1. Find an alternative to suction blocking. I understand it's somewhat necessary within the current NCAA/Madden engine code to produce a realistic game of football, but it's still annoying not to be able to escape a block controlling a defender by simply running away (opposite direction) from it. NCAA 2004 improved the situation somewhat by adding the push/shove block animation where the defender isn't actually lock up but merely knocked off balance, but EA needs to take this further. A defender should always be able to pull away from a block to chase a runner going by him.
2. Make sliders independent of difficulty setting or make the difficulty setting dependent on slider setting. What I'm getting at is the way the ESPN slider work, so that the gameplay can be fine tuned more.
3. Make gaining dynasty prestige more difficult. It's seems that right now it's a little too dependent on the team's record without taking conference membership and quality of competition into consideration. I'm in year 2012 of my current dynasty with Michigan (worked my way up to this position from a 2-star created team, by the way) and North Texas just won the NC going undefeated, while still a member of the Sun Belt conference! This simply should not happen. I think this is why we see so many also-rans rise to national prominence so quickly and perennial powerhouses (Florida and Florida St. among others seem to be especially susceptible to this...) drop like flies-they lose 4 games in particular season or two, their prestige drops immediately, which erodes their recruiting, which starts a quick downward spiral...
4. More dynamic special teams play. The improved kick/punt return blocking was a step in the right direction, but we need more - more kick/punt blocks, more fumbles from both botched catches/snaps and good hits.
5. More bad pitches on option plays. This one has been discussed to death for the past couple of years.
6. Kick the atmosphere up another notch. The crowd reaction is much better this year, but I want more. More team/fan celebrations after getting an upset or after winning a rivalry or bowl game. Winning those type of games should be much more exciting and the celebrations for them should separate those wins from others.
7. Player transfers. I don't know if this is an NCAA issue or not (it shouldn't be since it's not an inherantly negative event), but it should be a part of the game. If I have a 4-star rated sophomore QB tabbed as the starter in the offseason, and I recruit a 5-star, higher-rated QB who instead becomes the starter the next season, I should be faced with the possibility of losing the 4-star QB to another school after the season. I know this would involve some reworking of the code, but it would be nice to have.
8. 55-man roster limit. This has got to go. 'Nuff said.
9. Madden's 'Owner Mode' extras. Assistant coaches, stadium building/renovation, etc. You can leave the concession price part out of it, but if I start a dynasty with a 1-star school and build it into a powerhouse over time, I would like to expand the 15,000 seat stadium I started out in at some point.
10. Playbook editor. I don't necessarily need to create my own plays, but I would like to put together custom playbooks with my own collection of favorite plays/formations.
11. Random name generator. NCAA College Hoops has it and it works well. I would like the option of starting a dynasty with player names without downloading a custom roster or simming 4 seasons off the top to get them.
12. Rotating schedules. This has been asked for for years now.
Well that's all I've got for right now. Pay attention EA