Running back injuries in NCAA 11 - Operation Sports Forums
Home

Running back injuries in NCAA 11

This is a discussion on Running back injuries in NCAA 11 within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
What Does a 'True' Competitive Setting Look Like in MLB The Show?
Reply
 
Thread Tools
Old 04-13-2011, 02:51 AM   #1
Fan of real schools
 
Hellisan's Arena
 
OVR: 19
Join Date: Jul 2002
Location: San Diego
Posts: 1,893
Blog Entries: 8
Running back injuries in NCAA 11

I've been in a number of dynasties with the bulk of my experience coming within my primary league at the Tradition Sports Online website... and a private, online dynasty that I run just for fun and practice, where I'm in the year 2025 or so.

I have never once had a starting running back have a full healthy season, with any of the three teams that I have run with in online dynasties... which spans around 25 to 30 in-game seasons at this point.

Not once.

It culminated when I had only one good running back this year... a 78 OVR guy with 96 speed... So basically he is all speed, nothing else. But the guys behind him were so bad, that I really needed him. So what I did was I limited his carries to about 10 a game. I threw him screen passes and tried to get out of bound when possible... My fullback, who has 90 speed, got about half the carries to keep the load down on him. It worked... Until a few carries into Week 10 when he got hurt for the remainder of the season... Keeping the streak alive as being my starting RB is basically a Madden Curse.

Am I the only one having this problem? Compound this with the fact that some dynasties just don't have much HB talent come through year after year (my main league is this way) and I usually just have one effective halfback at the beginning of a year. That guy is WITHOUT FAIL hurt by Week 3-4..... Usually in the opening week.

I can trace this problem back to the beginning of NCAA 10 when I decided to take the fastest HB in the game (Jahvid Best) for a test drive with Cal to see what an elite speed back could do against defenses.

I put the game on All America default sliders... Started the game, and Best was hurt on the first couple plays of the game... For the rest of the game. I said wow, that's strange, I'll restart because I really want to try this. I remember this vividly still.. The next game he was hurt ON THE OPENING KICKOFF, for the rest of the game.

Suffice to say it took 7 tries before I could play a quarter of football without best getting hurt. It's almost like the running back's effective injury rating is lower the higher his OVR, and importance to the team.

And it seems to me that the main issue here is that EA's system needs guys to get hurt. It wants to fulfill a quota of guys getting hurt, guys on the injury list, throughout the NCAA. And the VAST majority of injuries happen during tackles. Therefore your running back is much, much more likely to get hurt in the game than any other position. And then on top of that fact, again, it just seems like the better he is, the more guaranteed it is that he'll get hurt. I have run ALL KINDS of dynasties over the past two years and not once have I had a player at that position remain healthy enough to have a Heisman candidate season.

Well I guess I will get to the point, please fix the injury system EA.

More guys need to get hurt off the ball, and injuries need to happen at a relatively fixed rate UNTIL such time as a realistic or rather "desired" number of players are injured around the country.

Last edited by Hellisan; 04-13-2011 at 03:42 AM. Reason: \
Hellisan is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-13-2011, 03:06 AM   #2
Banned
 
MachoFantastic's Arena
 
OVR: 1
Join Date: Sep 2009
I've played ~5 seasons in a dynasty where I'm giving my starting RB like 40-50 carries a game and I have only had I think one guy get injured (excluding the occasional "will return soon" minor injury) and he was a backup.
MachoFantastic is offline  
Reply With Quote
Old 04-13-2011, 03:39 AM   #3
Fan of real schools
 
Hellisan's Arena
 
OVR: 19
Join Date: Jul 2002
Location: San Diego
Posts: 1,893
Blog Entries: 8
Re: Running back injuries in NCAA 11

Quote:
Originally Posted by MachoFantastic
I've played ~5 seasons in a dynasty where I'm giving my starting RB like 40-50 carries a game and I have only had I think one guy get injured (excluding the occasional "will return soon" minor injury) and he was a backup.
Gawd... What the hell am I doing wrong!?

XBox360 or PS3?
Hellisan is offline  
Reply With Quote
Old 04-13-2011, 04:25 AM   #4
MVP
 
poopoop's Arena
 
OVR: 4
Join Date: Sep 2003
Re: Running back injuries in NCAA 11

My RBs rarely get hurt, have only had one RB out for more than a game. They are also the only positon (besides QB) I ever have injuries at. Injuries not a concern for me at all.
poopoop is offline  
Reply With Quote
Old 04-13-2011, 06:57 AM   #5
MVP
 
TDenverFan's Arena
 
OVR: 40
Join Date: Jan 2011
Location: Lehigh Valley
Blog Entries: 8
Re: Running back injuries in NCAA 11

My RBs get hurt a ton. My new Transfer Senior RB (Entering his first and last year of eligibility, 84 ovr) just got injured for 5 weeks in week 1! Luckily my backup (A JR, 80 ovr) was the starter last year, so it's not a huge deal but...
__________________
Football: Denver Broncos
Baseball: Lehigh Valley Iron Pigs
Hockey: Allentown Phantoms
NCAA: The College of William and Mary Tribe


William and Mary Class of 2018!
TDenverFan is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-13-2011, 09:27 AM   #6
Rookie
 
gohogs141's Arena
 
OVR: 2
Join Date: Jun 2006
Location: Arkansas
Re: Running back injuries in NCAA 11

you could try to move his toughness rating to 99...idk if the weight has anything to do with it
gohogs141 is offline  
Reply With Quote
Old 04-13-2011, 09:40 AM   #7
Speak it into existence
 
jeremym480's Arena
 
OVR: 39
Join Date: Oct 2008
Location: Prairieville, LA
Posts: 18,230
Re: Running back injuries in NCAA 11

It seems like my starting HB and starting QB get injured every year. Sometimes one of my WR's will get hurt and rarely anyone else. I don't mind the injuries because I like the challenge of bringing in backups but hopefully, it's mixed up a little more in NCAA 12.
__________________
My 2K17 Boston Celtics MyLeague

Alabama Crimson Tide
Green Bay Packers
Boston Celtics

New Orleans Pelicans
jeremym480 is offline  
Reply With Quote
Old 04-13-2011, 10:30 AM   #8
MVP
 
OVR: 38
Join Date: Jul 2009
Location: Jacksonville,IL
Posts: 3,144
Blog Entries: 15
Re: Running back injuries in NCAA 11

Quote:
Originally Posted by Hellisan
I've been in a number of dynasties with the bulk of my experience coming within my primary league at the Tradition Sports Online website... and a private, online dynasty that I run just for fun and practice, where I'm in the year 2025 or so.

I have never once had a starting running back have a full healthy season, with any of the three teams that I have run with in online dynasties... which spans around 25 to 30 in-game seasons at this point.

Not once.

It culminated when I had only one good running back this year... a 78 OVR guy with 96 speed... So basically he is all speed, nothing else. But the guys behind him were so bad, that I really needed him. So what I did was I limited his carries to about 10 a game. I threw him screen passes and tried to get out of bound when possible... My fullback, who has 90 speed, got about half the carries to keep the load down on him. It worked... Until a few carries into Week 10 when he got hurt for the remainder of the season... Keeping the streak alive as being my starting RB is basically a Madden Curse.

Am I the only one having this problem? Compound this with the fact that some dynasties just don't have much HB talent come through year after year (my main league is this way) and I usually just have one effective halfback at the beginning of a year. That guy is WITHOUT FAIL hurt by Week 3-4..... Usually in the opening week.

I can trace this problem back to the beginning of NCAA 10 when I decided to take the fastest HB in the game (Jahvid Best) for a test drive with Cal to see what an elite speed back could do against defenses.

I put the game on All America default sliders... Started the game, and Best was hurt on the first couple plays of the game... For the rest of the game. I said wow, that's strange, I'll restart because I really want to try this. I remember this vividly still.. The next game he was hurt ON THE OPENING KICKOFF, for the rest of the game.

Suffice to say it took 7 tries before I could play a quarter of football without best getting hurt. It's almost like the running back's effective injury rating is lower the higher his OVR, and importance to the team.

And it seems to me that the main issue here is that EA's system needs guys to get hurt. It wants to fulfill a quota of guys getting hurt, guys on the injury list, throughout the NCAA. And the VAST majority of injuries happen during tackles. Therefore your running back is much, much more likely to get hurt in the game than any other position. And then on top of that fact, again, it just seems like the better he is, the more guaranteed it is that he'll get hurt. I have run ALL KINDS of dynasties over the past two years and not once have I had a player at that position remain healthy enough to have a Heisman candidate season.

Well I guess I will get to the point, please fix the injury system EA.

More guys need to get hurt off the ball, and injuries need to happen at a relatively fixed rate UNTIL such time as a realistic or rather "desired" number of players are injured around the country.

You have this problem too?
DerkontheOS is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:28 PM.
Top -