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Projec10: Custom AI Tactics & Formations [FIFA 17]

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Old 11-23-2016, 08:05 AM   #97
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

Quote:
Originally Posted by ricardodc
I agree. It's a shame (EA) that all your great and hard work with these tactics have so little impact (in my opinion) on the gameplay.

Although, keep going. I suggest after BPL is done to start with the Champions League teams.

Cheers!

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I am finding the tactics make a significant impact on the gameplay. I find that by altering the tactics and formations that the teams play more like their real life counter parts.

I do agree that something is wrong with Roma. Once Salah gets the ball he just runs straight forward no matter what. I am going to put a different player in that position and see if it continues. One other thing is that the CF always runs back to the middle/center of the pitch and rarely stays forward in position for crosses. Any suggestions on how to fix this?

All and all I am really enjoying FIFA much more with the tactics and formations. Once I get my sliders perfect to my liking this game will be fantastic.
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Old 11-23-2016, 08:44 AM   #98
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

Quote:
Originally Posted by DirtyCobra
One other thing is that the CF always runs back to the middle/center of the pitch and rarely stays forward in position for crosses. Any suggestions on how to fix this?
Changing the positioning from "free form" to "organized" is definitely going to solve it. I'll actually change it in the tactics. Thanks for pointing it out.
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Old 11-23-2016, 09:05 AM   #99
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

Changes in formations and players instructions add some variety to games. But tactics, I wish they were more noticeable on the gameplay. But that's just me...

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Old 11-23-2016, 01:12 PM   #100
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

Got another game in with these, vs Leicester who have very extreme settings. Didn't kill the game at all.

One thing to maybe look at is the Defensive Aggression. I'm beginning to feel this is the key setting for foul count. Watford (higher aggression) fouled me plenty, Leicester fouled me 0 times and only had 11 tackles, which is shockingly low for FIFA.

My question is, do you feel Aggression is pivotal to how the team plays? With a low pressure setting I think that will still keep teams in that counter behind the ball type defense, but I think aggression needs to be 50+ for most teams...
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Old 11-23-2016, 01:33 PM   #101
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

Just wanted to say. Keep up the good work, Krebstar.
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Old 11-23-2016, 01:42 PM   #102
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

Quote:
Originally Posted by lhsballa11
Got another game in with these, vs Leicester who have very extreme settings. Didn't kill the game at all.

One thing to maybe look at is the Defensive Aggression. I'm beginning to feel this is the key setting for foul count. Watford (higher aggression) fouled me plenty, Leicester fouled me 0 times and only had 11 tackles, which is shockingly low for FIFA.

My question is, do you feel Aggression is pivotal to how the team plays? With a low pressure setting I think that will still keep teams in that counter behind the ball type defense, but I think aggression needs to be 50+ for most teams...
This is a very good observation. I am going to test this tonight. Teams with Low aggression/pressure vs teams with higher aggression/pressure. Want to see if it does make a significant impact on fouls within the game.
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Old 11-23-2016, 01:47 PM   #103
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

Atalanta
Attachment 128262

Player Instructions
LCB Masiello - Attacking Support: Stay Back
- Interceptions: Normal
CB Caldara - Attacking Support: Stay Back
- Interceptions: Normal
RCB Toloi - Attacking Support: Get Forward
- Interceptions: Normal
LM Kurtic - Defensive Support: Come Back
- Chance Creation: Stay Wide
- Support Runs: Balanced
- Support on Crosses: Edge of the Box
- Position Freedom: Stick to Position
- Interceptions: Normal
LDM Drame - Defensive Behavior: Normal
- Attacking Support: Get Forward
- Interceptions: Normal
RCM Freuler - Attacking Support: Get Forward
- Support on Crosses: Edge of the Box
- Interceptions: Normal
- Position Freedom: Free Roam
RM Conti - Defensive Support: Come Back
- Chance Creation: Stay Wide
- Support Runs: Get in Behind
- Support on Crosses: Edge of the Box
- Position Freedom: Stick to Position
- Interceptions: Normal
CAM Kessie - Defensive Support: Come Back
- Support on Crosses: Balanced
- Position Freedom: Free Roam
- Interceptions: Normal
RS Gomez - Support Runs: Drift Wide
- Attacking Runs: Get in Behind
- Interceptions: Normal
- Defensive Pressing: Balanced
ST Petagna - Support Runs: Stay Central
- Attacking Runs: Target Player
- Interceptions: Normal
- Defensive Pressing: Cut Passing Lanes

Team Tactics
Speed - 30
Passing - 65
Positioning - Organized
Passing - 45
Crossing - 100
Shooting - 100
Positioning - Free Form
Pressure - 30
Aggression - 70
Width - 55
Defensive Line - Cover

@Krebstar Taking a look at West Ham, imo they need higher aggression, crossing, and shooting, as they play aggressively, they take a lot of shots, and the attempt crosses often.

P.S. Don't pay attention to image below. That was a previous formation.
Attached Images
File Type: jpg Atalanta Formation.JPG (25.9 KB, 85 views)
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Last edited by KingKO92; 11-23-2016 at 01:58 PM.
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Old 11-23-2016, 01:51 PM   #104
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

Quote:
Originally Posted by lhsballa11
Got another game in with these, vs Leicester who have very extreme settings. Didn't kill the game at all.

One thing to maybe look at is the Defensive Aggression. I'm beginning to feel this is the key setting for foul count. Watford (higher aggression) fouled me plenty, Leicester fouled me 0 times and only had 11 tackles, which is shockingly low for FIFA.

My question is, do you feel Aggression is pivotal to how the team plays? With a low pressure setting I think that will still keep teams in that counter behind the ball type defense, but I think aggression needs to be 50+ for most teams...
The usual good observation from a slider tester I can't speak for Krebstar, but unless it has, as ricardodc would call it, "undesired secondary effects", the aggression should go up.
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