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NCAA Football 13 Gameplay Trailer

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Old 04-20-2012, 11:36 PM   #241
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Re: NCAA Football 13 Gameplay Trailer

A shovel pass???!! Oh EA, that's actually a GREAT addition.


I don't see how you can think EA is bumming you guys out anymore.
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Old 04-21-2012, 06:02 AM   #242
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by WatsonTiger
A shovel pass???!! Oh EA, that's actually a GREAT addition.


I don't see how you can think EA is bumming you guys out anymore.
Compare it to what we've had without it.

You're running out of the pocket as a QB and a WR/RB is standing there alone, 3 feet in front of you. Previously, we had to stop, set, then throw. This leads to a ton of hits and bad throws.

Also why do you act like EA only added 1 feature? This was one of the smallest features.
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Old 04-21-2012, 12:31 PM   #243
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by Illustrator76
That's my point. In the Jimmy Graham play he naturally began running at a slight angle and caught the ball in stride. In the EA video the TE does a cut and begins completing his out-route only to magically cut, turn on a dime and change his out-route unrealistically into a corner route just as the QB releases the ball.

All I am saying is that I fear this will unfairly negate good defense, which isn't cool. You beat defenses by calling good routes AND making good throws, and my fear is that guys will just be able to call any route they want to because they will just be able to "lead throw" it into something else. I guess we will just have to wait and see kind sir (and I use the word "kind" VERY loosely, lol).
You can't lead far enough to really make this happen. In the initial build I played in January it was so powerful that you could turn a streak into a deep comeback. It was definitely too powerful back then. Based on our feedback they tuned the effect WAY down to where it is currently.

There ARE a couple of route/lead combinations where I think the receiver "snaps" to the path of the ball a little too quickly, but I provided that as feedback this week, my hope is it can be tuned a little. It's only noticeable if
you are really looking for it, and it's just an animation issue but I would like to see there be a little bit more "lag" in the adjustment.
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Old 04-21-2012, 12:50 PM   #244
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by Illustrator76
That's my point. In the Jimmy Graham play he naturally began running at a slight angle and caught the ball in stride. In the EA video the TE does a cut and begins completing his out-route only to magically cut, turn on a dime and change his out-route unrealistically into a corner route just as the QB releases the ball.

All I am saying is that I fear this will unfairly negate good defense, which isn't cool. You beat defenses by calling good routes AND making good throws, and my fear is that guys will just be able to call any route they want to because they will just be able to "lead throw" it into something else. I guess we will just have to wait and see kind sir (and I use the word "kind" VERY loosely, lol).
Here is what I disagree with you about. In real football receivers change their routes based on what the defense is doing. In the play from the trailer the TE is running an out route, but as soon as he gets out of his cut there are two defenders where his route was originally designed to go. In real life that receiver wouldn't keep running the route into coverage, the player would look for an open area and run there. That is what this is simulating.

The logic for a player to change their route like that isn't in the game. Instead of completely taking that part of football out of the game, the devs are giving the user the ability to make that play.

You say its negating good defense, but it is really better offense. That safety was put in a no win situation where he had to cover both the WR and TE running through that area. The WR was able to hold the safety just long enough for that pass to be completed.
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Old 04-21-2012, 12:51 PM   #245
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by ShaunLMason
You can't lead far enough to really make this happen. In the initial build I played in January it was so powerful that you could turn a streak into a deep comeback. It was definitely too powerful back then. Based on our feedback they tuned the effect WAY down to where it is currently.

There ARE a couple of route/lead combinations where I think the receiver "snaps" to the path of the ball a little too quickly, but I provided that as feedback this week, my hope is it can be tuned a little. It's only noticeable if
you are really looking for it, and it's just an animation issue but I would like to see there be a little bit more "lag" in the adjustment.
I realize I am "chasing" you all over the place but I just want the game to hopefully be as polished as possible. lol

Can you checkout this thread and hopefully pass this info on to Mike Scantlebury so maybe there is a way to better tune the existing AI for the OL/DL in NCAA 13.

http://www.operationsports.com/forum...rolled-de.html
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Old 04-21-2012, 01:06 PM   #246
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by Catamount53
Here is what I disagree with you about. In real football receivers change their routes based on what the defense is doing. In the play from the trailer the TE is running an out route, but as soon as he gets out of his cut there are two defenders where his route was originally designed to go. In real life that receiver wouldn't keep running the route into coverage, the player would look for an open area and run there. That is what this is simulating.

The logic for a player to change their route like that isn't in the game. Instead of completely taking that part of football out of the game, the devs are giving the user the ability to make that play.

You say its negating good defense, but it is really better offense. That safety was put in a no win situation where he had to cover both the WR and TE running through that area. The WR was able to hold the safety just long enough for that pass to be completed.
Now that is a very good point because when looking at the real life Graham play, that is exactly what happened. Graham made an adjustment to run towards more open space and Brees threw the ball accordingly.

That said, it all would come together wonky without the added element of receivers also "looking" for the open space as well as the ball. For example, if the QB had thrown that pass on the route, not to the open spot, in Madden the TE probably still follows the path of the ball but Graham would have continued on his adjusted route making the pass likely incomplete. I think that's what Illy is talking about.

If the early reaction is toned down enough, it should drastically reduce that "receiver finding the open field" aspect of this feature, thankfully, imo. I think receivers need to have an entirely different system to look for the open spot, not having this system equate to that. They can wait and add that next year. lol
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Old 04-21-2012, 01:50 PM   #247
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Re: NCAA Football 13 Gameplay Trailer

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Originally Posted by krisxsong
Also why do you act like EA only added 1 feature? This was one of the smallest features.
Oh no, I'm aware they added others. But that's what really stuck out at me. Surprised that didn't get more attention.
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Old 04-21-2012, 03:12 PM   #248
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Re: NCAA Football 13 Gameplay Trailer

The UNT Mean Green getting some trailer love!

Nice.
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