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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

This is a discussion on NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th within the EA Sports College Football and NCAA Football forums.

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Old 09-05-2010, 11:56 AM   #137
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

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Originally Posted by Apostle
You display a pretty ignorant view of what goes into making a video game. No offense... but the problems that made it in the game were there. Period. I am sure they tested the game as much as they could. Look, I've said this before and I am going to say it again. I am CONVINCED that the NCAA Development Team takes a great deal of pride in this game and I am CONVINCED that they love college football just as much as we do. Didn't they talk about how they grew up playing this game as well? I believe with the resources and decision-making ability available to them, they do the best they can. People forget that EA is a corporatation and the developers actually have very little say in what goes in to the game or what can be fixed.

I can imagine a room full of highly educated business people sitting in a think-tank and studying statistics on what sells, what can or can't be done, etc... Probably not even really football fans, and these are the types that make the final decisions, not the guys that put their blood, sweat and tears in the game.

I just want to thank the development team, as I know the hard hours they put in this game, the feedback that they listen to and the determination to try and make the best game that they can. This game has made HUGE strides. The season just started this past week and we're already getting our third patch next week and the tuner sets have been helpful.

I work in a prison. I have to take orders from people who sit in cushy office chairs and don't have to leave and go step out in the madness... They make all the money and they make all the decisions, but it's the officers, the cooks, the teachers that have to step inside that fence and go deal with those decisions and put them into effect. We're the ones executing and doing what we have to do keep our jobs and feed our families... In a weird way, I equate that to what developers have to deal with. Sounds weird, but that's just the way I see it.

Again NCAA Dev Team, great job!
Nice work.

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Old 09-05-2010, 01:33 PM   #138
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

I wish madden would get an update
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Old 09-05-2010, 03:54 PM   #139
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

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Originally Posted by Sven Draconian
I"m going to venture a guesa and say the AWR issue fixes the depth chart issue, atleast partly/mostly.

One of the biggest things that dictate overall rating (which is what the CPU uses to start) is awareness, regardless of whether it matters during gameplay or just during sim. One of the penalties for playing a kid out of position was a HUGE hit in the awareness rating. If the awareness ratings are already suffering a huge hit (from design) than there is no penalty to starting a safety at end. He's just a really fast, athletic, player in the computers logic. So looking at LB for example, a corner looks like a freak of a linebacker. Great speed/agil/acc + great coverage ratings. Worse strength and tackle ratings....but the way the formula for OVR is setup, the speed probably matters more.

What used to make the LB a LB and a corner a corner was AWR. You try playing a Corner at LB and he drops about 25 points in AWR and 10 points overall.

Just a theory.
I'm thinking something along these lines too....
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Old 09-05-2010, 04:10 PM   #140
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

I dont see enough of this but, halfbacks are coming in with way too low acceleration. the norm appears to be in the 80's... sometimes 70's this needs to be address in the tuner pack.
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Old 09-05-2010, 04:39 PM   #141
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Great news! I look forward to the fixes on what is already the best football game since 2K5 dropped half a decade ago. Awesome new! I just hope that the play-action glitch is fixed.
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Old 09-05-2010, 04:52 PM   #142
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

So, the improved recruiting stuff won't take any effect if you're already in the preseason of a season? Like we just advanced to the preseason of year 2.
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Old 09-05-2010, 05:00 PM   #143
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

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Originally Posted by Heyuimintojsus
So, the improved recruiting stuff won't take any effect if you're already in the preseason of a season? Like we just advanced to the preseason of year 2.
the recruiting classes aren't generated until you advance to recruiting, after you create prospects. So maybe you can still be in preseason so long as you haven't generated the recruiting class
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Old 09-05-2010, 05:02 PM   #144
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

I just hope that we don't get the bad end of progression, where we went from not enough, to too much.
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