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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-05-2010, 02:58 PM   #193
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by rhombic21
This suggests that many GAMEPLAY issues should be able to be adjusted in a tuner set. Things like defenders in man coverage breaking on routes before WRs do, the outside running game being over-effective (because defenders take bad pursuit angles), and zone coverage not matching up to receivers in the correct areas would all appear to fall under the scope of things that should be able to be tuned.
To be fair you are making assumptions on what can/can't be looked at...

like fumbles, throw accuracy, and juke success ratings -- but it also allows us to rebalance certain core features such as recruiting logic, blocking

None of those say anything about coverage or pursuit. The majority of gameplay issues NEED Title Update (patch) 2. We have not released what is in Title Update 2, and will do so as soon as it's ready.

-Russ
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Old 08-05-2010, 02:59 PM   #194
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Russell_Kiniry_EA
We don't release the game anywhere outside of the US. But the above might solve your problems.

-Russ
That's funny because I see it for sale everywhere in Canada or is Canada a part of the US now?
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Old 08-05-2010, 03:01 PM   #195
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by poopoop
Going into year 6 there's 14 D- overall teams. Not sure how many there are on the default roster. Only two teams A- or above.
My final count is:

Default roster
12 teams A- or above
19 teams D+ or below
0 D- teams

With tuner year 6
2 teams A- or above
35 teams D+ or below
14 D- teams

Dynasty i started pre-tuner, year 6
1 team above A-
49 teams D+ or below
25 D- teams

The tuner is definitely an improvement in terms of teams' letter grades and progression is better. It still strays far from the default roster though. I also still see the computer doing things like loading up on QBs and other annoyances. So some good things, some things still bad. Looks like it'll take a few tuners/patches to get the dynasty to stay in line with default rosters.
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Old 08-05-2010, 03:01 PM   #196
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

The blog post itself says that it can fix gameplay issues. In fact, it only mentions dynasty issues as a secondary component. I guess I'm wrong for thinking that things like coverage and run defense fall under the umbrella of gameplay.

Glad to know that we will still end up waiting 6 weeks for you guys to release a weak patch that probably won't even come close to fixing the major gameplay issues. I just wish you had been more upfront about that being the case last week, and not left the impression that you were going to be able to do things differently this year.
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Old 08-05-2010, 03:02 PM   #197
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Russ -

Were some things pertaining to Recruits and there progression not able to be tuned through the tuner sets? If so will they be fixed through the up coming patch? Things like WR with low juke,spin, elusivness etc..

Thanks!
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Old 08-05-2010, 03:03 PM   #198
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by phillyax
That's funny because I see it for sale everywhere in Canada or is Canada a part of the US now?
In retrospect do you think there is anyway this could have been worded better? I don't know why people feel the need to be rude once they get behind a keyboard.
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Old 08-05-2010, 03:04 PM   #199
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by phillyax
That's funny because I see it for sale everywhere in Canada or is Canada a part of the US now?
Fixed it, we can all be friends again.

-Russ
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Old 08-05-2010, 03:05 PM   #200
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Illcat
I'm not here to argue with anyone, as I see that on here a lot and I think it's pointless. I understand you guys are just offering what you feel as resolve. All I am saying is that I guess I don't understand the priority of things. It seems to me that people who spent their money on the game and even after multiple copies, cannot play the game due to circumstances outside their control. There were plenty of guys that had this problem. To me people who can't finish a game vs people who have a problem with recruits progressing, seems like the former is the more pressing matter. So, after a month of having the game some of us still can't even play a dynasty to even worry about progression. I just wanna play my game, that's all.
You can play the game.

You are CHOOSING not to because of progression issues. Your choice not to, doesn't mean you can't.
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