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NCAA Football 12 GAMEPLAY - 7 min. of Texas A&M vs. LSU

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Old 06-27-2011, 05:13 PM   #33
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Re: NCAA Football 12 GAMEPLAY - 7 min. of Texas A&M vs. LSU

Quote:
Originally Posted by Whammer
Not sure if we're being put on here. Video says "private", yet most are responding like they can see it. Could just be a cruel prank being played.
Looks like some of us saw it before it got set to private. Don't know why that happened..

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Old 06-27-2011, 05:24 PM   #34
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Re: NCAA Football 12 GAMEPLAY - 7 min. of Texas A&M vs. LSU

My feedback is this:

Point #1:
Def players still have Psychic Procederal AWR dealing with the ball.
Guys swatting the ball with perfect timing eventhough their back's to the QB/Play.

Point #2:
LB Super Jump/Ball Trajectory.
There is no such thing as a 15 yrd pass over LB's head in this game.

Point #3:
Block Shedding "MUST" be toned down.
Part of the reason some plays (Read, Option etc...) are blown up before they can develope is due to such High Block Shedding.

Point #4:
Blocking, Blocking, Blocking
Not one Bull Rush that drives the OL/RB back into the QB.
ALL DE pressure is from the Swim Move only (in every Video)
RB's are "Stonewallling" Blitzers at the POC (a cut block or something would go a long way towards the Realism dept)

Point #5:
We will have to Tone Down the Off Agility/Def Pursuit ratings.
Players are changing direction on a dime because these ratings are so high.

Point #6:
Many Ball Carrier's Truck rating must be increased/Strength decreased so that they run with more "Agressiveness" while not breaking every tackle.
They are running the Rock like girls in this game.
What ever happend to those Agility Animations from Old Gen were backs put their hands on the ground to keep balance after contact?

I'll stop here, because I'm really looking forward to some College Football and don't want to ruin playing the game when I get it.
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Old 06-27-2011, 05:27 PM   #35
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Re: NCAA Football 12 GAMEPLAY - 7 min. of Texas A&M vs. LSU

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Originally Posted by Gotmadskillzson
Some things I noticed.........

6. Deep passing plays seem to be open all day. Grant it the guy only completed one, but WRs across the field were open deep with a good 4 yard step on the CBs.
I gurantee you this has to do with the complaints of DB's mirroring WR's routes

In all of these videos since they were on default settings and the CB's were still getting roasted tells me the pass coverage slider right away will have to be increased and don't even have to play the game to make that judgment

So you don't get DB's mirroring routes anymore which is great but in return because it's EA you now get 4-5 yards of seperation by all recievers LOL!

Either the pass coverage slider will quickly get boosted up by the community or the Speed Threshold slider will be used to cut down on seperation unless they release a Tuner to fix the issue
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Old 06-27-2011, 05:33 PM   #36
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Re: NCAA Football 12 GAMEPLAY - 7 min. of Texas A&M vs. LSU

Yea, the video is set to private. Damnit!!
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Old 06-27-2011, 05:34 PM   #37
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Re: NCAA Football 12 GAMEPLAY - 7 min. of Texas A&M vs. LSU

Quote:
Originally Posted by Playmakers
I gurantee you this has to do with the complaints of DB's mirroring WR's routes

In all of these videos since they were on default settings and the CB's were still getting roasted tells me the pass coverage slider right away will have to be increased and don't even have to play the game to make that judgment

So you don't get DB's mirroring routes anymore which is great but in return because it's EA you now get 4-5 yards of seperation by all recievers LOL!

Either the pass coverage slider will quickly get boosted up by the community or the Speed Threshold slider will be used to cut down on seperation unless they release a Tuner to fix the issue
I always thought that to increase the difficulty and even to help with some realism in stats (game scores to RB AVG) it was better to go high on the Speed Threshold. Always used it somewhere like 65 or 70.
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Old 06-27-2011, 05:43 PM   #38
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Re: NCAA Football 12 GAMEPLAY - 7 min. of Texas A&M vs. LSU

There needs to better WR jamming and more jostling for position when WR and CB are running down the field. As it is now, it is just a sprint to the spot where the route suppose to end up at. And after so many yards, it seems like the CB either slows down or come to a stop or something in order for WRs to be getting that much seperation on verticals and deep passing routes.
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Old 06-27-2011, 05:44 PM   #39
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Re: NCAA Football 12 GAMEPLAY - 7 min. of Texas A&M vs. LSU

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Originally Posted by Cj7298419
Yea, the video is set to private. Damnit!!
I still say we are being played. There is just too much detail in far too many of these replies. They are just putting us on. There is no video, it's just someones idea of a joke.
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Old 06-27-2011, 05:48 PM   #40
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Re: NCAA Football 12 GAMEPLAY - 7 min. of Texas A&M vs. LSU

Quote:
Originally Posted by Whammer
I still say we are being played. There is just too much detail in far too many of these replies. They are just putting us on. There is no video, it's just someones idea of a joke.
Uhhh no, unless you are being sarcastic
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