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NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Old 07-21-2011, 02:27 AM   #161
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Re: Possible roster glitch

After one half Derron Thomas (QB#5) in CcAaRrSsOoNn3's roster (with adjusted strength to 80) he has the following numbers - 3 for 5 passing for 67 yds / 7 car for 71 yds with a long of 61... So really other than his huge run I dont know exactly what to think. is this a "soft fix" for QBs?

I'll play the 2nd half & report back.
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Old 07-21-2011, 02:27 AM   #162
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Quote:
Originally Posted by buckeye02
Things like this happen every year for the NCAA series. The great hope is that this can be fixed with a tuner and not a patch. They could put out a tuner fix in a few days, patch is a few months likely.

I wish that EA would acknowledge this so I would know what to do. We dont want to continue editing rosters if this cant be fixed without someone having to rename them once its patched. If thats the case, Ill play Road to Glory in the meantime.
I was planning on playing RTG with auto-named players in the meantime as well. Anyone, thoughts on how to speed up the communication process with EA? Who can we message on Twitter? I'd like to send them a link to this thread.
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Old 07-21-2011, 02:28 AM   #163
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Re: Possible roster glitch

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Originally Posted by northface28
Wait till news of this spreads and guys find out theyre wasting time making edits, theyll burn this B down.

This is massive black eye for EA, even if it is fixed, this hurts, a lot. Can anyone play a option team and see if they try anything wonky? Just out of curiosity.
All I got to say is they lost another $60 last week. I've had to put so much into getting NCAA to play decent that I didn't want to do it again for Madden. It was only going to cost me $35 with Amazon giftcards, but not even worth the potential problems. They have a lot of problems to fix... a lot!

I'm about to go to bed so I wont' get to it until tomorrow afternoon, but I was going to do a game with Oregon and Army to see how SN's sliders would hold up. I guess I can do it with named rosters to see how bad it is.
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Old 07-21-2011, 02:28 AM   #164
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Re: Possible roster glitch

GT threw 12 times with a named QBs 3 times without names.. Just tested a half
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Old 07-21-2011, 02:28 AM   #165
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Re: Possible roster glitch

If you make a player from scratch with Denards exact ratings, what does his tendency turn out to be then?? Is his ratings truely a balanced player???

95 speed
99 accel

90 THP
83 THA

Leans towards scrambler, but still close to looking balanced. Im just curious if a player is created exactly like denard from scratch is he balanced or a scrambler.
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Old 07-21-2011, 02:29 AM   #166
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Re: Possible roster glitch

I did a dynasty sim. It looks like no quarterbacks rush at all.
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Old 07-21-2011, 02:29 AM   #167
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Re: Possible roster glitch

Quote:
Originally Posted by Gotmadskillzson
The bigger problem is that it just isn't QBs, it is random positions on every team that is changed, ALONG WITH THE QB.

So therefore we have to comb through every position just to make sure they are on the correct tendancy, if not we have to greatly alter ratings to put them on the correct tendancy.

Not only is that time consuming, but you will have some people too weak and some people too strong.

Since different people change to their correct tendancy with different ratings. Some have to be too high, some too low.

See what I mean ?
I know what you're saying. I found Balanced and Speed HB's are swapped as well after naming after doing a quick ALL team roster sort and running down the list.
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Old 07-21-2011, 02:29 AM   #168
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Re: Possible roster glitch

Sad part is we finally got QB's that take off and the whole game might be messed up because of it
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