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Corners breaking on the routes faster than the wide receivers

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Old 07-15-2009, 09:46 AM   #33
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Re: Corners breaking on the routes faster than the wide receivers

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Originally Posted by Exonerated
God forbid man coverage actually works this year.
No kidding! Im all for it and your video show nothing unusual. If you ever played the position you know he played it right after getting beat on the line, he undercut his route in hopes the qb will under throw the ball with help on top by the safety.

It also will control cheese online buy throw-every-down guy, who will now have to run the ball a little more.

And BTW, not every DB has bad hands, the quickest and fastest 40 time guys are pushed into the position by coaches, it's a misconception that bad handed WO play that position
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Old 07-15-2009, 09:57 AM   #34
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Re: Corners breaking on the routes faster than the wide receivers

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Originally Posted by boston85
No kidding! Im all for it and your video show nothing unusual. If you ever played the position you know he played it right after getting beat on the line, he undercut his route in hopes the qb will under throw the ball with help on top by the safety.

It also will control cheese online buy throw-every-down guy, who will now have to run the ball a little more.

And BTW, not every DB has bad hands, the quickest and fastest 40 time guys are pushed into the position by coaches, it's a misconception that bad handed WO play that position

His point is not that the corner was able to break into solid position

He was talking about how he did it without having to plant his feet like the receiver had to when he made his cut

What I am saying is that the receiver is going on a route that EA can inplement a specific animation for that route to cut inside

There is no specific planting animation for the corner to cut in to defend the pass therefore his reaction is faster and less realistic looking.

But I am ok with that because EA would then have to inplement tons of corner back or defensive player planting animations due to the fact that they react and are not going on route animations.
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Old 07-15-2009, 09:59 AM   #35
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Re: Corners breaking on the routes faster than the wide receivers

WOW, I can't believe some of the responses here.

Do people legitimately see nothing wrong with that video???

The DB cuts to the right at the exact same moment as the WR does. The difference? The WR has to gather himself to make that cut while the DB shifts without anything taking into account the momentum he has, trailing or not.

Look at this video, 20 seconds in:



The DB reacts to the WR's movements. Not INSTANTLY, but after the WR does something worth reacting to.

I don't have NCAA, so let's get that out there off the bat. But from that video alone, the DB should not turn in until at least a split second after the WR makes the stutter step and cut. It's more of that "psychic" coding that sports game developers are not accounting for in today's games.

Hellisan, you're not crazy and I agree with you 100%.
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Old 07-15-2009, 10:02 AM   #36
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Re: Corners breaking on the routes faster than the wide receivers

yea the CPU DBs are way too good. They take away everything even if it should be open. The curl route is dead like someone mentioned above. There are like 3 routes that work in this game and they aren't automatic. Doesn't help that there is no touch passing either.
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Old 07-15-2009, 10:06 AM   #37
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Re: Corners breaking on the routes faster than the wide receivers

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Originally Posted by Pared
WOW, I can't believe some of the responses here.

Do people legitimately see nothing wrong with that video???

The DB cuts to the right at the exact same moment as the WR does. The difference? The WR has to gather himself to make that cut while the DB shifts without anything taking into account the momentum he has, trailing or not.

Look at this video, 20 seconds in:






The DB reacts to the WR's movements. Not INSTANTLY, but after the WR does something worth reacting to.

I don't have NCAA, so let's get that out there off the bat. But from that video alone, the DB should not turn in until at least a split second after the WR makes the stutter step and cut. It's more of that "psychic" coding that sports game developers are not accounting for in today's games.

Hellisan, you're not crazy and I agree with you 100%.
It's a pathetic attempt to say that the defense is improved in NCAA 10.
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Old 07-15-2009, 10:09 AM   #38
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Re: Corners breaking on the routes faster than the wide receivers

Quote:
Originally Posted by Pared
WOW, I can't believe some of the responses here.

Do people legitimately see nothing wrong with that video???

The DB cuts to the right at the exact same moment as the WR does. The difference? The WR has to gather himself to make that cut while the DB shifts without anything taking into account the momentum he has, trailing or not.

Look at this video, 20 seconds in:



The DB reacts to the WR's movements. Not INSTANTLY, but after the WR does something worth reacting to.

I don't have NCAA, so let's get that out there off the bat. But from that video alone, the DB should not turn in until at least a split second after the WR makes the stutter step and cut. It's more of that "psychic" coding that sports game developers are not accounting for in today's games.

Hellisan, you're not crazy and I agree with you 100%.

I gotta disagree here Pared

The APF video looks worst because the corner is infront of the receiver and cuts back in while not looking at the receiver making the cut behind him.

In the NCAA video the corner is looking at the back of the receiver and can see his cut inside therefore he makes the cut inside

I agree that it is done rather quickly but looks better then the APF one you showed which has the corner trotting downfield and not reacting to the receiver move and once the receiver makes the cut...all of a sudden the corner seems like he has eyes in the back of his head and makes the cut....
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Old 07-15-2009, 10:30 AM   #39
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Re: Corners breaking on the routes faster than the wide receivers

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Originally Posted by Football4Natic
I gotta disagree here Pared

The APF video looks worst because the corner is infront of the receiver and cuts back in while not looking at the receiver making the cut behind him.

In the NCAA video the corner is looking at the back of the receiver and can see his cut inside therefore he makes the cut inside

I agree that it is done rather quickly but looks better then the APF one you showed which has the corner trotting downfield and not reacting to the receiver move and once the receiver makes the cut...all of a sudden the corner seems like he has eyes in the back of his head and makes the cut....
You're actually agreeing with me. It's not about what you think looks better but what is actually true to real world physics.

The point Hellisan is bringing up is that it's a psychic cut, not one that is done in response to what the WR is doing. The WR has the foot plant animation as means of blending the two together... while the DB does not have anything similar.

This harkens back to the terrible Kick coverage in NCAA last year where the players run downfield... then simply make an angled cut while they are running full-speed without any sort of planting to support that cut.

It's just poor coding and the the developers should be on top of their engineers to make sure something like this gets addressed. The guys coding the game should be taking player momentum into account moreso than they are.
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Old 07-15-2009, 10:37 AM   #40
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Re: Corners breaking on the routes faster than the wide receivers

Quote:
Originally Posted by Pared
You're actually agreeing with me. It's not about what you think looks better but what is actually true to real world physics.

The point Hellisan is bringing up is that it's a psychic cut, not one that is done in response to what the WR is doing. The WR has the foot plant animation as means of blending the two together... while the DB does not have anything similar.

This harkens back to the terrible Kick coverage in NCAA last year where the players run downfield... then simply make an angled cut while they are running full-speed without any sort of planting to support that cut.

It's just poor coding and the the developers should be on top of their engineers to make sure something like this gets addressed. The guys coding the game should be taking player momentum into account moreso than they are.

True that....I give you that point.

But you can't say we need real life physics over what looks real.

When the Corner in the APF video shows you the real physics based on having eyes in the back of the head and knowing that the receiver behind him has made a move.

At least in NCAA the corner is looking directly at the receiver and reacting to his cut...It may not be real physics based cut but he is looking at the receiver as oppose to the APF video where the corner is not reacting based on what he sees. He is reacting based on what he cannot see but the code in the game tells him to cut since the receiver has cut.

Both are bad examples...We cannot want real life physcis and not want realistic reaction based on where the defender is looking.
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