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First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

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Old 03-15-2011, 01:55 PM   #265
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

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Originally Posted by AuburnAlumni
It just wouldn't be NCAA time without some "6 post wonder" popping up to bitch and moan about the game over one photograph. Been like this for a decade.
Yes, and it wouldn't be NCAA time without everyone rushing to poor EAs defense for putting out the same product year after year without any significant upgrades.

-- Oh, and Auburn cheated.
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Old 03-15-2011, 01:57 PM   #266
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

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Originally Posted by da ThRONe
You ever heard of Back Breaker? That sounds more like your game. No license ,bad graphic ,but outstanding engine.
Backbreaker graphics r not bad. The lack of license and camera angles hurt them. If EA Sports swallowed it's pride it could A) Buy a license from Natural Motion for Euphoria or even Morpheme or B) Buy the company and get rid of the ppl in charge of it's gaming engine. It's about gameplay as much as it is about everything else. There needs to be a good mix.
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Old 03-15-2011, 02:02 PM   #267
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

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Originally Posted by Bama83
I can answer this from my perspective -

It's historically what EA does. They pepper in a great looking screen shot at a visual depth that is not representative of the in-game product to get people in a lather.

People go ga-ga and say "this is the year they really get it going" because it looks amazing.

But, the truth is - it's a zoomed in shot of the replay screen which shows depth that is actually not in the actual gameplay. So, they show off visual details that are misleading when you actually compare to gameplay visuals.

Further, EAs typical brand strategy is:
1) Upgrade graphics with small tweaks
2) Add/Enhance a poorly implemented gimmick feature
3) Upgrade some offensive aspects (including plays)
4) Make some minor tweak to the engine and call it revolutionary
5) Rince and repeat for EA yyyy+1

So, I get upset when I see the same pattern emerge and the ongoing issues with the core mechanics are overlooked.

I've said it before and I'll say it again - football is a sport based around size, speed and strength. Yet, only one of these factors matter. The core engine needs to be built around a physics model. I don't mean layer in a few physics aspects and call it a day - I mean actually make it the fundamental aspect of the entire game.

From there, the entire attribute ratings system needs an overhaul. There should be far more actual attributes and modifiers that there currently are. As it currently stands, players are clones of one another for the most part. There is nothing that makes one player unique compared to another. There's no reason to sub players into certain plays or formations because they are an OVR downgrade. There was no real difference when I played with Tim Tebow or Sam Bradford or Colt McCoy ... but in real life each of these players play the game completely differently and have different skillsets.

From a actual gameplay standpoint, football begins at the offensive/defensive line and spreads outward. Get the basic mechanics and assignments correct here. Bring in OL/DL gurus and determine actual blocking schemes and what a lineman would do in certain situations. Give these positions a priority. Build outward from this.

Assign as much time to "boring defense" as you do to "exciting offense". Give people the ability to truly bring in complex defenses that mask or confuse the offense.

Until they begin to admit it's flawed and outline a strategy to address them - they are not making a better product. I would liken it to building a computer with a crappy graphics card and rather than updating the graphics card to make the system better, you buy a new monitor and hard drive. Sure, it adds value to the system but the same core issue remains.
You realise EA has a team they pay A LOT of money to to market this game right? I'm sure the numbers say the best way to market this game is to give them(us the fans) more and more as the release date approaches.

Just because they're using the same marketing tactics doesn't mean the game isn't improved. For all the fuss NCAA 11 was a pretty good game. Still a lot to be desired ,but I finally fell like the game is on the right path. If somewhere during this cycle I feel like this dev. team hasn't given us significant improvements in the important areas I will be right along side you calling them out. And probably unlike you I will not buy this game.
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Old 03-15-2011, 02:05 PM   #268
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

Quote:
Originally Posted by blkrptnt819
Backbreaker graphics r not bad. The lack of license and camera angles hurt them. If EA Sports swallowed it's pride it could A) Buy a license from Natural Motion for Euphoria or even Morpheme or B) Buy the company and get rid of the ppl in charge of it's gaming engine. It's about gameplay as much as it is about everything else. There needs to be a good mix.
The player models are terrible.
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Old 03-15-2011, 02:08 PM   #269
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Way to tuck the ball, six.

- other than that, I'd like to see more of that field. I have no idea what some of these guys in the background are doing. Looks like one dude is loafing with a UF guy right next to him. Another guy is in some weird pass block form rather than leaning and driving.

Yeah ... okay, it looks nice, but honestly, it's makeup over more of the same broken gameplay.

Hurts my soul that people actually are excited because dreads made it. I'd be more excited if it showed how weight and momentum impacted a play.
smartest post ive read in my life. who cares if 1% of players have dreads when the gameply is broken?
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Old 03-15-2011, 02:08 PM   #270
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

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Originally Posted by Bama83
Actually, it's not an outstanding engine. It's a terrible engine, but a decent implementation of physics.

The physics engine should be the foundation upon which the gameplay is built, but gameplay encompasses more than physics. Just as presentation is more than commentary.
OK I get it you just want to complian. Well have fun making assumption and being turned off for no reason.
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Old 03-15-2011, 02:19 PM   #271
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

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Originally Posted by Bama83
Yes, and it wouldn't be NCAA time without everyone rushing to poor EAs defense for putting out the same product year after year without any significant upgrades.

-- Oh, and Auburn cheated.
28-27, you mad bro?
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Old 03-15-2011, 02:27 PM   #272
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

Overreaction Sports at is finest.
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