In the "Wow! Looks like the Triple Option doesn't work again!" thread I noticed a few people commenting about how it's impossible to run this offense in the game. This is not the case! There may not be cut blocking in the NCAA games, but it is possible to run an option based offense! And this thread contained a ton of great advice on how to run it.
With the new custom playbooks, I have decided to change my playing habits from being a run heavy I-Form offense and instead make a playbook that lives and dies on the option offense! (Flexbone, Wishbone, I-Form Option and some spread option). So I'm attempting to make a centralized thread where option experts, and those hoping to better understand it (or make it their primary offense) can discuss and learn. I'm a novice to running these kind of offenses, I have a very elementary understanding of how it works...but I'll share what little I know and hope some smarter people come in here and help us all out.
Running and option offense in NCAA can be challenging and frustrating. And I believe a lot of it has to do with offensive expectations: With a ton of teams using a spread offense in college football these days, scoring has kind of gotten out of hand. There are tons of teams that live and die on the big play...and this is even more so in the video game world. Everyone has their "money plays" they can use to convert a 3rd and 7 or to put six on the board when in the red zone. They know which plays are more likely to cause break downs in coverage and keep them in their back pocket and take advantage of them to take a big chunk of the field when they need it. Running a triple option offense, you have to chip away at the field and keep an eye on the clock. 3 yards here, 4 yards there, maybe a 10 or 12 yard play...if you've dedicated yourself to running a very run heavy i-form offense, then you know how much patience it takes. But most of the people I've played against IRL and online, love to throw the ball.
Another big part of the triple option offense (and why it doesn't work as well in the game as it does in real life) is deception. Watching a team successfully running it is a beautiful thing. Just like a perfectly executed play action pass, players on the field and camera men up in the booth are fooled regularly...except with a triple option offense clicking, this happens much more often. The problem when translating this to NCAA, is that you always know which player has the ball. If there were a giant glowing ring around someone in real life, this offense would not work as well on Saturday's either.
When I'm under center getting ready for a passing play, this is what I'm doing: Before the ball is even snapped I'm looking at the safeties to see how they're lined up. Check out the linebackers to see whether they're showing blitz, lined up in man coverage to a slot WR or a TE (possibly creating a mis-match), or see if they're lined up expecting a run to go a certain way...If I can't tell what they're doing so I'll put a guy into motion to see what kind of coverage they plan to do once the ball is snapped. Once the ball is snapped, I take a look at the safeties to see which way they move, in order to designate whether they're in a cover 2 or cover 3 defense and then I keep that in mind as I watch for routes to open up down the field.
That's a lot of information for your brain to straighten out in ten seconds.
In an option offense, you're doing many of the same things you do for a passing play as you try to mentally predict what the defense is doing. BUT only a second after the ball is snapped you have to make a number of reads in a split second and react even faster.
In a very basic explanation: The first thing you'll do is look at the DE on the direction the play is going. He's the guy you're going to read. UNLESS, there's an outside linebacker there who's also playing the run...or if a safety comes down. Keep an eye on him as you snap the ball...if he heads outside, you give it to the FB...if he crashes in, you take it...and from there you have to instantly switch your attention to other defenders and decide whether you have room to make a play or whether it's safe to pitch. There will be many times where instead of conceding to the fact you're going to lose a few yards or gain one or two, you'll force a pitch to try to gain some yardage and you'll soon find yourself in a ton of trouble, wishing you'd chose to have your QB take his lumps...and trust me, you're going to want to recruit more quick QB's than normal.
It takes a TON of practice to figure out what you're going to do once you hike that ball, and it takes a lot more dedication to learning the reads than any other offense. I've seen people try to run it, know what reads to make and then panic every single time the ball is snapped, make a wrong decision and lose yardage on every play. I went through it myself. It took ten full games of this before I started to become even below average at making the correct reads and actually scoring some points. Many give up way before that and either declare the option is a stupid archaic system, throw the controller and yell things about EA developers mother's or declare that the engine is completely broken.
I'm not going to get any further into the mechanics of it (like I said earlier, I'm a novice, I don't want to be giving people horrible advice and I'm here to learn as much as I am explain what little I know) so I'll leave it up to the experts who know what they're talking about much more than I do:
Paul Johnson Explaining how the GT offense works:
http://www.youtube.com/watch?v=MSR3Y-yl1iQ
The I-Form Triple Offense
http://www.youtube.com/watch?v=UsBECjYmaAw
The Wishbone
http://www.youtube.com/watch?v=B1U0wOaDV3g
Flexbone Triple Option
http://www.youtube.com/watch?v=-eBsp...el_video_title
Spread Option
http://www.youtube.com/watch?v=y0jS-hDVvBc
Playlist of 55 Flexbone Option videos, so you can see it in action:
http://www.youtube.com/results?sugge...ds%2C+playlist
Veer Offense Explained:
http://www.coachwyatt.com/veerexplained.html