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Old 01-16-2025, 01:25 PM   #9
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Re: ctas78

Quote:
Originally Posted by G89Roma
Mi sono iscritto solamente per farti i complimenti,le tue slide sono stupende, finalmente gioco con il piacere della difficoltà!
Thanks Bro!
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Old 01-16-2025, 02:11 PM   #10
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Re: ctas78

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Originally Posted by ctas78
Thanks Bro!
È uscito un aggiornamento ieri, cambierai qualcosa?
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Old 01-16-2025, 03:24 PM   #11
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Re: ctas78

After TU8, try:

Gameplay Type - Custom
Wind Effects - Low
Weather Effects - On

User/Cpu:

Sprint Speed - 33 x /35 x
Acceleration - 50/52
Shot Error - 67/70
Pass Error - 60/60
Shot Speed - 50/50
Pass Speed - 30/30
Injury Frequency - 91/91
Injury Severity - 23/23
Goalkeeper Ability - 50/50
Marking - 99/99
Run Frequency - 42 x / 42 x
Line Height - 53/53
Line Length - 32/33
Line Width - 52 x /52 x
Fullback Positioning - 50/50
First Touch Control Error - 80/80

==CPU Sliders==
AI Behavior - Custom
Tackle Aggression - 85
Buildup Speed - 50 x
Shot Frequency - 90
First Touch Pass Frequency - 55
Crossing Frequency - 75
Dribble Frequency - 60
Skill Move Frequency - 55

==Match==
Half Length - 7 minutes
Difficulty Level - Ultimate
Competitor Mode - On
Player Based Difficulty - On

==Gameplay==
Semi

Last edited by ctas78; 01-25-2025 at 07:39 AM.
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Old 01-16-2025, 03:25 PM   #12
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Re: ctas78

After TU8, the game got a little easier to play, so I tweaked some of the values.
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Old 01-16-2025, 03:34 PM   #13
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Re: ctas78

If too difficult correct-- ss 34/35.
But if you fix it to ss 34/35, the distance between teams will be shorter, which may lead to more frequent contact between players.
I advise to keep the markings 99/99.
Mandatory advice:
Competitor Mode - On
Player Based Difficulty - On
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Old 01-31-2025, 06:55 PM   #14
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Re: ctas78

After TU8:

So, while Guru Matt determines his slider set, I offer you a temporary solution. Keep in mind that I tested with a team with 80-85 player rating and almost all player roles are ++.
Sliders are tough, but at these settings the game becomes competitive. At the beginning of the career when the roles of players are not pumped, I recommend to put SS 34 user/35 cpu.


Gameplay Type - Custom
Wind Effects - Low
Weather Effects - On

User/Cpu:

Sprint Speed - 28-30 /40
Acceleration - 51/55
Shot Error - 70/70
Pass Error - 60/55
Shot Speed - 50/50
Pass Speed - 35/35
Injury Frequency - 91/91
Injury Severity - 23/23
Goalkeeper Ability - 50/50
Marking - 65/99
Run Frequency - 1 / 50
Line Height - 53/53
Line Length - 30/31
Line Width - 52 /52
Fullback Positioning - 50/50
First Touch Control Error - 80/60

==CPU Sliders==
AI Behavior - Custom
Tackle Aggression - 85
Buildup Speed - 55
Shot Frequency - 90
First Touch Pass Frequency - 55
Crossing Frequency - 75
Dribble Frequency - 50
Skill Move Frequency - 50

==Match==
Half Length - 7 minutes
Difficulty Level - Ultimate
Competitor Mode - On
Player Based Difficulty - On

==Gameplay==
Semi

Last edited by ctas78; 01-31-2025 at 06:58 PM.
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Old 01-31-2025, 07:09 PM   #15
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Re: ctas78

Also wanted to add, such a big difference in SS 28 user/ 40 cpu is due to the fact to play more passing in the center of the field, not to run one player to the penalty area like Maradona around the whole defense.
USER's RF is set to 1. With this setting, CPU defenders are less likely to run around corners chasing your team's players who are making spurts and leaving less open space in the center of the field.
When USER's RF is set to 1, you need to set the sco ACC to 51, this allows your players to get realistically tired.
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Old 01-31-2025, 07:25 PM   #16
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Re: ctas78

Everything the same if u play 5 min?
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