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How will you use player editing in dynasty?

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Old 07-09-2011, 10:37 PM   #41
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Re: How will you use player editing in dynasty?

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Originally Posted by RamblinWreck21
That's a pretty cool idea. Are you going to start in Year 1 or simulate the first 14 years?

Probably just do it year one. The last several years of this dynasty I've recruited roughly 10 3 stars a year so my team isn't unrealistically stacked with talent. Lot of underclassmen in starting roles this season and I'd like to see them grow and not just disappear and start all over.

That has always been my least favorite part of dynasty, the feeling you get when you end a dynasty, like it was all for nothing. The more I think about this the more excited I'm getting.
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Old 07-09-2011, 10:41 PM   #42
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Re: How will you use player editing in dynasty?

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Originally Posted by MattUM2
Is the patch already out for the game now to be downloaded.

I would think if we can edit anything then we would be able to edit Height, Weight, Class and such.
This! How do you know?

The medical redshirt thing is important, but more importantly, I'll use it to make dynamic ratings adjustments for rivalry games, especially where players on the rise are involved. Player regression through ratings reductions is also on my radar screen. Simulating the dynamic player performance system of Madden...
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Old 07-09-2011, 11:43 PM   #43
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Re: How will you use player editing in dynasty?

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Originally Posted by adamcsay
as opposed to taking a freshman recruit and changing their rating to 99 in everything every year? i don't see why ea would give us the option to edit ratings but not class. if i wanted i could just use my imagination.
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It's not so much editing the ratings/having a guy develop for 8 years....but a player theoretically could have say 6, 7, etc years of stats which seems like it could glitch the game, or glitch something small at least
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Old 07-09-2011, 11:53 PM   #44
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Re: How will you use player editing in dynasty?

Fixing Height/Issues
Creating Breakout Players for other teams
Editing Body-sizes for players(especially for small players)
Ovr cap at 93-95 for all players
Booms/Busts for teams
Making players differ from each others
Certain Rating caps for postion/style of players. 70 Truck for Scat backs
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Old 07-10-2011, 12:19 AM   #45
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Re: How will you use player editing in dynasty?

first, i will give the in game player progression a chance, if it sucks i will do edits as needed. I will though edit all QB's carrying to at least 80 for scrambling and they wont fumble the ball as much.
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Old 07-10-2011, 12:40 AM   #46
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Re: How will you use player editing in dynasty?

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Originally Posted by All-Vol
I'm seriously considering editing in my entire current team from '11, including my latest recruiting class.(15 years deep) Anyone else considering this? It seems that full editing could really give you the opportunity to continue your dynasty forever.
Very nice. I'd love to see this. I didn't play much 11 but we had a deep 10 OD and I'd love to pick up there after 5 or so seasons. I doubt my guys would go for it but I'd love it. I might do it for an offline dynasty.

GREAT IDEA!!!
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Old 07-10-2011, 04:44 AM   #47
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Re: How will you use player editing in dynasty?

In NCAA 11 Alabama was so stacked I set the depth chart so Mark Ingram was the QB and McElroy as the RB...it was pretty fun to play against them
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Old 07-11-2011, 11:49 AM   #48
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Re: How will you use player editing in dynasty?

Any word yet if we can edit what class a player is in...allowing medical redshirts?
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