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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-07-2010, 04:19 PM   #265
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by Sundown2600
I just found out that if you bought the game used and are not signed up with EA's Online Pass you will not see any progression or receive tuner packs. I just found out the hard way. I notice a lot of ppl saying they don't see progression and some saying they do. For the ppl who don't see it, is your game used, and if not, did you redeem the online code for Online Pass in the instruction booklet? A user named Rebel10 posted about this a few pages back.
My game is brand new. Who is seeing progression? I want to know.
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Old 09-07-2010, 04:19 PM   #266
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by greatone09
Im not asking for outrageous progression stats. I just want to see progression. I simulated 4 weeks on a online dynasty and no progression was given in any category. I dont think progression was added with patch thats my issue.
In the past EA only calculated in-season progression 1-2 times during the year. Have you simulated to Week 7 or 8 to see the results yet? Maybe they don't give anybody boosts through 4 weeks.
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Old 09-07-2010, 04:19 PM   #267
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

Sundown i hate to tell you it only happen to you cause your a knicks fan..lol but its a smart move by ea if people want to play a used game something should be missing , most people play online so it was genius. I'm not sure if its for all their games though.
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Old 09-07-2010, 04:19 PM   #268
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by rudyjuly2
That's not true. The second patch broke some things and the cpu couldn't run the ball at all against me on AA post patch #2 no matter what sliders I used (cpu run block 100, human run defense 0). The fact EA said they fixed the rush defense slider leads me to believe I was right. For some of us, the second patch ruined All American.

I don't want to get into second patch issues again but your statement is short sighted and only relative to your experience.
Rudy,

Some of your comments pertaining to the game having been "ruined" after the patch were highly misleading. I was able to get a decent game out of the CPU by testing and tweaking the sliders. I think a good majority of the community would agree that the game was still very playable after the 2nd patch and provided a good experience. I do agree the CPU running game took a bit of hit and I have never made an argument against that, but ruined... c'mon man.
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Old 09-07-2010, 04:21 PM   #269
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by rudyjuly2
That's not true. The second patch broke some things and the cpu couldn't run the ball at all against me on AA post patch #2 no matter what sliders I used (cpu run block 100, human run defense 0). The fact EA said they fixed the rush defense slider leads me to believe I was right. For some of us, the second patch ruined All American.

I don't want to get into second patch issues again but your statement is short sighted and only relative to your experience.
That is a fact. I hope these updates will correct this issue and bring AA back up for a challenge again as it was perfect before the last update (or close...). Let me know what you see when you try it out tonight Rudy.
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Old 09-07-2010, 04:22 PM   #270
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by greatone09
Trust me I did my homework. Ive been up all morning checking players ratings from team to team week by week. No progression. And yes im screaming fire because I paid 60 bucks for a broken game and will continue until resolved.
This feature wasn't even in the last few years games, were they also "broken"? God I am getting so tired of that word. The pump fake glitch is actually broken. The CPU run slider was borderline broken. In-season progression being minimal or non-existent is at worst a slight inconvenience - a window-dressing feature that has little bearing on how the game plays. Even at its peak in the PS2 years, players never progressed more than a couple points overall during the season.

Anyway: play a season and cough up a spreadsheet, or I'm just going to shrug this off. When the head developer at EA says it only affects a few players per team and only up to 1 point OVR for the entire season, that tells me that the differences are going to be minimal and hard to spot. I don't know how I can trust someone telling me that they just sorta looked and nothing changed.
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Old 09-07-2010, 04:23 PM   #271
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

Any word for 360 users? I'm starting to get worried a little bit...
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Old 09-07-2010, 04:23 PM   #272
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

Quote:
Originally Posted by SECElite3
Rudy,

Some of your comments pertaining to the game having been "ruined" after the patch were highly misleading. I was able to get a decent game out of the CPU by testing and tweaking the sliders. I think a good majority of the community would agree that the game was still very playable after the 2nd patch and provided a good experience. I do agree the CPU running game to a bit of hit and I have never made an argument against that, but ruined... c'mon man.
All American was absolutely ruined for me with the second patch. I have had fun on Heisman with slider adjustments but for me AA was ruined. I'm not exagerating either. When I can put cpu run block at 100, human rush defense at 0 (and cpu RBA at 65) and have the best run defense in the country by over 300 yards at the end of the year with no LB rated higher than an 83 in a 3-4 defense, there was a major problem FOR ME.

Again, if you found the cpu running game fine then good for you. But for me it was ruined and there were quite a few others that felt the same way. We may have been in the minority but don't put words in our mouths.

Quote:
Originally Posted by papernut
That is a fact. I hope these updates will correct this issue and bring AA back up for a challenge again as it was perfect before the last update (or close...). Let me know what you see when you try it out tonight Rudy.
We both felt the same way. I'll test the cpu running game out tonight on both AA and Heisman.
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