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Old 06-17-2012, 11:32 PM   #1
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Manual Controls + Ratings?

Hello Fifa enthusiasts,

I am currently moving over from regular controls to all manual, I have a question...

what ratings matter more/less when playing all manual?

such that if I make a pass with Xavi vs. a pass with Abdial for example, are their ratings going to affect the outcome of my pass. As i understand you are in full control of your direction and power so how does having someone with excellent vision/short/long pass ratings matter?

same with shot power and finishing etc.

thank you for anyone who can shed some insight.
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Old 06-18-2012, 05:22 AM   #2
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Re: Manual Controls + Ratings?

Passing, crossing, long shots and even dribble ratings in FIFA don't affect user gameplay. They determine how often a CPU player will perform a certain task. Example: a CPU player with a high dribble rating will keep the ball and take it downfield, rather than pass it off to a teammate. If he has a low dribble rating, he'll essentially pass the ball off to a teammate the moment it touches his feet. Vision is a CPU trait as well.

Ratings that affect user gameplay and manual controls are speed, accel, agility, shot power, finishing, heading accuracy and ball control. Finishing and heading accuracy ratings can be likened to the contact rating in a baseball game: they determine how much solid contact you make with the ball, even when using manual controls.

Last edited by Yeats; 06-18-2012 at 05:49 AM.
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Old 06-18-2012, 05:58 AM   #3
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Re: Manual Controls + Ratings?

Quote:
Originally Posted by Yeats
Passing, crossing, long shots and even dribble ratings in FIFA don't affect user gameplay. They determine how often a CPU player will perform a certain task. Example: a CPU player with a high dribble rating will keep the ball and take it downfield, rather than pass it off to a teammate. If he has a low dribble rating, he'll essentially pass the ball off to a teammate the moment it touches his feet. Vision is a CPU trait as well.

Ratings that affect user gameplay and manual controls are speed, accel, agility, shot power, finishing, heading accuracy and ball control. Finishing and heading accuracy ratings can be likened to the contact rating in a baseball game: they determine how much solid contact you make with the ball, even when using manual controls.
Cheers, that clears things up.
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Old 06-18-2012, 10:54 AM   #4
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Re: Manual Controls + Ratings?

Quote:
Originally Posted by Yeats
Passing, crossing, long shots and even dribble ratings in FIFA don't affect user gameplay. They determine how often a CPU player will perform a certain task. Example: a CPU player with a high dribble rating will keep the ball and take it downfield, rather than pass it off to a teammate. If he has a low dribble rating, he'll essentially pass the ball off to a teammate the moment it touches his feet. Vision is a CPU trait as well.

Ratings that affect user gameplay and manual controls are speed, accel, agility, shot power, finishing, heading accuracy and ball control. Finishing and heading accuracy ratings can be likened to the contact rating in a baseball game: they determine how much solid contact you make with the ball, even when using manual controls.
Disagree with passing and crossing. If pass error is tuned a little higher those with bad passing ratings will not make crisp passes. They will pop up a little and generally have less pace. Crossing seems to apeffect the accuracy of crosses as well.
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