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Coach Skills & It's Direct Impact On AI

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Old 07-25-2014, 11:27 PM   #1
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Coach Skills & It's Direct Impact On AI

I have noticed for a year now that a few of these coach skills have a direct impact on how the CPU AI behaves. So I will list some of the important ones:

Spoiler


Keep in mind, the players that fall within the different categories of the Skill Tree have to have good ratings to go along with it. Because of how effective the skill tree is on CPU AI, I have become a 100% coach mode player, since now I can get teams and individual players to perform the way I want them to just simply calling the play.
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Old 07-26-2014, 02:35 AM   #2
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Re: Coach Skills & It's Direct Impact On AI

Good information as always Skillz....

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Old 07-26-2014, 12:56 PM   #3
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Re: Coach Skills & It's Direct Impact On AI

What If you don't use it at all ? An just build up your recruiting tree? Does this mean you really have to build your players up? If say, I am going to use it when the new rosters come out.

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Old 07-27-2014, 03:19 AM   #4
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Re: Coach Skills & It's Direct Impact On AI

Now I shall talk about the coach skill trees you should avoid at all costs:

Clean Laundry - You won't see a single penalty if a team is even a level 1 in this.

Coachstradamus
- Might as well call this God of Cheese. Basically gives the entire linebacker and secondary core an instant jump and speed warp boost when a team tries to run the ball. So avoid this at all costs. If not you will see WAY TOO MANY tackles in the backfield by a SWARM of defenders.

Great Wall - Pass blocking is way too good as is, with this added to it, you will not see a consistent pass rush at all.
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Old 07-27-2014, 11:32 PM   #5
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Re: Coach Skills & It's Direct Impact On AI

I am going to add: Up Tempo and Recharge to the list of skill trees to avoid. Both of them prevent the offense and defense from getting tired. And I for one personally like seeing players getting tired on a consistent basis.

In all honesty this skill tree thing hurt the game more then it helped NCAA 14 because it over rides the AI and ratings way too much. So you really have to trim the fat off and activate other areas of the skill tree just to see certain things happen on a consistent basis in the game.
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Old 07-28-2014, 10:58 AM   #6
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Re: Coach Skills & It's Direct Impact On AI

I am going to use it when the new rosters come out.
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Old 07-28-2014, 12:40 PM   #7
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Re: Coach Skills & It's Direct Impact On AI

Quote:
Originally Posted by Gotmadskillzson
I am going to add: Up Tempo and Recharge to the list of skill trees to avoid. Both of them prevent the offense and defense from getting tired. And I for one personally like seeing players getting tired on a consistent basis.

In all honesty this skill tree thing hurt the game more then it helped NCAA 14 because it over rides the AI and ratings way too much. So you really have to trim the fat off and activate other areas of the skill tree just to see certain things happen on a consistent basis in the game.
Yeah this definitely a game changer. Played a quick game of Michigan and Notre Dame late last night. Defensive linemen, linebackers, offensive linemen, etc. definitely got tired on long drives. And by the end of the 1st quarter you noticed they would lose a step or two.

It was also nice seeing players rotated in and out on a regular basis.
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Old 07-28-2014, 02:07 PM   #8
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Re: Coach Skills & It's Direct Impact On AI

Is it possible to just turn off coach skills completely in Dynasty?
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