07-28-2010, 01:37 PM
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#28
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Live Action, please?
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
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Re: Recruiting takes a step back
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Originally Posted by ycbs |
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Put me in the 'Love recruiting this year' category. I think it's miles ahead of last year. I'm a numbers guy and I love to see exactly how stuff works, so this system is right up my alley. I know it may not be the absolute most realistic, and usually I'm all about as much realism in games as possible, but in this case, for me, the fun factor outweighs the lack of realism.
The main things they need to do at this point with recruiting are:
1. Make the CPU teams recruit more realistically and stop signing way more players than they need at certain positions while ignoring positions they have big needs in.
2. The CPU teams need to recruit players that match their playing styles (ie. 'Scrambling' QB for an option attack offense, rather than a big, slow 'Pocket Passer').
3. Make it so that when a school signs a recruit at a certain position, if they still continue to try to sign more recruits at the same position, they take an interest hit for those recruits. It shouldn't be impossible to get an extra player or two at the same position, but rarely if ever would you see a third or fourth QB recruit sign with a school that already signed two, for example.
4. Make incoming 2 & 3-star players rated a little higher (see the hundreds of threads on this topic).
The on field gameplay is the best it's ever been on next gen. Even though it still needs some work, it's very, very solid. Fixing this stuff in recruiting would jack this game into the 9+ rating range for me. As it is now, it's in the 7.5-8.0 range.
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This sums it up quite nicely. We probably won't get number 2 this year, but hopefully all the others will be addressed in the next patch.
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