Focus of the Sliders: These sliders are mainly focused on embracing what default Heisman brings to the table, and just give attention to spots where it needs some human-like behavior in gameplay.
The issue with modifying too many sliders is that there is a lot of labbing required to determine which slider value = animation, and in NCAA/CFB/Madden that's not always how it works. Gameplay slider values are one variable, but so are penalty values. But penalty values are layered more depending on which animation you want to see more or less of.
That's why these sliders are very close to default because I don't want to have to compensate and go down rabbit holes. The base game is already so very good, and just some slight tweaks were needed. If there were more ability values like QBA and RBA, it would make customizing the game a whole lot easier, because instead we have values like INT or TAK or PCV that can affect multiple starting and ending animations.
Feel free to try them out. I just want to play my dynasty, so I'm not going to tackle every issue that comes up right away. I tested default for 20 games, then went through and modified values at different ranges, until settling into a good spot.
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11/30/2024 - Happy Holidays, everyone. Long overdue, but here are the updated CFB25 sliders. Enjoy!
Heisman Set - These changes have held up for a bit, and throughout patch updates, so I am pretty happy with the adjustments. The main focus was getting the animations back in sync, and that meant threshold/speed parity had to be revisited. The issue I was seeing on lower threshold was players started to warp together and the animations would play out, but it would be slightly off - like a full tackle animation plays out, but the tackler is on the side of the ball carrier rather than where they should be like behind or at an angle, etc. With the increase in thereshold, the pass coverage and tackling values could be lowered so the game doesn't become too closed down or lose it's dynamic capabilities.
All-American Set - For the AA set, I wanted to balance some values that were more in favor of the User compared to the CPU. So it may make things a tad more difficult, but that is needed on AA as a whole, but not to the point it's impossible to maintain or stop a drive. Along with the change to speed parity/threshold, the User's catching gets a slight drop to help with more of those realistic catches in traffic as I felt they were a bit automatic at times, regardless of the type of hit or location of the football. Interceptions needed to drop a tad as it was too automatic of a pick for any wayward/forced QB pass from the CPU. After that, the tackling animations have really imporoved on Heisman's 49 tak, so I wanted to get the same animation types for the AA set. I think just a bit more chance of broken tackles will help the user decide on what type of tackle they want to make as I tested a lot of hit stick type tackles in open field and in gang-tackle situations.

Matt10's CFB 25 Sliders | "Heisman Refined" - Version 7 || feat. MrHurriicane
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Gameplay Settings
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Difficulty: Heisman
Quarter Length: 11 minutes
Accelerated Clock: On
Minimum Play Clock Time: 15 seconds
Injuries: 30
Fatigue: 52
Player Speed Parity Scale: 60 (Previous: 55)
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Penalties
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Offsides: 65
False Start: 65
Holding: 55
Facemask: 65
Defensive Pass Interference: 65
Intentional Grounding:Off
Roughing the Kicker: Off
All other penalties default 50 or On
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Gameplay Sliders
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USER/CPU
QB Accuracy: 40/40
Pass Blocking: 60/45 (Previous: 55/45)
WR Catch: 40/38 (Previous: 40/35)
Run Blocking: 50/45
Fumbles: 50/50
Pass Defensive Reaction: 50/50
Interceptions: 25/25
Pass Coverage: 50/50 (Previous: 55/55)
Tackling: 49/49 (Previous: 50/50)
Special Teams
FG Power: 50/45
FG Accuracy: 45/45
Punt Power: 50/50
Punt Accuracy: 50/50
Kickoff Power: 50/50
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Matt10's CFB 25 Sliders | All American difficulty | Version 5 || feat. MrHurriicane
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Gameplay Settings
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Difficulty: All-American
Quarter Length: 11 minutes
Accelerated Clock: On
Minimum Play Clock Time: 15 seconds
Injuries: 30
Fatigue: 52
Player Speed Parity Scale: 60 (Previous: 55)
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Penalties
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Offsides: 65
False Start: 65
Holding: 55
Facemask: 65
Defensive Pass Interference:65
Intentional Grounding: Off
Roughing the Kicker: Off
All other penalties default 50 or On
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Gameplay Sliders
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USER/CPU
QB Accuracy: 40/48 (Previous: 40/50)
Pass Blocking: 45/55
WR Catch: 35/45 (Previous: 45/45)
Run Blocking: 45/55 (Previous: 45/50)
Fumbles: 50/50
Pass Defensive Reaction: 50/50
Interceptions: 25/35 (Previous: 35/35)
Pass Coverage:50/50 (Previous: 50/55)
Tackling: 48/55 (Previous: 50/55)
Special Teams
FG Power: 50/50
FG Accuracy: 45/45
Punt Power: 50/50
Punt Accuracy: 50/50
Kickoff Power: 50/50
Video Archive
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V1 Heisman set:
First Half
<iframe width="750" height="422" src="https://www.youtube.com/embed/ziQemQGKBkA?si=PNQ2HUkQmVnbQ9om" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
Second Half
<iframe width="750" height="422" src="https://www.youtube.com/embed/scqMLh2rZ3E?si=s_PWrjdF0lPhaNDL" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
V1 All-American Set:
<iframe width="750" height="422" src="https://www.youtube.com/embed/0TGCojhqaLQ?si=WzU1nD9Y7bQR9-LI" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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Sliders Archive
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