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NCAA Football 12 Title Update #2 Details

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Old 08-05-2011, 03:31 PM   #433
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by Mobaby
Tendencies? Care to elaborate?
Its really more player attributes. The prime example I've seen in the OS threads are around the Michgan QB who has default ratings that would make him a scrambler. Apparently when you eidt a player, the raitngs change; in this case, the QB apparently goes to a Blanced QB and all his attribute ratings change: speed, acceleration, elusiveness, etc.
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Old 08-05-2011, 03:35 PM   #434
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by Mobaby
So I don't need to restart? Sweet.

What is the glitch though?
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Old 08-05-2011, 03:35 PM   #435
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by billysims
Its really more player attributes. The prime example I've seen in the OS threads are around the Michgan QB who has default ratings that would make him a scrambler. Apparently when you eidt a player, the raitngs change; in this case, the QB apparently goes to a Blanced QB and all his attribute ratings change: speed, acceleration, elusiveness, etc.
His ratings do not change (Unless you edit him). His tendency simply changes so he will not scramble.
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Old 08-05-2011, 03:37 PM   #436
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by Mobaby
Tendencies? Care to elaborate?
If you edit a player's name:

Scrambling QBs stay in the pocket.
Small Speed HBs will try to power over D Line Men
Pocket Passing QBs scramble

Etc.
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Old 08-05-2011, 03:44 PM   #437
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by TDenverFan
If you edit a player's name:

Scrambling QBs stay in the pocket.
Small Speed HBs will try to power over D Line Men
Pocket Passing QBs scramble

Etc.
Pocket passers are not affected; balanced QB's will try and scramble.
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Old 08-05-2011, 04:06 PM   #438
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Re: NCAA Football 12 Title Update #2 Details

So, that's mainly it? Do you guys think I could start my dynasty or should I wait? It doesn't seem to be THAAAAAAT big of a deal. Although annoying.

Last edited by Mobaby; 08-05-2011 at 04:09 PM.
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Old 08-05-2011, 04:13 PM   #439
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by TheTodd84
The psychic DBs in this game are worse than last year and the superman linebackers are worse, too. It makes the passing game almost impossible and incredibly unrealistic. This HAS to be fixed. If it is not fixed, this game is getting traded in. It's getting to be ridiculous and a game-killer. You know what would fix this problem? Real-time physics. But that's like pulling teeth on here, so I won't mention it further than that.

Absolutely my #1 beef, I'm being forced to play on Freshman level in my OD with CPU D sliders maxed out, because even Varsity with zeroed out CPU sliders is frustratingly unplayable for me. Between the super LB'ers and the psychic DB's you rarely have a receiver open. It's terrible play balancing, and there's no reason a level as low as Varsity should have the CPU D playing like its on Heisman level. CPU D player ratings are absolutely irrelevant on Varsity, I haven't wasted my time trying AA or Heisman.
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Old 08-05-2011, 05:03 PM   #440
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by Old School SD Fan
Absolutely my #1 beef, I'm being forced to play on Freshman level in my OD with CPU D sliders maxed out, because even Varsity with zeroed out CPU sliders is frustratingly unplayable for me. Between the super LB'ers and the psychic DB's you rarely have a receiver open. It's terrible play balancing, and there's no reason a level as low as Varsity should have the CPU D playing like its on Heisman level. CPU D player ratings are absolutely irrelevant on Varsity, I haven't wasted my time trying AA or Heisman.
Super LB's are worse? I thought they were worse last year although they're still pretty bad. I'm using SN's sliders btw.
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