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Old 07-28-2011, 07:23 PM   #9
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Re: Receivers

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Originally Posted by Playmakers
i've always wondered what would actually happen if the WR catch slider was raised for those types of situations pointed out

I turned the catching slider up to 65 for both user and cpu it makes it a little easier to put the ball in the air and actually have the receiver get off his and make a catch. On crossing routes the seem to reach up more and catch the ball at head or shoulder level instead of catching it on the hip or slowing down to catch it. I've even seen cpu wideouts make an attempt to dive for overthrown streak patterns. Its just ashame that to "unlock" those animations you have to move the slider.
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Old 07-28-2011, 07:49 PM   #10
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Re: Receivers

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Originally Posted by squadron supreme
I turned the catching slider up to 65 for both user and cpu it makes it a little easier to put the ball in the air and actually have the receiver get off his and make a catch. On crossing routes the seem to reach up more and catch the ball at head or shoulder level instead of catching it on the hip or slowing down to catch it. I've even seen cpu wideouts make an attempt to dive for overthrown streak patterns. Its just ashame that to "unlock" those animations you have to move the slider.
yep the slider effects the animations and also make the WR's more aggresive going after the ball.

the problem is not too many people like to increase that slider for fear it will make the game too easy to pass

But there are only two ways to make the WR's more aggressive either by ratings or by the WR Catch slider itself

It should be done by EA right out of the box but hey it's EA and they don't really test their games very well IMO
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