90 in Acceleration.

    Hopefully this can be patched cause if not its going to be like watch slow little leaguers play.
  • mmorg
    MVP
    • Jul 2004
    • 2304

    #2
    Re: The Biggest Flaw with Recruiting

    Let's see how they progress from there before we jump to any conclusions.
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    • DorianDonP
      MVP
      • May 2010
      • 1121

      #3
      Re: The Biggest Flaw with Recruiting

      Originally posted by mmorg
      Let's see how they progress from there before we jump to any conclusions.
      Honestly, freshman should not improve their speed and acceleration by much once they get to college. Sure, their speed or acceleration can improve some (3-4 points maybe) but what you get initially is likely what they will be once they are seniors. Other things like awareness, carrying, catching, strength, juking, and so on is really what should progress and cause ratings to go higher....the other skill ratings get higher...not speed and acceleration.

      For example, Mark Ingram wont be getting any faster from Soph to Senior season. He shouldn't on the game either.
      Last edited by DorianDonP; 07-18-2010, 03:58 AM.

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      • Titan2810
        MVP
        • Aug 2008
        • 1424

        #4
        Re: The Biggest Flaw with Recruiting

        What were their 40 times?
        If some of the dudes ran a 4.30 and has 85 speed that's a problem, but if he ran a 4.45 than it's fair. Maybe it was just a slow class.

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        • Mtneer08
          Rookie
          • Jul 2007
          • 392

          #5
          Re: The Biggest Flaw with Recruiting

          Must have been a slow class. Just had a freshman #3 overall RB come in with a 94 speed and 90 acceleration.

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          • shttymcgee
            Pro
            • Jul 2005
            • 744

            #6
            Re: The Biggest Flaw with Recruiting

            Originally posted by DorianDonP
            Honestly, freshman should not improve their speed and acceleration by much once they get to college. Sure, their speed or acceleration can improve some (3-4 points maybe) but what you get initially is likely what they will be once they are seniors. Other things like awareness, carrying, catching, strength, juking, and so on is really what should progress and cause ratings to go higher....the other skill ratings get higher...not speed and acceleration.

            For example, Mark Ingram wont be getting any faster from Soph to Senior season. He shouldn't on the game either.
            If players do not get faster during their time in college, the strength coach needs fired. Tracking player progression in the "measurables" is something that every college team does, and speaking from experience, if players do not improve those measurables, the S and C coach is going to not only get the blame, but he's also going to get a pink slip. Were you faster when you were 18 or when you were 12? Men continue to grow and mature into their twenties, hell, if they just stay in shape, their bound to get faster just do to normal maturation. College players do get faster during their time in college, I've seen it on a player to player basis, and while I am not a Strength coach, I know its because of the work they do in the off-season.

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            • QuinnMahoney
              Rookie
              • Aug 2009
              • 169

              #7
              Re: The Biggest Flaw with Recruiting

              The first year in my dynasty there were three running backs with 94 or 95 speed, no problem here. Like people have said you just got unlucky with a slow class
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              • hazey
                Pro
                • Mar 2008
                • 723

                #8
                Re: The Biggest Flaw with Recruiting

                I think acceleration is the biggest issue.

                In years past I've always monitored how the recruits acceleration and where it's at through all 4-5 years in the game. Acceleration has always been my favorite stat for RB's, because I like the ones that got to top speed the best.

                Last year there was something like 75-85 RB's o the default roster that had 90+ accceleration, regardless of how high/low their speed was. 5 years later and a complete turnaround of players, there was only something like 35-45 RB's with 90+ acceleration. It was a significant dropoff and really made me frustrated.

                I wish the ratings were contingent on the default roster so it would at least be consistent, and you'd have a ballpark figure of the same amount of players that have roughly the same range of the important attributes.

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                • mmorg
                  MVP
                  • Jul 2004
                  • 2304

                  #9
                  Re: The Biggest Flaw with Recruiting

                  Why is that though? Don't you think there have been periods on college football where there were no elite players at a certain position? Look at this year, I don't think there are any QBs that are draft eligible this year that have all the tools to play in the NFL. Sure Mallett has a cannon, but I don't think he has much else. I think having stuff like that in a dynasty is acceptable. It forces you to adapt to the changing landscape of available players.
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                  • FOREST007
                    Rookie
                    • Apr 2009
                    • 491

                    #10
                    Re: The Biggest Flaw with Recruiting

                    Originally posted by hazey
                    I wish the ratings were contingent on the default roster so it would at least be consistent, and you'd have a ballpark figure of the same amount of players that have roughly the same range of the important attributes.
                    I think this is why Madden has Draft Classes now...
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                    • BraveHeart
                      Pro
                      • Feb 2009
                      • 659

                      #11
                      Re: The Biggest Flaw with Recruiting

                      I don't think this a problem. I recruited a 3 star (defensive DE/LB) athlete who had 96 acceleration and 90 speed.


                      Plus not every top RB is a speed burner anyway.

                      Comment

                      • DorianDonP
                        MVP
                        • May 2010
                        • 1121

                        #12
                        Re: The Biggest Flaw with Recruiting

                        Originally posted by shttymcgee
                        If players do not get faster during their time in college, the strength coach needs fired. Tracking player progression in the "measurables" is something that every college team does, and speaking from experience, if players do not improve those measurables, the S and C coach is going to not only get the blame, but he's also going to get a pink slip. Were you faster when you were 18 or when you were 12? Men continue to grow and mature into their twenties, hell, if they just stay in shape, their bound to get faster just do to normal maturation. College players do get faster during their time in college, I've seen it on a player to player basis, and while I am not a Strength coach, I know its because of the work they do in the off-season.
                        You are TOTALLY off base because you 1. skimmed the post or 2. Just want to make a point that I never made.

                        Comparing the rate at which you grow/get faster when you are 12 to a 18 year old is laughable, at best. Players are clocked every year, and freshman DO NOT drastically improve their speed. As my post said, sure it can improve some (40 times, cones, shuttles, etc can improve each year a little) but that should only be expressed by 3-4 points maximum in a video game.

                        Mark Ingram is a 4.5 guy as a freshman and senior.
                        Ted Ginn is a 4.3 guy as a freshman and senior.

                        College and high school 40 times are pretty unreliable, since they differ so drastically when players test for the combine (they tend to get slower, if those times are taken literally). But you wont find 4.6 guys turning into 4.3 guys in college, or should it happen in a video game.

                        When you recruit a player, you know who is a speed demon/track star, who has decent speed, and who won't ever be a fast guy. No amount of training, makes someone drastically faster on the football field (training to run track or shave time by learning how to sprint is another topic).

                        In a video game, speed and acceleration of freshman should stay relatively close to their starting attributes throughout their career. If someone goes from 86 speed to 90 speed, that it should mean that they had a great potential rating. Acceleration should have the highest rate of progression, maybe even as high as 6 points over a career for a potential guy of 99. But for most players? 1-3 points at best. Especially since most college players get bigger during their career, most of their speed training is so they keep their speed while adding on muscle.

                        That is how it is in college.
                        Last edited by DorianDonP; 07-18-2010, 12:08 PM.

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                        • UnderRatedCoast
                          Rookie
                          • Jul 2008
                          • 323

                          #13
                          Re: The Biggest Flaw with Recruiting

                          My beef isn't with just the speed, it's with the "big 3" so to speak. Speed, Agility, and Acceleration. My rule of thumb for recruiting skill players (at least in the past) is that they needed to be at least B+ in all 3 categories or they aren't being recruited. I've searched the entire recruiting class in both my OD and regular dynasty, and haven't seen a single player who fits that bill. There are guys with A SPD and B+ AGI, but their ACC will be C+. Nobody wants a RB with C+ ACC, no matter how fast his top speed is. The guys look like the old Madden generated draft classes.

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                          • kcarr
                            MVP
                            • Sep 2008
                            • 2787

                            #14
                            Re: The Biggest Flaw with Recruiting

                            Here you are looking for a guy who is near elite in 3 different categories. That should not be something you find all the time. That said, I have found a 3* back in my Idaho Dynasty with B+ ACC and AGI and B speed so nearly what you are looking for. If I can find that in a 3* there are probably going to be some better 4* and 5* players somewhere around.

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                            • UnderRatedCoast
                              Rookie
                              • Jul 2008
                              • 323

                              #15
                              Re: The Biggest Flaw with Recruiting

                              Originally posted by kcarr
                              Here you are looking for a guy who is near elite in 3 different categories. That should not be something you find all the time. That said, I have found a 3* back in my Idaho Dynasty with B+ ACC and AGI and B speed so nearly what you are looking for. If I can find that in a 3* there are probably going to be some better 4* and 5* players somewhere around.
                              You can find them, but they are few and far between. That means you're only going to have a handful of players in the entire country who are considered fast (not elite, B+ is high 80s, which is nowhere near elite...more like average for a skill position). Now if they want to make it so guys with 92 SPD are considered burners, that's fine. But they shouldn't have made the game's original rosters have so many guys who are 93+ SPD. The way it's set up now (barring progression in all of those categories) is that the seasons played with the original rosters will play extremely fast with so many fast players, and once you're four years down the road, the game is going to play slower.

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