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Once again, the lack of medical redshirts irritates me.

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Old 08-21-2011, 02:16 AM   #9
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Re: Once again, the lack of medical redshirts irritates me.

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Originally Posted by bkrich83
Yeah I am sure that is merely a 20 minute, 50 line fix.
Right... That wasn't the most accurate statement by the OP.
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Old 08-21-2011, 02:30 AM   #10
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Re: Once again, the lack of medical redshirts irritates me.

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Originally Posted by kenyon072
2nd game of the season, Vincent Smith goes down for 8 weeks. Next game, Denard Robinson goes down for 11 weeks. They would have both been eligible for a medical redshirt, but EA doesn't want to spend 20 minutes to write 50 lines of code to implement them.

Thanks, EA!
In most cases that I've seen going down for 8 games will not make a player eligible for a medical redshirt in real life.
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Old 08-21-2011, 02:39 AM   #11
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Re: Once again, the lack of medical redshirts irritates me.

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Originally Posted by NCoffey
Can you edit class? If so what are the restrictions regaurding medical red shirts (in real life, since they don't exist in game)? i'd like to do the same in my dynasty as needed.
You can't edit classes within your dynasty yet, but I think they're adding that ability in with the next patch.

As for the guidelines to qualify for a medical hardship waiver:
1. The injury has to happen during the first half of the season
2. The player has to have played at least 1 game, but not more than 20% (or maybe 30%, I've seen both numbers) of games in the season. So in a 12 game season, if the player plays in more than 3 games, they wouldn't be eligible.

Those are really the only 2 that would apply in this game.
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Old 08-21-2011, 04:30 AM   #12
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Re: Once again, the lack of medical redshirts irritates me.

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Originally Posted by Baughn3
You can't edit classes within your dynasty yet, but I think they're adding that ability in with the next patch.

As for the guidelines to qualify for a medical hardship waiver:
1. The injury has to happen during the first half of the season
2. The player has to have played at least 1 game, but not more than 20% (or maybe 30%, I've seen both numbers) of games in the season. So in a 12 game season, if the player plays in more than 3 games, they wouldn't be eligible.

Those are really the only 2 that would apply in this game.
Right, i was just going to say that. I dont think that #1 is really a guideline, i think it mainly follows the 2nd one. I remember a few years back, Travis Beckum got hurt at Wis in the 2nd or 3rd game of the year, and would have been eligible for a redshirt, but chose to go pro instead.
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Old 08-21-2011, 06:35 AM   #13
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Re: Once again, the lack of medical redshirts irritates me.

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Originally Posted by bkrich83
Yeah I am sure that is merely a 20 minute, 50 line fix.

Doesn't sound like a tough programming job to me and I work in web based software development. But hey, if your compulsion for backing EA at every turn is THAT strong, back away.
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Old 08-21-2011, 07:42 AM   #14
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Originally Posted by Old School SD Fan
Doesn't sound like a tough programming job to me and I work in web based software development. But hey, if your compulsion for backing EA at every turn is THAT strong, back away.
If it's that easy then why isn't in the game? I think you underestimate the difficulty in it.


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Old 08-21-2011, 08:23 AM   #15
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Re: Once again, the lack of medical redshirts irritates me.

Probably because EA views it as a low priority.

You already have the code for adding and removing red shirts and for having injuries in the game. Make a condition to where if a player gets injured under certain guidelines the player can slap a red shirt on the player. Relabel this new red shirt as a medical red shirt. The real code writing at least from my perspective would be the middle of the season aspect to it. Even then you still have the code for removing red shirts in the middle of the season so why not flip it around and allow a player to add if certain conditions are met.

EA could go one step further by allowing an option for anytime medical red shirt placements as well that way people can follow along with the actual real life season applying medical red shirts as needed to those injured in real life.
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Old 08-21-2011, 11:39 AM   #16
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Re: Once again, the lack of medical redshirts irritates me.

Quote:
Originally Posted by kenyon072
2nd game of the season, Vincent Smith goes down for 8 weeks. Next game, Denard Robinson goes down for 11 weeks. They would have both been eligible for a medical redshirt, but EA doesn't want to spend 20 minutes to write 50 lines of code to implement them.

Thanks, EA!
Well they could do that. And while there at it fix the unrealistic amount of INJURYS that happen to starting QB's and RB's.
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