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Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)

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Old 11-13-2024, 06:55 PM   #569
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)

Hey playmakers! I was wondering which difficulty is the most realistic for cpu vs cpu. I know you use varsity but other people says all American is the most realistic but I want to hear it from you which one is most realistic. Thank you and have a wonderful day.
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Old 11-14-2024, 08:36 PM   #570
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)

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Originally Posted by Zuddyyy
Hey playmakers! I was wondering which difficulty is the most realistic for cpu vs cpu. I know you use varsity but other people says all American is the most realistic but I want to hear it from you which one is most realistic. Thank you and have a wonderful day.
Well based on previous feedback from EA I think they said All Pro in Madden represents true player ratings. I know that is a totally separate game from NCAA

But in my years of testing and observing gameplay I've always felt the player ratings on Varsity and Pro level have always stood out more for CPU vs CPU games.

I believe it was khalib that used to do those under the hood ratings threads and compare the variables. His findings were really informative and the lower levels always seemed provide a more equal outcome.

I don't have his older threads saved but I'd definetly recommend if you can go back and read his findings.
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Old 11-17-2024, 02:15 AM   #571
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)

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Originally Posted by MussoPini23
So, do we have a consensus for sliders - Varsity level - low tier Dynasty with me & 2 other buddies - Sam Houston, Temple & GA Southern - I've seen a few variations, just want to get the latest - also, we are usually under 10Qtrs, do u recommend bumping that to 10 & above? Thanks for all the work / testing all!!!
Front page is still the base settings as of now....

There was a recent set posted a few days ago with suggested modifications based off the base set.

That set is what I've been testing for the past few days and it plays really well.

I Should have everything finalized and updated early part of this week.
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Old 11-18-2024, 09:11 PM   #572
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)

Great sliders, getting a lot of different results in CPU vs CPU.

I’d like to see more fumbles and interceptions. Any slider adjustment recommendations that can be made to see this happen in the CPU vs CPU set? Thank you
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Old 11-19-2024, 12:20 PM   #573
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)

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Great sliders, getting a lot of different results in CPU vs CPU.

I’d like to see more fumbles and interceptions. Any slider adjustment recommendations that can be made to see this happen in the CPU vs CPU set? Thank you
Do you have both Ball Hawk and Heat Seeker Turned On?
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Old 11-19-2024, 12:33 PM   #574
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)

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Do you have both Ball Hawk and Heat Seeker Turned On?
Ball hawk is on, heat seeker is off. My cpu vs cpu sliders are the exact same as yours posted on 10/23.
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Old 11-19-2024, 01:16 PM   #575
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)

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Ball hawk is on, heat seeker is off. My cpu vs cpu sliders are the exact same as yours posted on 10/23.
Ok try a few changes

30 Interception and change Heat Seeker to ON
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Old 11-19-2024, 04:22 PM   #576
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)

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BASE SET UPDATED AS OF 11/19/24

The Base Settings were designed for the most competitive CPU Matchup on this GAMEPLAY LEVEL.

NO SWITCH DEFENSIVE RULE /NO USER CATCHING IS NEEDED ON THIS LEVEL

CLASSIC PASSING IS RECOMMENDED FOR TRUE USER QB RATINGS.

CAMERA (USED WIDE FOR ALL TESTING) FEEL FREE TRY OTHER OPTIONS

VARSITY LEVEL (User vs CPU)

GAME SETTINGS
Difficulty: Varsity
Quarter Length: 12 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 20 Seconds
Defensive Ball Hawk: ON
Defensive Heat Seeker Assist: OFF
Injuries: 25
Fatigue: 75
Player Speed parity Scale: 45.....(Set was modified to fit around this threshold. Other thresholds may render different results)

Penalties
Offside: 80
False State: 95
Offensive Holding: 55
Facemask: 80
Illegal Block in the Back: 55
Roughing the Passer: 50
Defensive Pass Interference: 95

PLAYER SKILL
QB Accuracy 10
Pass Blocking 30
WR Catching: 45

Run Blocking: 5
Ball Security: 45

Reaction Time: 50
Interceptions: 25
Pass Coverage: 50

Tackling: 25.......................(I USE 20 TO MAKE IT MORE DIFFICULT TO STOP THE TOP RB'S)

CPU Skill
QB Accuracy: 40
Pass Blocking: 70
WR Catching: 45

Run Blocking: 95
Ball Security: 45

Reaction Time: 85................(SET CPU TO 100 FOR CONFERENCE CHAMPIONSHIP & PLAYOFF GAMES)
Interceptions: 50
Pass Coverage: 85...............(SET CPU TO 100 FOR CONFERENCE CHAMPIONSHIP & PLAYOFF GAMES)

Tackling: 75

SPECIAL TEAMS
FG POWER 55
FG ACCURACY 30
PUNT POWER 55
PUNT ACCURACY 90
KICK OFF POWER 55

NO AUTO SUBS ONLY USING THE FATIGUE SETTING OF 75
Updated the USER vs CPU Varsity Sliders.

I spent a few day testing out DocTony suggestions and liked his modified CPU passing game setup.

I also scaled back the CPU skill position sliders to equal that of the USER WR's and RB's.

On the Defensive side of the ball I did reduce the PASS DEFENSE SLIDERS for the CPU just a bit. However as mentioned in the Slider Notes I would highly suggest bumping them up to 100 for your Conference Championship games or Playoff Matchups for a more challenging experience.

I've been working on this level for a number of years so if some settings appear too high for you trust me as you get deeper into your Dynasty years your going to want the sliders to hold up long term.

The Adoptive AI makes this level far more competitive than in years past. But the sliders can also be used to modify and enhance CPU abilities to keep it fun and challenging.

For those playing on Heisman level I'll began the process of updating that set soon.
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Last edited by Playmakers; 11-19-2024 at 04:24 PM.
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